Player Matchup

Fenrir
Fenrir
AngelOfNox05
Fenrir
Level 56
God Stats
6W - 4L
1,754 SR
Queue Stats
9W - 9L
1,582 Elo+
Party 2
Chaac
Chaac
Artorias1BadMF
Chaac
Level 85
God Stats
9W - 9L
1,632 SR
Queue Stats
33W - 44L
1,490 Elo+
Party 2
Anubis
Anubis
Ph177up702
Anubis
Level 108
God Stats
5W - 3L
1,570 SR
Queue Stats
8W - 8L
1,574 Elo+
Party 2
Bacchus
Bacchus
Ravannn
Bacchus
Level 132
God Stats
4W - 0L
1,740 SR
Queue Stats
146W - 131L
1,551 Elo+
Party 3
Sol
Sol
phannahh
Sol
Level 146
God Stats
2W - 4L
1,108 SR
Queue Stats
148W - 146L
1,522 Elo+
Party 3
Team Averages
Level 105
1,561 SR
1,544 Elo+

VS

Team Averages
Level 131
1,536 SR
1,467 Elo+
Artio
Artio
JustJonathan
Artio
Level 87
God Stats
0W - 2L
1,618 SR
Queue Stats
107W - 147L
1,430 Elo+
Party 1
Tyr
Tyr
NotoriousJayDogs
Tyr
Level 151
God Stats
13W - 9L
1,608 SR
Queue Stats
285W - 289L
1,576 Elo+
Solo
Danzaburou
Danzaburou
TheBigMikeXXL
Danzaburou
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,513 Elo+
Solo
Nox
Nox
WallNutz
Nox
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 38L
1,384 Elo+
Solo
Sol
Sol
youngangel
Sol
Level 147
God Stats
2W - 3L
1,455 SR
Queue Stats
99W - 136L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 2 / 10
9,720
748
8,760
14,918
7,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 4 / 8
9,953
766
10,075
14,306
11,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Ph177up702
Anubis
17
3 / 5 / 10
10,073
775
8,576
12,537
6,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Ravannn
Bacchus
18
5 / 3 / 13
10,725
825
16,526
15,260
10,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
3 / 1 / 3
9,730
748
8,599
9,354
4,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 5
9,029
695
6,718
20,230
21,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
1 / 3 / 3
8,077
621
3,033
6,279
3,938
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
TheBigMikeXXL
Danzaburou
17
1 / 2 / 7
10,177
783
7,073
13,753
5,772
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
7 / 3 / 5
10,252
789
15,169
12,075
5,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 4 / 6
9,508
731
13,099
14,651
5,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
40
18
Kills
14
15
Deaths
18
44
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
2
10
5
W
2
4
8
1.5
L
3
6
5
0.92
L
1
3
3
0.83
W
Anubis
Ph177up702
Anubis
3
5
10
1.6
W
Bacchus
Ravannn
Bacchus
5
3
13
3.83
L
Danzaburou
TheBigMikeXXL
Danzaburou
1
2
7
2.25
L
7
3
5
3.17
W
3
1
3
4.5
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,536
Damage
45,092
66,375
Taken
66,988
41,190
Mitigated
42,420
19,493
Healing
14,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,760
1,814
0
4,700
14,918
7,777
225
9,432
5,486
0
15,061
W
10,075
2,361
0
4,989
14,306
11,890
295
6,375
7,931
20
40,157
L
6,718
1,082
1,588
2,595
20,230
21,955
0
8,965
9,755
21,184
0
L
3,033
414
0
414
6,279
3,938
0
1,877
4,123
0
8,044
W
Anubis
Ph177up702
Anubis
8,576
141
0
2,702
12,537
6,925
1,212
8,009
4,528
31,578
0
W
Bacchus
Ravannn
Bacchus
16,526
1,254
0
4,712
15,260
10,556
6
6,027
9,233
43,665
0
L
Danzaburou
TheBigMikeXXL
Danzaburou
7,073
2,967
0
4,604
13,753
5,772
28
7,069
6,095
0
45,786
L
15,169
1,110
0
1,050
12,075
5,282
116
7,002
4,538
34,834
0
W
8,599
1,717
0
2,390
9,354
4,042
1,968
5,143
4,211
35,575
2,006
L
13,099
6,787
0
4,550
14,651
5,473
999
6,385
7,666
42,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,201
Gold Earned
47,043
252
Minions Killed
232
0
Camps Cleared
0
1,366,421
Distance Traveled
1,113,918
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,720
748
10
1
0
300,234
0
W
Chaac
9,953
766
72
6
0
271,753
2
L
Artio
9,029
695
18
1
0
244,357
0
L
Tyr
8,077
621
20
2
0
129,441
1
W
Anubis
10,073
775
47
4
0
243,275
0
W
Bacchus
10,725
825
69
5
0
283,827
1
L
Danzaburou
10,177
783
79
6
0
245,197
0
L
Nox
10,252
789
49
4
0
259,921
1
W
Sol
9,730
748
54
4
0
267,332
2
L
Sol
9,508
731
66
5
0
235,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role