Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BlackwolfPK
Ares
Level 84
God Stats
4W - 2L
1,715 SR
Queue Stats
122W - 99L
1,556 Elo+
Solo
Hercules
Hercules
C51295
Hercules
Level 104
God Stats
10W - 12L
1,733 SR
Queue Stats
549W - 507L
1,517 Elo+
Party 1
Sol
Sol
xWILDx_88
Sol
Level 160
God Stats
11W - 17L
1,329 SR
Queue Stats
921W - 897L
1,499 Elo+
Party 1
Loki
Loki
xXGHOST_Xx23
Loki
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,702 Elo+
Party 1
Team Averages
Level 127
1,555 SR
1,555 Elo+

VS

Team Averages
Level 80
1,590 SR
1,479 Elo+
Achilles
Achilles
BlueXIV
Achilles
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,254 Elo+
Solo
Mercury
Mercury
ChillenZero
Mercury
Level 82
God Stats
2W - 4L
1,425 SR
Queue Stats
15W - 19L
1,563 Elo+
Party 2
Scylla
Scylla
StrikerX10
Scylla
Level 104
God Stats
0W - 2L
1,471 SR
Queue Stats
285W - 268L
1,489 Elo+
Solo
Hercules
Hercules
TheSnowDuck
Hercules
Level 143
God Stats
4W - 2L
1,877 SR
Queue Stats
270W - 267L
1,560 Elo+
Party 2
Olorun
Olorun
motomadness
Olorun
Level 20
God Stats
1W - 4L
1,679 SR
Queue Stats
176W - 162L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
5 / 3 / 3
9,589
599
12,006
11,517
5,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 3 / 9
8,249
516
5,056
13,009
11,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
C51295
Hercules
15
5 / 0 / 3
9,801
613
7,894
8,213
6,505
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 3
8,689
543
5,479
7,501
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 0 / 3
9,103
569
3,370
11,403
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlueXIV
Achilles
11
0 / 5 / 0
6,004
375
3,888
12,341
11,585
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
ChillenZero
Mercury
11
0 / 3 / 2
6,557
410
2,068
11,926
4,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
StrikerX10
Scylla
12
1 / 3 / 1
7,198
450
5,299
7,907
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
TheSnowDuck
Hercules
11
5 / 3 / 2
7,169
448
7,963
14,245
13,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
12
1 / 6 / 3
7,509
469
4,089
8,500
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
20
Kills
7
7
Deaths
20
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
3
2.17
W
1
3
9
1.83
L
Achilles
BlueXIV
Achilles
0
5
0
0
W
Hercules
C51295
Hercules
5
0
3
6.5
L
Mercury
ChillenZero
Mercury
0
3
2
0.33
L
Scylla
StrikerX10
Scylla
1
3
1
0.5
L
Hercules
TheSnowDuck
Hercules
5
3
2
2
L
Olorun
1
6
3
0.42
W
4
1
3
5.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,805
Damage
23,307
51,643
Taken
54,919
30,416
Mitigated
36,587
16,574
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,006
8,460
0
3,194
11,517
5,124
1,395
3,091
8,076
0
84,685
W
5,056
424
0
1,626
13,009
11,803
99
3,141
9,335
21,209
0
L
Achilles
BlueXIV
Achilles
3,888
1,386
0
578
12,341
11,585
0
595
11,746
0
28,546
W
Hercules
C51295
Hercules
7,894
3,045
339
1,762
8,213
6,505
156
0
8,177
0
69,994
L
Mercury
ChillenZero
Mercury
2,068
750
0
227
11,926
4,492
0
1,081
10,683
0
40,425
L
Scylla
StrikerX10
Scylla
5,299
230
0
1,650
7,907
2,973
0
3,402
4,273
49,190
0
L
Hercules
TheSnowDuck
Hercules
7,963
2,938
0
2,022
14,245
13,660
0
3,844
10,233
0
25,839
L
Olorun
4,089
2,529
119
1,214
8,500
3,877
1,122
1,021
7,449
46,306
6,540
W
5,479
1,010
68
4,128
7,501
2,773
444
1,744
5,567
56,612
0
W
3,370
940
0
5,457
11,403
4,211
0
703
10,599
0
66,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,431
Gold Earned
34,437
474
Minions Killed
334
0
Camps Cleared
0
1,479,171
Distance Traveled
1,452,923
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,589
599
135
8
0
288,962
2
W
Ares
8,249
516
30
2
0
308,431
1
L
Achilles
6,004
375
41
3
0
270,102
4
W
Hercules
9,801
613
115
7
0
247,832
5
L
Mercury
6,557
410
69
4
0
327,981
1
L
Scylla
7,198
450
100
6
0
278,010
4
L
Hercules
7,169
448
32
2
0
307,176
3
L
Olorun
7,509
469
92
6
0
269,654
1
W
Sol
8,689
543
81
5
0
289,712
5
W
Loki
9,103
569
113
7
0
344,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role