Player Matchup

Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
DoD Artilect
Aphrodite
Level 127
God Stats
0W - 1L
1,205 SR
Queue Stats
43W - 39L
1,526 Elo+
Party 2
Ne Zha
Ne Zha
MufasaEX
Ne Zha
Level 147
God Stats
0W - 1L
1,207 SR
Queue Stats
64W - 60L
1,654 Elo+
Party 2
Merlin
Merlin
TURMA-DO-GUETO
Merlin
Level 105
God Stats
5W - 7L
1,348 SR
Queue Stats
78W - 87L
1,532 Elo+
Solo
Team Averages
Level 126
1,352 SR
1,542 Elo+

VS

Team Averages
Level 125
1,517 SR
1,529 Elo+
Hercules
Hercules
BigMeatyClaws556
Hercules
Level 104
God Stats
16W - 11L
1,524 SR
Queue Stats
122W - 103L
1,528 Elo+
Party 1
Apollo
Apollo
ColonelPlatypus
Apollo
Level 126
God Stats
5W - 4L
1,489 SR
Queue Stats
59W - 56L
1,517 Elo+
Party 1
Atlas
Atlas
DeRouje
Atlas
Level 155
God Stats
4W - 2L
1,694 SR
Queue Stats
45W - 45L
1,528 Elo+
Solo
Thoth
Thoth
FlaccidBanana33
Thoth
Level 138
God Stats
1W - 0L
1,314 SR
Queue Stats
110W - 92L
1,538 Elo+
Party 1
Freya
Freya
johnamusprime
Freya
Level 104
God Stats
31W - 21L
1,565 SR
Queue Stats
169W - 145L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 1 / 0
7,077
708
10,223
8,008
3,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
12
0 / 7 / 0
6,556
656
7,157
15,529
9,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
DoD Artilect
Aphrodite
14
1 / 4 / 1
7,433
743
3,672
9,697
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
MufasaEX
Ne Zha
13
0 / 3 / 2
7,504
750
6,530
14,247
10,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 3 / 1
7,868
787
9,386
8,465
3,674
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 10
8,422
842
9,505
12,998
8,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 1 / 10
8,599
860
7,255
9,820
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
DeRouje
Atlas
13
0 / 0 / 12
7,883
788
7,551
10,635
10,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 0 / 10
7,953
795
15,206
6,738
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 2 / 9
8,508
851
8,178
9,208
4,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
69
3
Kills
18
18
Deaths
3
4
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
L
Erlang Shen
 
Erlang Shen
0
7
0
0
W
6
0
10
11
W
5
1
10
10
W
Atlas
DeRouje
Atlas
0
0
12
6
L
Aphrodite
DoD Artilect
Aphrodite
1
4
1
0.38
W
3
0
10
8
L
Ne Zha
MufasaEX
Ne Zha
0
3
2
0.33
L
1
3
1
0.5
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,968
Damage
47,695
55,946
Taken
49,399
32,090
Mitigated
30,450
11,970
Healing
14,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,223
3,767
0
0
8,008
3,462
675
4,274
3,646
0
28,215
L
Erlang Shen
 
Erlang Shen
7,157
3,179
0
1,355
15,529
9,607
623
7,398
7,920
0
11,067
W
9,505
3,317
0
3,844
12,998
8,788
411
3,081
9,917
0
12,992
W
7,255
5,946
0
2,819
9,820
4,507
1,579
3,277
6,543
0
27,247
W
Atlas
DeRouje
Atlas
7,551
3,111
2,011
2,682
10,635
10,108
175
2,463
8,172
15,261
0
L
Aphrodite
DoD Artilect
Aphrodite
3,672
217
3,368
4,714
9,697
5,083
0
6,660
2,850
22,274
0
W
15,206
1,210
0
770
6,738
2,701
1,021
1,971
4,767
37,406
0
L
Ne Zha
MufasaEX
Ne Zha
6,530
940
0
2,083
14,247
10,264
0
8,476
5,707
0
15,433
L
9,386
166
0
450
8,465
3,674
0
4,127
4,233
38,772
0
W
8,178
2,886
0
2,801
9,208
4,346
196
2,266
6,942
34,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,438
Gold Earned
41,365
191
Minions Killed
169
0
Camps Cleared
0
1,010,920
Distance Traveled
1,095,169
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,077
708
35
4
0
217,665
1
L
Erlang Shen
6,556
656
7
1
0
198,743
1
W
Hercules
8,422
842
12
1
0
239,053
1
W
Apollo
8,599
860
57
6
0
210,710
1
W
Atlas
7,883
788
6
1
0
207,267
1
L
Aphrodite
7,433
743
59
6
0
210,437
2
W
Thoth
7,953
795
42
4
0
221,387
1
L
Ne Zha
7,504
750
17
2
0
206,920
5
L
Merlin
7,868
787
73
7
0
177,155
0
W
Freya
8,508
851
52
5
0
216,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role