Player Matchup

Ares
Ares
Bronze V
Cramega
Ares
Bronze V
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,467 MMR
Party 2
Jing Wei
Jing Wei
Gold IV
GrandFrosty
Jing Wei
Gold IV
Level 128
God Stats
0W - 1L
1,772 SR
Queue Stats
25W - 28L
1,495 MMR
Solo
The Morrigan
The Morrigan
Gold III
KasThaGreat
The Morrigan
Gold III
Level 105
God Stats
59W - 68L
1,483 SR
Queue Stats
236W - 230L
1,514 MMR
Solo
Achilles
Achilles
Bronze III
TooCoolFools
Achilles
Bronze III
Level 124
God Stats
0W - 1L
1,862 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Mercury
Mercury
Bronze V
globalshield
Mercury
Bronze V
Level 66
God Stats
1W - 1L
1,343 SR
Queue Stats
13W - 16L
1,501 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,592 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,455 SR
1,505 MMR
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
ChilledV
He Bo
Gold V
Level 51
God Stats
1W - 1L
1,313 SR
Queue Stats
29W - 15L
1,614 MMR
Party 1
Neith
Neith
Silver III
LeeisMe
Neith
Silver III
Level 128
God Stats
2W - 2L
1,337 SR
Queue Stats
22W - 23L
1,454 MMR
Party 1
Ymir
Ymir
Gold II
Satân
Ymir
Gold II
Level 150
God Stats
2W - 1L
1,720 SR
Queue Stats
135W - 118L
1,474 MMR
Solo
Nu Wa
Nu Wa
Silver I
Unconvicted
Nu Wa
Silver I
Level 78
God Stats
3W - 3L
1,408 SR
Queue Stats
28W - 33L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cramega
Ares
13
0 / 2 / 3
8,187
431
8,024
17,999
19,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
GrandFrosty
Jing Wei
15
1 / 4 / 0
9,286
489
8,106
21,088
8,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Morrigan
KasThaGreat
The Morrigan
14
2 / 4 / 2
8,341
439
9,085
11,975
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
TooCoolFools
Achilles
14
1 / 5 / 0
8,211
432
6,019
17,713
17,864
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
globalshield
Mercury
15
3 / 4 / 2
8,836
465
5,975
18,078
8,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AtlasUllrNemesisDa Ji

VS

Bans
GebCliodhnaBakasuraThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 3 / 7
10,414
548
12,135
20,007
20,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
ChilledV
He Bo
19
6 / 1 / 5
11,744
618
12,898
10,634
4,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
LeeisMe
Neith
18
7 / 1 / 6
11,458
603
18,744
11,893
5,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Satân
Ymir
15
4 / 0 / 7
10,308
543
6,443
15,597
20,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 2 / 11
9,751
513
13,062
9,470
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
7
Kills
19
19
Deaths
7
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
3
7
1.5
W
He Bo
ChilledV
He Bo
6
1
5
8.5
L
Ares
Cramega
Ares
0
2
3
0.75
L
Jing Wei
GrandFrosty
Jing Wei
1
4
0
0.25
L
The Morrigan
KasThaGreat
The Morrigan
2
4
2
0.75
W
Neith
LeeisMe
Neith
7
1
6
10
W
Ymir
Satân
Ymir
4
0
7
7.5
L
Achilles
TooCoolFools
Achilles
1
5
0
0.2
W
1
2
11
3.25
L
Mercury
globalshield
Mercury
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,209
Damage
63,282
86,853
Taken
67,601
59,871
Mitigated
56,755
17,145
Healing
23,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,135
2,016
3,681
8,471
20,007
20,626
1,158
5,788
14,219
71,381
12,613
W
He Bo
ChilledV
He Bo
12,898
207
0
5,036
10,634
4,737
1,325
1,619
9,015
123,753
0
L
Ares
Cramega
Ares
8,024
306
0
3,706
17,999
19,450
0
12,172
5,827
28,795
0
L
Jing Wei
GrandFrosty
Jing Wei
8,106
5,634
0
7,349
21,088
8,248
0
5,314
15,774
0
79,081
L
The Morrigan
KasThaGreat
The Morrigan
9,085
1,609
0
1,485
11,975
6,038
0
7,603
4,204
91,733
1,242
W
Neith
LeeisMe
Neith
18,744
7,799
0
3,176
11,893
5,694
4,517
1,264
10,629
0
99,976
W
Ymir
Satân
Ymir
6,443
2,079
0
2,317
15,597
20,976
420
4,981
10,616
27,404
0
L
Achilles
TooCoolFools
Achilles
6,019
1,619
0
4,355
17,713
17,864
0
9,258
8,455
0
54,393
W
13,062
2,932
0
820
9,470
4,722
2,259
4,318
5,152
89,931
0
L
Mercury
globalshield
Mercury
5,975
1,207
0
250
18,078
8,271
0
9,355
8,723
0
80,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,861
Gold Earned
53,675
530
Minions Killed
665
0
Camps Cleared
0
1,811,045
Distance Traveled
1,837,925
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,414
548
145
8
0
309,951
5
W
He Bo
11,744
618
184
10
0
453,970
3
L
Ares
8,187
431
31
2
0
355,616
4
L
Jing Wei
9,286
489
134
7
0
350,761
0
L
The Morrigan
8,341
439
145
8
0
336,713
12
W
Neith
11,458
603
159
8
0
355,723
4
W
Ymir
10,308
543
48
3
0
371,228
9
L
Achilles
8,211
432
100
5
0
341,382
7
W
Nu Wa
9,751
513
129
7
0
347,053
7
L
Mercury
8,836
465
120
6
0
426,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role