Player Matchup

Mercury
Mercury
 
Mercury
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HamY0Y0
Ra
Level 61
God Stats
0W - 2L
1,285 SR
Queue Stats
26W - 40L
1,341 Elo+
Party 1
Bacchus
Bacchus
RSchmiddy
Bacchus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,434 Elo+
Party 4
Sun Wukong
Sun Wukong
coolwhipppp
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,238 Elo+
Party 1
Charybdis
Charybdis
unicronbro1
Charybdis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,577 Elo+
Party 4
Team Averages
Level 56
1,457 SR
1,418 Elo+

VS

Team Averages
Level 90
1,563 SR
1,476 Elo+
Artemis
Artemis
BackyardDev
Artemis
Level 28
God Stats
1W - 1L
1,548 SR
Queue Stats
23W - 10L
1,600 Elo+
Party 2
Zhong Kui
Zhong Kui
CastBasilisk707
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,484 Elo+
Party 3
Ymir
Ymir
Lorcody1100
Ymir
Level 127
God Stats
1W - 0L
1,708 SR
Queue Stats
39W - 31L
1,593 Elo+
Party 2
Loki
Loki
SavitarTG
Loki
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 72L
1,270 Elo+
Party 3
King Arthur
King Arthur
bigron75
King Arthur
Level 126
God Stats
27W - 32L
1,560 SR
Queue Stats
344W - 371L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 6 / 3
7,039
440
1,849
13,151
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 6 / 1
7,183
449
7,322
9,743
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
RSchmiddy
Bacchus
12
2 / 3 / 2
7,567
473
5,125
12,420
14,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
coolwhipppp
Sun Wukong
13
3 / 4 / 2
8,479
530
8,006
13,034
9,605
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
unicronbro1
Charybdis
15
2 / 1 / 3
8,650
541
8,214
9,909
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BackyardDev
Artemis
13
1 / 2 / 0
8,103
506
4,402
7,963
3,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
CastBasilisk707
Zhong Kui
13
4 / 1 / 7
7,985
499
10,945
8,878
6,788
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
7 / 2 / 4
8,727
545
8,487
11,884
7,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
14
5 / 2 / 11
8,450
528
9,423
12,070
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
bigron75
King Arthur
15
3 / 1 / 5
9,265
579
6,411
9,742
7,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
20
20
Deaths
8
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
3
0.42
W
Artemis
BackyardDev
Artemis
1
2
0
0.5
W
Zhong Kui
CastBasilisk707
Zhong Kui
4
1
7
7.5
L
0
6
1
0.08
W
7
2
4
4.5
L
Bacchus
RSchmiddy
Bacchus
2
3
2
1
W
Loki
5
2
11
5.25
W
King Arthur
bigron75
King Arthur
3
1
5
5.5
L
Sun Wukong
coolwhipppp
Sun Wukong
3
4
2
1
L
Charybdis
unicronbro1
Charybdis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,516
Damage
39,668
58,257
Taken
50,537
37,273
Mitigated
29,685
10,944
Healing
16,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,849
746
0
750
13,151
5,524
0
2,785
10,366
0
43,962
W
Artemis
BackyardDev
Artemis
4,402
2,446
0
1,462
7,963
3,402
0
757
7,206
0
54,322
W
Zhong Kui
CastBasilisk707
Zhong Kui
10,945
1,733
0
3,284
8,878
6,788
606
2,901
5,977
49,891
0
L
7,322
711
174
985
9,743
4,098
0
5,918
3,825
53,173
0
W
8,487
2,411
0
3,034
11,884
7,490
0
5,948
5,936
54,178
0
L
Bacchus
RSchmiddy
Bacchus
5,125
826
132
1,956
12,420
14,214
0
4,921
7,499
20,165
0
W
Loki
9,423
2,545
0
5,187
12,070
4,672
0
2,699
9,371
0
46,943
W
King Arthur
bigron75
King Arthur
6,411
891
0
3,608
9,742
7,333
0
142
9,600
0
65,946
L
Sun Wukong
coolwhipppp
Sun Wukong
8,006
850
0
2,608
13,034
9,605
0
3,673
9,361
0
41,252
L
Charybdis
unicronbro1
Charybdis
8,214
5,395
0
4,339
9,909
3,832
942
2,135
7,774
0
69,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,918
Gold Earned
42,530
388
Minions Killed
456
0
Camps Cleared
0
1,497,939
Distance Traveled
1,493,103
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,039
440
74
5
0
315,849
1
W
Artemis
8,103
506
95
6
0
274,159
0
W
Zhong Kui
7,985
499
73
5
0
269,790
5
L
Ra
7,183
449
99
6
0
283,347
5
W
Ymir
8,727
545
87
5
0
270,162
0
L
Bacchus
7,567
473
29
2
0
315,869
0
W
Loki
8,450
528
68
4
0
371,161
9
W
King Arthur
9,265
579
133
8
0
307,831
8
L
Sun Wukong
8,479
530
73
5
0
289,713
1
L
Charybdis
8,650
541
113
7
0
293,161
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role