Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
AnimeDaniel1
Ullr
Level 118
God Stats
3W - 0L
1,184 SR
Queue Stats
84W - 60L
1,571 Elo+
Party 1
Chaac
Chaac
Saberentity
Chaac
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,629 Elo+
Party 1
Ares
Ares
Tannic9326
Ares
Level 103
God Stats
20W - 12L
1,584 SR
Queue Stats
85W - 71L
1,545 Elo+
Party 1
Sol
Sol
Vxxge
Sol
Level 83
God Stats
3W - 0L
1,721 SR
Queue Stats
22W - 11L
1,506 Elo+
Party 1
Team Averages
Level 100
1,498 SR
1,550 Elo+

VS

Team Averages
Level 84
1,543 SR
1,511 Elo+
King Arthur
King Arthur
Antoine77181
King Arthur
Level 67
God Stats
3W - 6L
1,517 SR
Queue Stats
120W - 126L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
Chaunce77
Nu Wa
Level 115
God Stats
35W - 23L
1,758 SR
Queue Stats
531W - 501L
1,561 Elo+
Party 3
Bacchus
Bacchus
Omax-77
Bacchus
Level 65
God Stats
3W - 3L
1,511 SR
Queue Stats
152W - 162L
1,479 Elo+
Party 2
Izanami
Izanami
OmnipotentVII
Izanami
Level 27
God Stats
36W - 22L
1,667 SR
Queue Stats
222W - 156L
1,573 Elo+
Party 3
Da Ji
Da Ji
TheTexasBuckeye
Da Ji
Level 148
God Stats
12W - 20L
1,261 SR
Queue Stats
315W - 356L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
2 / 1 / 12
10,672
970
14,549
18,497
12,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 1 / 8
12,034
1,094
15,667
11,232
5,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 2 / 11
10,643
968
15,902
16,409
16,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 0 / 11
12,367
1,124
15,942
20,495
24,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
Vxxge
Sol
17
1 / 2 / 11
10,739
976
18,624
14,593
7,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Team 1 Tickets

250

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Antoine77181
King Arthur
16
1 / 5 / 4
10,166
924
9,570
29,729
28,552
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Chaunce77
Nu Wa
16
0 / 0 / 4
10,207
928
21,815
7,320
3,702
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Omax-77
Bacchus
16
0 / 4 / 6
11,097
1,009
15,890
22,670
28,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
16
3 / 2 / 3
10,830
985
19,553
12,406
6,728
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 5 / 3
10,342
940
9,469
13,499
7,139
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
16
Kills
6
6
Deaths
16
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
12
8
W
7
1
8
11
L
King Arthur
Antoine77181
King Arthur
1
5
4
0.6
L
Nu Wa
Chaunce77
Nu Wa
0
0
4
2
L
Bacchus
Omax-77
Bacchus
0
4
6
0.75
L
Izanami
3
2
3
2.25
W
2
2
11
3.75
W
4
0
11
9.5
L
2
5
3
0.7
W
Sol
Vxxge
Sol
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,684
Damage
76,297
81,226
Taken
85,624
66,491
Mitigated
74,377
25,142
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
14,549
7,100
0
3,518
18,497
12,928
0
10,284
8,213
0
27,339
W
15,667
5,183
0
2,512
11,232
5,771
0
4,160
7,072
0
36,187
L
King Arthur
Antoine77181
King Arthur
9,570
326
259
450
29,729
28,552
0
13,302
15,837
0
16,330
L
Nu Wa
Chaunce77
Nu Wa
21,815
11,030
0
0
7,320
3,702
0
3,944
3,376
61,832
0
L
Bacchus
Omax-77
Bacchus
15,890
743
1,121
2,317
22,670
28,256
0
9,647
12,681
25,346
0
L
Izanami
19,553
15,333
0
438
12,406
6,728
0
2,597
9,666
0
40,287
W
15,902
3,070
0
7,692
16,409
16,308
0
6,974
9,435
0
32,778
W
15,942
391
0
5,515
20,495
24,228
0
9,536
10,959
40,764
0
L
9,469
2,159
0
269
13,499
7,139
0
5,076
8,347
0
17,141
W
Sol
Vxxge
Sol
18,624
6,350
0
5,905
14,593
7,256
0
6,751
7,842
50,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,455
Gold Earned
52,642
252
Minions Killed
178
5
Camps Cleared
8
1,035,815
Distance Traveled
1,051,153
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,672
970
35
3
3
207,103
0
W
Ullr
12,034
1,094
52
5
0
219,383
0
L
King Arthur
10,166
924
11
1
0
220,263
0
L
Nu Wa
10,207
928
84
8
2
213,222
1
L
Bacchus
11,097
1,009
27
2
2
228,051
0
L
Izanami
10,830
985
41
4
2
185,745
0
W
Chaac
10,643
968
38
3
0
221,232
0
W
Ares
12,367
1,124
48
4
0
218,550
1
L
Da Ji
10,342
940
15
1
2
203,872
0
W
Sol
10,739
976
79
7
2
169,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role