Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Armaggedon99
Janus
Gold III
Level 154
God Stats
14W - 17L
1,477 SR
Queue Stats
341W - 336L
1,504 MMR
Solo
Chernobog
Chernobog
Gold IV
Inferos13
Chernobog
Gold IV
Level 154
God Stats
0W - 1L
1,652 SR
Queue Stats
158W - 148L
1,486 MMR
Solo
Ymir
Ymir
Gold III
iGm7
Ymir
Gold III
Level 159
God Stats
3W - 6L
1,680 SR
Queue Stats
262W - 259L
1,429 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,562 SR
1,484 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,522 SR
1,504 MMR
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Gunjubas
Ah Muzen Cab
Gold IV
Level 63
God Stats
49W - 24L
1,621 SR
Queue Stats
121W - 115L
1,507 MMR
Solo
Serqet
Serqet
Silver I
ISpacePanda
Serqet
Silver I
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 40L
1,501 MMR
Solo
Ah Puch
Ah Puch
Gold III
Naxur
Ah Puch
Gold III
Level 114
God Stats
3W - 0L
1,845 SR
Queue Stats
7W - 6L
1,511 MMR
Solo
Tyr
Tyr
Bronze III
lnVicTuS
Tyr
Bronze III
Level 121
God Stats
1W - 2L
1,143 SR
Queue Stats
4W - 11L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
6 / 5 / 6
11,930
477
15,323
21,765
9,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
 
King Arthur
13
0 / 6 / 3
10,021
401
8,617
20,596
18,986
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 5 / 6
12,001
480
19,613
19,669
6,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Inferos13
Chernobog
20
4 / 4 / 5
13,814
553
17,820
23,698
11,162
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
iGm7
Ymir
14
1 / 6 / 6
10,174
407
6,203
19,591
20,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaUllrKali

VS

Bans
NemesisJing WeiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 3 / 10
11,890
476
7,604
20,375
28,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Gunjubas
Ah Muzen Cab
20
3 / 6 / 7
14,522
581
19,961
24,945
12,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
20
15 / 2 / 6
14,753
590
23,061
23,875
16,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Naxur
Ah Puch
20
1 / 0 / 7
13,992
560
20,182
20,879
11,709
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
4 / 4 / 2
13,114
525
11,946
18,719
11,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
58
14
Kills
26
26
Deaths
15
26
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
6
5
6
1.8
L
King Arthur
 
King Arthur
0
6
3
0.25
W
Bacchus
 
Bacchus
3
3
10
2.67
L
3
5
6
1.2
W
Ah Muzen Cab
Gunjubas
Ah Muzen Cab
3
6
7
1.08
W
Serqet
15
2
6
9
L
Chernobog
Inferos13
Chernobog
4
4
5
1.63
W
Ah Puch
Naxur
Ah Puch
1
0
7
4.5
L
Ymir
iGm7
Ymir
1
6
6
0.67
W
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,576
Damage
82,754
105,319
Taken
108,793
67,274
Mitigated
80,148
11,738
Healing
39,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
15,323
7,111
0
875
21,765
9,795
0
3,992
17,388
0
112,129
L
King Arthur
 
King Arthur
8,617
1,777
0
2,956
20,596
18,986
0
9,207
10,945
0
64,817
W
Bacchus
 
Bacchus
7,604
1,530
0
2,013
20,375
28,095
0
6,235
13,906
40,174
0
L
19,613
795
0
720
19,669
6,479
504
2,432
16,397
100,620
0
W
Ah Muzen Cab
Gunjubas
Ah Muzen Cab
19,961
5,747
0
10,826
24,945
12,512
5,614
8,302
15,876
0
161,735
W
Serqet
23,061
5,884
0
9,729
23,875
16,138
0
6,262
17,397
0
130,387
L
Chernobog
Inferos13
Chernobog
17,820
12,334
0
5,283
23,698
11,162
1,792
6,659
16,222
0
115,576
W
Ah Puch
Naxur
Ah Puch
20,182
1,364
0
13,064
20,879
11,709
2,382
1,006
19,835
128,251
0
L
Ymir
iGm7
Ymir
6,203
1,309
0
1,904
19,591
20,852
168
5,496
12,785
28,012
0
W
11,946
1,607
0
3,541
18,719
11,694
2,308
3,966
14,577
0
113,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,940
Gold Earned
68,271
725
Minions Killed
791
0
Camps Cleared
0
2,265,766
Distance Traveled
2,549,127
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,930
477
147
6
0
518,077
7
L
King Arthur
10,021
401
123
5
0
309,731
3
W
Bacchus
11,890
476
52
2
0
458,741
9
L
Janus
12,001
480
193
8
0
532,230
8
W
Ah Muzen Cab
14,522
581
221
9
0
479,023
1
W
Serqet
14,753
590
154
6
0
621,844
7
L
Chernobog
13,814
553
219
9
0
493,983
1
W
Ah Puch
13,992
560
213
9
0
509,024
11
L
Ymir
10,174
407
43
2
0
411,745
4
W
Tyr
13,114
525
151
6
0
480,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role