Player Matchup

Bakasura
Bakasura
GS Cerulean
Bakasura
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 38L
1,577 Elo+
Party 1
Bacchus
Bacchus
Hippie IV XX
Bacchus
Level 28
God Stats
9W - 1L
1,807 SR
Queue Stats
30W - 18L
1,565 Elo+
Party 1
Izanami
Izanami
MilkManDoLittle
Izanami
Level 24
God Stats
21W - 6L
1,753 SR
Queue Stats
23W - 9L
1,593 Elo+
Party 1
Shiva
Shiva
TheDivineApe
Shiva
Level 158
God Stats
14W - 4L
1,717 SR
Queue Stats
62W - 38L
1,550 Elo+
Party 1
Sol
Sol
UnstableDoge
Sol
Level 145
God Stats
6W - 1L
1,724 SR
Queue Stats
49W - 31L
1,533 Elo+
Party 1
Team Averages
Level 101
1,700 SR
1,563 Elo+

VS

Team Averages
Level 71
1,388 SR
1,522 Elo+
Medusa
Medusa
BTG REDFISH
Medusa
Level 43
God Stats
8W - 7L
1,135 SR
Queue Stats
12W - 10L
1,357 Elo+
Party 3
Arachne
Arachne
FLAME3520
Arachne
Level 144
God Stats
4W - 8L
1,649 SR
Queue Stats
167W - 181L
1,530 Elo+
Party 3
Osiris
Osiris
HoneyTea4165
Osiris
Level 67
God Stats
1W - 1L
1,355 SR
Queue Stats
98W - 91L
1,548 Elo+
Party 3
Aphrodite
Aphrodite
Mrstoleyournose
Aphrodite
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 157L
1,625 Elo+
Party 2
Shiva
Shiva
OnlineNameOne
Shiva
Level 39
God Stats
1W - 5L
1,301 SR
Queue Stats
337W - 339L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GS Cerulean
Bakasura
18
7 / 2 / 3
11,359
598
18,970
18,585
9,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Hippie IV XX
Bacchus
13
2 / 1 / 1
9,306
490
5,806
18,858
25,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 0 / 1
11,271
593
2,460
9,097
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 5
10,540
555
17,345
21,127
16,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 0 / 4
10,772
567
16,384
12,112
5,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 2 / 1
8,018
422
4,470
8,519
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
FLAME3520
Arachne
12
0 / 1 / 2
7,987
420
4,165
19,480
15,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
15
2 / 6 / 1
9,790
515
15,115
24,948
26,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Mrstoleyournose
Aphrodite
15
2 / 3 / 0
9,322
491
8,610
15,530
7,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 1
7,926
417
6,517
20,014
8,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
17
Kills
4
6
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
2
1
0.25
L
Arachne
FLAME3520
Arachne
0
1
2
1
W
Bakasura
GS Cerulean
Bakasura
7
2
3
4.25
W
Bacchus
Hippie IV XX
Bacchus
2
1
1
2.5
L
Osiris
2
6
1
0.42
W
2
0
1
2.5
L
Aphrodite
Mrstoleyournose
Aphrodite
2
3
0
0.67
L
0
5
1
0.1
W
3
3
5
1.83
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,965
Damage
38,877
79,779
Taken
88,491
61,640
Mitigated
62,022
28,686
Healing
29,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,470
1,797
0
0
8,519
3,443
0
698
7,681
0
52,924
L
Arachne
FLAME3520
Arachne
4,165
1,928
0
6,483
19,480
15,308
0
6,687
11,357
0
24,635
W
Bakasura
GS Cerulean
Bakasura
18,970
11,512
0
2,563
18,585
9,769
763
2,812
15,773
0
110,428
W
Bacchus
Hippie IV XX
Bacchus
5,806
938
0
3,561
18,858
25,913
0
4,240
14,618
27,404
0
L
Osiris
15,115
8,501
0
9,884
24,948
26,515
1,008
2,217
22,060
0
82,609
W
2,460
1,641
0
5,698
9,097
3,960
1,240
1,597
7,500
0
112,676
L
Aphrodite
Mrstoleyournose
Aphrodite
8,610
800
3,361
7,498
15,530
7,965
0
6,347
8,493
86,792
0
L
6,517
1,698
493
1,764
20,014
8,791
0
6,241
13,111
0
59,224
W
17,345
5,967
183
6,453
21,127
16,862
1,194
481
20,262
0
69,689
W
16,384
6,405
0
10,228
12,112
5,136
1,851
3,515
8,597
108,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,248
Gold Earned
43,043
707
Minions Killed
486
0
Camps Cleared
0
1,941,349
Distance Traveled
1,826,035
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,018
422
77
4
0
339,219
5
L
Arachne
7,987
420
31
2
0
414,223
7
W
Bakasura
11,359
598
171
9
0
479,295
1
W
Bacchus
9,306
490
39
2
0
387,528
4
L
Osiris
9,790
515
136
7
0
333,070
0
W
Izanami
11,271
593
195
10
0
360,346
0
L
Aphrodite
9,322
491
150
8
0
344,738
1
L
Shiva
7,926
417
92
5
0
394,785
0
W
Shiva
10,540
555
120
6
0
356,783
1
W
Sol
10,772
567
182
10
0
357,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role