Player Matchup

Pele
Pele
BeenThruMyles
Pele
Level 29
God Stats
3W - 5L
1,405 SR
Queue Stats
46W - 70L
1,145 Elo+
Party 1
Artemis
Artemis
BoogieWitDaHoodi
Artemis
Level 29
God Stats
1W - 5L
1,360 SR
Queue Stats
319W - 368L
1,305 Elo+
Party 1
Sun Wukong
Sun Wukong
Book of Isaak
Sun Wukong
Level 49
God Stats
21W - 22L
1,531 SR
Queue Stats
51W - 63L
1,359 Elo+
Party 3
Fenrir
Fenrir
Brabbit9
Fenrir
Level 39
God Stats
6W - 13L
1,351 SR
Queue Stats
407W - 472L
1,297 Elo+
Party 1
Agni
Agni
UpriverCarp4511
Agni
Level 24
God Stats
16W - 25L
1,437 SR
Queue Stats
18W - 30L
1,349 Elo+
Party 3
Team Averages
Level 34
1,417 SR
1,291 Elo+

VS

Team Averages
Level 74
1,508 SR
1,359 Elo+
Tsukuyomi
Tsukuyomi
DRAGONFIST_ELITE
Tsukuyomi
Level 143
God Stats
6W - 8L
1,494 SR
Queue Stats
452W - 502L
1,361 Elo+
Solo
Cerberus
Cerberus
Ghosty6547
Cerberus
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 19L
1,394 Elo+
Party 2
Raijin
Raijin
LYNGTERROR87
Raijin
Level 81
God Stats
2W - 0L
1,825 SR
Queue Stats
64W - 59L
1,436 Elo+
Solo
Cupid
Cupid
MeeshaMay
Cupid
Level 14
God Stats
1W - 1L
1,355 SR
Queue Stats
2W - 9L
1,125 Elo+
Party 2
Bellona
Bellona
S4ViTaR2935
Bellona
Level 64
God Stats
1W - 2L
1,364 SR
Queue Stats
128W - 104L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
6,143
473
4,339
12,498
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 5 / 2
5,373
413
7,139
8,258
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Book of Isaak
Sun Wukong
10
2 / 1 / 0
5,783
445
2,370
7,147
7,004
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Brabbit9
Fenrir
11
2 / 5 / 1
6,751
519
4,808
12,749
5,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 0
5,622
432
3,460
6,561
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
11
3 / 1 / 5
6,577
506
3,884
5,739
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
Ghosty6547
Cerberus
10
2 / 1 / 4
6,945
534
4,945
8,495
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
12
2 / 1 / 3
7,175
552
3,899
8,881
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
MeeshaMay
Cupid
11
4 / 1 / 2
6,756
520
5,507
6,943
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
S4ViTaR2935
Bellona
12
9 / 2 / 2
7,750
596
12,713
9,605
9,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
6
Kills
20
20
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
0
5
2
0.2
L
Sun Wukong
Book of Isaak
Sun Wukong
2
1
0
2
L
Fenrir
Brabbit9
Fenrir
2
5
1
0.5
W
Tsukuyomi
3
1
5
5.5
W
Cerberus
Ghosty6547
Cerberus
2
1
4
4
W
Raijin
2
1
3
3.5
W
Cupid
MeeshaMay
Cupid
4
1
2
5
W
Bellona
S4ViTaR2935
Bellona
9
2
2
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,116
Damage
30,948
47,213
Taken
39,663
20,870
Mitigated
22,523
10,625
Healing
14,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,339
1,270
0
2,091
12,498
4,151
0
1,350
11,148
0
37,538
L
7,139
3,424
0
1,380
8,258
2,263
0
1,948
6,310
0
26,272
L
Sun Wukong
Book of Isaak
Sun Wukong
2,370
509
0
2,293
7,147
7,004
300
2,587
4,560
0
29,256
L
Fenrir
Brabbit9
Fenrir
4,808
1,564
0
3,220
12,749
5,395
378
0
12,749
0
36,889
W
Tsukuyomi
3,884
689
0
2,737
5,739
2,060
781
260
5,479
0
28,938
W
Cerberus
Ghosty6547
Cerberus
4,945
282
411
3,129
8,495
5,684
485
1,003
7,492
27,380
0
W
Raijin
3,899
79
116
2,036
8,881
3,355
394
1,603
7,278
54,467
0
W
Cupid
MeeshaMay
Cupid
5,507
3,730
263
2,457
6,943
2,094
2,196
594
6,349
0
36,162
W
Bellona
S4ViTaR2935
Bellona
12,713
4,792
0
3,117
9,605
9,330
510
0
9,605
0
43,267
L
3,460
0
0
1,641
6,561
2,057
704
2,959
3,602
34,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,672
Gold Earned
35,203
274
Minions Killed
347
0
Camps Cleared
0
1,191,364
Distance Traveled
1,242,084
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,143
473
60
5
0
259,541
0
L
Artemis
5,373
413
39
3
0
222,749
0
L
Sun Wukong
5,783
445
41
3
0
254,878
0
L
Fenrir
6,751
519
77
6
0
218,829
0
W
Tsukuyomi
6,577
506
47
4
0
271,793
3
W
Cerberus
6,945
534
70
5
0
266,236
4
W
Raijin
7,175
552
98
8
0
221,960
4
W
Cupid
6,756
520
67
5
0
234,630
0
W
Bellona
7,750
596
65
5
0
247,465
0
L
Agni
5,622
432
57
4
0
235,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role