Player Matchup

Nemesis
Nemesis
Darkness12345693
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
GRIMMjow14
Jing Wei
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
SoxllxOnYoutube
Kukulkan
Level 115
God Stats
1W - 3L
1,713 SR
Queue Stats
55W - 46L
1,591 Elo+
Party 3
Cthulhu
Cthulhu
marauder7
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
King Arthur
King Arthur
xWhitexLie-
King Arthur
Level 29
God Stats
1W - 1L
1,713 SR
Queue Stats
2W - 3L
1,512 Elo+
Party 3
Team Averages
Level 50
1,585 SR
1,521 Elo+

VS

Team Averages
Level 91
1,567 SR
1,556 Elo+
Sobek
Sobek
 
Sobek
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ArepadeCasabeV2
Bellona
Level 100
God Stats
9W - 2L
1,652 SR
Queue Stats
110W - 106L
1,460 Elo+
Solo
Neith
Neith
ChickenWaing
Neith
Level 85
God Stats
70W - 43L
1,564 SR
Queue Stats
490W - 356L
1,555 Elo+
Party 2
Nu Wa
Nu Wa
KillerB1064
Nu Wa
Level 128
God Stats
8W - 6L
1,620 SR
Queue Stats
21W - 17L
1,706 Elo+
Party 2
Bastet
Bastet
WallnutNew
Bastet
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
332W - 270L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,729
430
1,942
7,426
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
GRIMMjow14
Jing Wei
9
2 / 6 / 0
5,899
536
4,653
9,484
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
11
0 / 3 / 3
6,322
575
4,184
6,886
2,798
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
marauder7
Cthulhu
7
0 / 5 / 0
4,435
403
3,544
7,785
4,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
xWhitexLie-
King Arthur
11
0 / 2 / 0
5,745
522
3,163
9,040
5,031
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 0 / 9
6,644
604
3,637
10,093
8,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 0 / 1
7,055
641
4,093
6,785
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
10 / 1 / 6
7,534
685
10,368
5,817
2,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 1 / 4
6,386
581
4,489
3,795
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
WallnutNew
Bastet
11
4 / 1 / 7
6,510
592
4,989
9,716
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
19
19
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
9
6.5
W
1
0
1
1.5
W
10
1
6
13
L
1
3
0
0.33
L
Jing Wei
GRIMMjow14
Jing Wei
2
6
0
0.33
W
2
1
4
4
L
Kukulkan
0
3
3
0.5
W
Bastet
WallnutNew
Bastet
4
1
7
7.5
L
Cthulhu
marauder7
Cthulhu
0
5
0
0
L
King Arthur
xWhitexLie-
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,486
Damage
27,576
40,621
Taken
36,206
17,488
Mitigated
20,299
7,665
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,637
390
0
4,662
10,093
8,097
0
2,446
7,347
19,454
0
W
4,093
2,221
0
4,286
6,785
4,946
0
0
6,785
0
50,802
W
10,368
5,263
0
2,418
5,817
2,472
0
1,994
3,775
0
48,099
L
1,942
667
0
653
7,426
2,324
0
1,569
5,857
0
20,619
L
Jing Wei
GRIMMjow14
Jing Wei
4,653
2,798
0
1,672
9,484
2,743
0
2,574
6,910
0
24,087
W
4,489
705
0
447
3,795
1,367
2,590
1,142
2,653
46,317
0
L
Kukulkan
4,184
479
0
1,272
6,886
2,798
0
1,183
5,703
49,823
0
W
Bastet
WallnutNew
Bastet
4,989
2,076
0
2,430
9,716
3,417
0
1,969
7,747
0
38,779
L
Cthulhu
marauder7
Cthulhu
3,544
342
0
1,091
7,785
4,592
0
2,177
5,608
12,070
0
L
King Arthur
xWhitexLie-
King Arthur
3,163
379
0
2,977
9,040
5,031
0
623
8,417
0
42,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,130
Gold Earned
34,129
263
Minions Killed
359
0
Camps Cleared
0
1,032,353
Distance Traveled
1,094,780
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,644
604
25
2
0
224,889
3
W
Bellona
7,055
641
115
10
0
233,317
1
W
Neith
7,534
685
81
7
0
190,674
3
L
Nemesis
4,729
430
35
3
0
226,387
0
L
Jing Wei
5,899
536
34
3
0
213,011
3
W
Nu Wa
6,386
581
78
7
0
206,230
1
L
Kukulkan
6,322
575
91
8
0
190,219
1
W
Bastet
6,510
592
60
5
0
239,670
0
L
Cthulhu
4,435
403
22
2
0
185,120
3
L
King Arthur
5,745
522
81
7
0
217,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role