Player Matchup

Thanatos
Thanatos
Platinum V
 
Thanatos
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum V
 
Loki
Platinum V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold I
ItsJustTriggaaa
Cliodhna
Gold I
Level 143
God Stats
5W - 3L
1,750 SR
Queue Stats
51W - 44L
1,726 MMR
Solo
Ullr
Ullr
Platinum III
Noswaddd
Ullr
Platinum III
Level 117
God Stats
6W - 7L
1,727 SR
Queue Stats
187W - 174L
1,738 MMR
Solo
Bellona
Bellona
Platinum V
Uma no ashi
Bellona
Platinum V
Level 158
God Stats
7W - 9L
1,775 SR
Queue Stats
41W - 41L
1,731 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,651 SR
1,639 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,631 SR
1,730 MMR
Horus
Horus
Platinum V
Bonesaw9881
Horus
Platinum V
Level 150
God Stats
25W - 17L
1,649 SR
Queue Stats
149W - 127L
1,697 MMR
Solo
Terra
Terra
Platinum II
Node OG
Terra
Platinum II
Level 119
God Stats
24W - 12L
1,692 SR
Queue Stats
291W - 255L
1,737 MMR
Solo
Sol
Sol
Gold I
Prometheus474
Sol
Gold I
Level 117
God Stats
3W - 3L
1,773 SR
Queue Stats
126W - 129L
1,744 MMR
Solo
Izanami
Izanami
Platinum IV
YoungJesus9087
Izanami
Platinum IV
Level 128
God Stats
22W - 13L
1,680 SR
Queue Stats
466W - 465L
1,737 MMR
Solo
Nemesis
Nemesis
Platinum IV
xmexdieselx
Nemesis
Platinum IV
Level 140
God Stats
1W - 1L
1,362 SR
Queue Stats
113W - 115L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
2 / 1 / 0
4,073
815
2,294
4,179
1,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
 
Loki
6
0 / 1 / 0
3,675
735
150
3,379
836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cliodhna
5
0 / 2 / 0
3,409
682
2,455
4,647
1,046
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
7
1 / 1 / 0
3,753
751
1,886
3,364
1,052
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Uma no ashi
Bellona
1
0 / 0 / 0
2,529
506
0
0
0
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
KaliJing WeiKing ArthurBastet

VS

Bans
AtlasBaron SamediCabrakanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,726
745
2,296
4,222
1,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Terra
Node OG
Terra
5
1 / 1 / 1
3,740
748
535
2,406
1,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 1 / 1
3,588
718
530
3,331
779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 2 / 1
3,827
765
2,093
3,560
716
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
xmexdieselx
Nemesis
7
2 / 0 / 0
3,918
784
850
2,620
987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
3
Kills
5
5
Deaths
4
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
1
0
2
L
Loki
 
Loki
0
1
0
0
W
1
0
1
1.5
L
Cliodhna
0
2
0
0
W
Terra
Node OG
Terra
1
1
1
1.5
L
Ullr
1
1
0
1
W
0
1
1
0.5
L
Bellona
Uma no ashi
Bellona
0
0
0
0
W
1
2
1
0.75
W
Nemesis
xmexdieselx
Nemesis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,785
Damage
6,304
15,569
Taken
16,139
4,369
Mitigated
5,860
7,472
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,294
850
0
4,104
4,179
1,435
0
471
3,708
0
21,010
L
Loki
 
Loki
150
0
0
1,891
3,379
836
0
64
3,315
0
19,025
W
2,296
868
0
2,197
4,222
1,986
0
0
4,222
0
19,452
L
Cliodhna
2,455
528
0
677
4,647
1,046
0
0
4,426
0
17,359
W
Terra
Node OG
Terra
535
503
88
790
2,406
1,392
0
0
2,406
3,771
0
L
Ullr
1,886
636
0
800
3,364
1,052
0
530
2,834
0
21,309
W
530
0
0
1,863
3,331
779
0
0
3,331
23,570
0
L
Bellona
Uma no ashi
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
2,093
1,742
0
762
3,560
716
0
0
3,560
0
24,271
W
Nemesis
xmexdieselx
Nemesis
850
211
0
1,144
2,620
987
0
0
2,620
0
16,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,439
Gold Earned
18,799
154
Minions Killed
154
0
Camps Cleared
0
419,047
Distance Traveled
512,704
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,073
815
42
8
0
105,453
2
L
Loki
3,675
735
51
10
0
112,081
0
W
Horus
3,726
745
27
5
0
110,729
1
L
Cliodhna
3,409
682
26
5
0
107,559
1
W
Terra
3,740
748
4
1
0
108,059
1
L
Ullr
3,753
751
35
7
0
92,144
1
W
Sol
3,588
718
38
8
0
96,812
2
L
Bellona
2,529
506
0
0
0
1,810
0
W
Izanami
3,827
765
45
9
0
95,443
0
W
Nemesis
3,918
784
40
8
0
101,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role