Player Matchup

Arachne
Arachne
CryoViper
Arachne
Level 64
God Stats
10W - 6L
1,645 SR
Queue Stats
152W - 63L
1,815 Elo+
Party 2
Sol
Sol
KeyWielder
Sol
Level 97
God Stats
40W - 6L
1,968 SR
Queue Stats
211W - 86L
1,845 Elo+
Party 2
Sylvanus
Sylvanus
WonderVa
Sylvanus
Level 44
God Stats
3W - 0L
1,500 SR
Queue Stats
249W - 134L
1,788 Elo+
Party 2
Team Averages
Level 68
1,704 SR
1,816 Elo+

VS

Team Averages
Level 81
1,518 SR
1,415 Elo+
Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Liracy
Neith
Level 59
God Stats
1W - 2L
1,553 SR
Queue Stats
9W - 8L
1,266 Elo+
Party 1
Chang'e
Chang'e
TurpisUmbra
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CryoViper
Arachne
12
3 / 1 / 7
7,558
756
6,202
7,385
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
7 / 1 / 5
8,257
826
18,053
10,145
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
WonderVa
Sylvanus
12
2 / 0 / 8
7,982
798
7,291
11,262
12,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
0 / 3 / 2
5,920
592
7,648
15,182
9,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Liracy
Neith
10
1 / 6 / 1
6,499
650
7,398
11,229
4,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
TurpisUmbra
Chang'e
10
1 / 3 / 1
6,116
612
5,109
10,312
4,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
2
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
3
2
0.33
W
Arachne
CryoViper
Arachne
3
1
7
6.5
W
7
1
5
9.5
L
Neith
Liracy
Neith
1
6
1
0.25
L
Chang'e
TurpisUmbra
Chang'e
1
3
1
0.5
W
Sylvanus
WonderVa
Sylvanus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,546
Damage
20,155
28,792
Taken
36,723
21,539
Mitigated
18,789
13,070
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,648
2,503
678
3,842
15,182
9,933
0
8,463
6,719
0
16,431
W
Arachne
CryoViper
Arachne
6,202
3,823
0
1,375
7,385
4,004
793
2,044
5,225
0
15,624
W
18,053
7,796
0
4,350
10,145
4,850
1,598
1,718
8,254
46,740
5,410
L
Neith
Liracy
Neith
7,398
3,046
0
2,551
11,229
4,527
223
7,040
4,189
0
32,143
L
Chang'e
TurpisUmbra
Chang'e
5,109
966
2,839
2,590
10,312
4,329
128
7,991
2,321
15,225
0
W
Sylvanus
WonderVa
Sylvanus
7,291
2,327
3,255
4,090
11,262
12,685
431
1,486
9,630
16,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,797
Gold Earned
18,535
107
Minions Killed
118
5
Camps Cleared
2
534,157
Distance Traveled
515,802
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,920
592
20
2
2
191,870
3
W
Arachne
7,558
756
18
2
1
204,901
2
W
Sol
8,257
826
77
8
4
174,309
1
L
Neith
6,499
650
70
7
0
154,638
3
L
Chang'e
6,116
612
28
3
0
169,294
3
W
Sylvanus
7,982
798
12
1
0
154,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role