Player Matchup

Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Scooby Nice
Cthulhu
Level 29
God Stats
2W - 0L
1,789 SR
Queue Stats
115W - 32L
1,679 Elo+
Party 1
Merlin
Merlin
odjackson34
Merlin
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 3L
1,262 Elo+
Party 1
Team Averages
Level 42
1,596 SR
1,480 Elo+

VS

Team Averages
Level 55
1,500 SR
1,461 Elo+
Chaac
Chaac
TheDetinator24
Chaac
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 28L
1,359 Elo+
Party 2
Artemis
Artemis
frogganator700
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,524 Elo+
Party 2
Aphrodite
Aphrodite
sugaroctane
Aphrodite
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 118L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
12 / 0 / 8
10,140
845
15,744
6,789
2,948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Scooby Nice
Cthulhu
14
2 / 1 / 18
9,650
804
12,484
14,350
17,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
14
6 / 1 / 14
9,382
782
9,421
5,047
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,449
621
7,074
17,262
13,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 10 / 0
6,732
561
5,561
14,192
5,574
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
sugaroctane
Aphrodite
11
0 / 5 / 1
7,195
600
5,035
13,514
7,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
20
Kills
2
2
Deaths
21
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
12
0
8
16
W
Cthulhu
Scooby Nice
Cthulhu
2
1
18
11
L
1
6
1
0.25
L
1
10
0
0.1
W
Merlin
6
1
14
13
L
Aphrodite
sugaroctane
Aphrodite
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,649
Damage
17,670
26,186
Taken
44,968
22,282
Mitigated
26,491
4,741
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,744
11,366
311
1,192
6,789
2,948
1,359
944
5,677
0
35,867
W
Cthulhu
Scooby Nice
Cthulhu
12,484
1,349
820
1,423
14,350
17,171
428
3,360
10,522
33,159
0
L
7,074
1,692
0
2,624
17,262
13,221
27
6,596
10,666
0
27,000
L
5,561
1,929
0
0
14,192
5,574
0
8,261
5,931
0
10,831
W
Merlin
9,421
992
0
995
5,047
2,163
802
1,075
3,882
29,735
0
L
Aphrodite
sugaroctane
Aphrodite
5,035
843
1,778
5,265
13,514
7,696
175
7,254
6,260
25,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
21,376
127
Minions Killed
120
8
Camps Cleared
1
646,611
Distance Traveled
585,842
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,140
845
42
4
3
229,515
2
W
Cthulhu
9,650
804
39
3
1
232,850
0
L
Chaac
7,449
621
55
5
1
210,029
0
L
Artemis
6,732
561
13
1
0
167,808
0
W
Merlin
9,382
782
46
4
4
184,246
0
L
Aphrodite
7,195
600
52
4
0
208,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role