Player Matchup

Ymir
Ymir
AceOfDoomKoBK
Ymir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 73L
1,368 Elo+
Party 1
Ra
Ra
Quicksдnd
Ra
Level 80
God Stats
0W - 1L
1,735 SR
Queue Stats
3W - 15L
1,332 Elo+
Party 1
Chernobog
Chernobog
andthatguy2
Chernobog
Level 89
God Stats
2W - 1L
1,752 SR
Queue Stats
71W - 102L
1,268 Elo+
Party 1
Team Averages
Level 85
1,662 SR
1,323 Elo+

VS

Team Averages
Level 131
1,579 SR
1,577 Elo+
Baron Samedi
Baron Samedi
ForeverNaDay
Baron Samedi
Level 88
God Stats
3W - 1L
1,591 SR
Queue Stats
104W - 97L
1,599 Elo+
Party 2
Nike
Nike
PurpsAgod
Nike
Level 158
God Stats
3W - 0L
1,653 SR
Queue Stats
308W - 239L
1,575 Elo+
Party 2
Olorun
Olorun
Shodan-Strike
Olorun
Level 147
God Stats
10W - 19L
1,493 SR
Queue Stats
698W - 716L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 0
7,427
571
4,564
21,069
21,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 7 / 1
7,733
595
7,680
12,722
5,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
andthatguy2
Chernobog
12
2 / 3 / 0
8,324
640
9,224
10,559
5,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ForeverNaDay
Baron Samedi
14
4 / 1 / 15
9,596
738
15,365
12,717
6,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
14
5 / 1 / 14
9,635
741
11,544
13,103
9,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
10 / 0 / 6
10,678
821
11,750
7,579
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
54
2
Kills
19
19
Deaths
2
1
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Baron Samedi
ForeverNaDay
Baron Samedi
4
1
15
11.5
W
Nike
5
1
14
12
L
0
7
1
0.07
W
10
0
6
13
L
Chernobog
andthatguy2
Chernobog
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,468
Damage
38,659
44,350
Taken
33,399
32,253
Mitigated
19,138
4,718
Healing
18,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,564
514
0
484
21,069
21,763
0
12,412
8,245
13,652
0
W
Baron Samedi
ForeverNaDay
Baron Samedi
15,365
1,205
3,174
5,190
12,717
6,107
601
4,405
8,312
36,342
0
W
Nike
11,544
2,514
0
2,477
13,103
9,194
350
3,969
9,134
0
31,083
L
7,680
289
707
1,741
12,722
5,476
0
8,187
4,243
31,835
0
W
11,750
4,471
2,300
4,967
7,579
3,837
1,413
4,130
3,449
37,336
3,572
L
Chernobog
andthatguy2
Chernobog
9,224
4,262
0
1,786
10,559
5,014
0
6,298
4,072
0
32,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,484
Gold Earned
29,909
115
Minions Killed
126
5
Camps Cleared
7
638,639
Distance Traveled
741,739
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,427
571
25
2
1
182,164
0
W
Baron Samedi
9,596
738
39
3
2
236,416
2
W
Nike
9,635
741
36
3
2
263,545
0
L
Ra
7,733
595
43
3
1
221,106
0
W
Olorun
10,678
821
51
4
3
241,778
3
L
Chernobog
8,324
640
47
4
3
235,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role