Player Matchup

Freya
Freya
HFH JACKY
Freya
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 86L
1,366 Elo+
Solo
Chaac
Chaac
OpperClannie
Chaac
Level 63
God Stats
3W - 0L
1,811 SR
Queue Stats
113W - 154L
1,386 Elo+
Party 1
Artemis
Artemis
StinjiSnak
Artemis
Level 108
God Stats
3W - 2L
1,742 SR
Queue Stats
196W - 228L
1,404 Elo+
Party 1
Arachne
Arachne
kingfockingkongg
Arachne
Level 74
God Stats
12W - 9L
1,510 SR
Queue Stats
210W - 223L
1,395 Elo+
Party 1
Sylvanus
Sylvanus
rapace32
Sylvanus
Level 72
God Stats
17W - 16L
1,511 SR
Queue Stats
134W - 159L
1,406 Elo+
Solo
Team Averages
Level 73
1,615 SR
1,392 Elo+

VS

Team Averages
Level 100
1,538 SR
1,397 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DieuNOVA
Ne Zha
Level 55
God Stats
10W - 14L
1,465 SR
Queue Stats
73W - 93L
1,369 Elo+
Solo
Danzaburou
Danzaburou
Geo_Ndx
Danzaburou
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,415 Elo+
Solo
Cu Chulainn
Cu Chulainn
lordchiplex87
Cu Chulainn
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 287L
1,332 Elo+
Party 2
Thoth
Thoth
turonn112
Thoth
Level 121
God Stats
5W - 6L
1,724 SR
Queue Stats
468W - 536L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
HFH JACKY
Freya
16
1 / 3 / 3
10,448
475
8,910
20,794
9,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 4 / 6
11,293
513
13,835
18,160
12,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
StinjiSnak
Artemis
20
19 / 0 / 3
12,816
583
32,218
16,670
8,561
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 2 / 6
10,292
468
8,045
20,511
10,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
rapace32
Sylvanus
16
1 / 1 / 16
11,163
507
9,127
13,653
15,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 8 / 1
8,027
365
7,589
25,741
21,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
DieuNOVA
Ne Zha
15
1 / 4 / 1
8,838
402
5,895
21,522
7,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Geo_Ndx
Danzaburou
13
0 / 9 / 0
8,418
383
5,677
17,691
4,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
lordchiplex87
Cu Chulainn
16
8 / 7 / 0
10,289
468
22,699
32,658
32,174
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thoth
turonn112
Thoth
15
0 / 2 / 0
9,401
427
12,143
13,148
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
29
Kills
9
10
Deaths
30
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
8
1
0.06
L
Ne Zha
DieuNOVA
Ne Zha
1
4
1
0.38
L
Danzaburou
Geo_Ndx
Danzaburou
0
9
0
0
W
Freya
HFH JACKY
Freya
1
3
3
0.83
W
5
4
6
2
W
Artemis
StinjiSnak
Artemis
19
0
3
20.5
W
3
2
6
3
L
Cu Chulainn
lordchiplex87
Cu Chulainn
8
7
0
1.14
W
Sylvanus
rapace32
Sylvanus
1
1
16
9
L
Thoth
turonn112
Thoth
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,135
Damage
54,003
89,788
Taken
110,760
56,710
Mitigated
71,122
37,612
Healing
20,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,589
916
99
2,278
25,741
21,505
32
6,454
19,287
42,129
0
L
Ne Zha
DieuNOVA
Ne Zha
5,895
1,034
0
10,288
21,522
7,997
615
1,802
19,720
0
66,640
L
Danzaburou
Geo_Ndx
Danzaburou
5,677
2,300
0
3,452
17,691
4,991
0
2,091
15,600
0
54,412
W
Freya
HFH JACKY
Freya
8,910
3,157
0
10,982
20,794
9,468
1,186
6,938
13,856
82,630
0
W
13,835
2,129
301
7,525
18,160
12,343
1,030
3,240
14,920
0
71,183
W
Artemis
StinjiSnak
Artemis
32,218
19,527
0
4,851
16,670
8,561
6,489
5,105
11,565
0
123,439
W
8,045
6,225
0
4,017
20,511
10,909
0
3,862
16,649
0
93,103
L
Cu Chulainn
lordchiplex87
Cu Chulainn
22,699
3,311
0
443
32,658
32,174
779
5,049
27,609
12,904
76,540
W
Sylvanus
rapace32
Sylvanus
9,127
3,923
4,306
5,630
13,653
15,429
675
4,119
9,534
39,766
0
L
Thoth
turonn112
Thoth
12,143
134
0
3,625
13,148
4,455
0
2,641
10,507
91,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,012
Gold Earned
44,973
575
Minions Killed
534
0
Camps Cleared
0
2,083,609
Distance Traveled
1,766,983
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,027
365
59
3
0
361,487
3
L
Ne Zha
8,838
402
95
4
0
406,388
5
L
Danzaburou
8,418
383
110
5
0
275,000
1
W
Freya
10,448
475
123
6
0
404,822
1
W
Chaac
11,293
513
117
5
0
415,824
5
W
Artemis
12,816
583
139
6
0
379,744
1
W
Arachne
10,292
468
123
6
0
518,695
1
L
Cu Chulainn
10,289
468
119
5
0
365,648
0
W
Sylvanus
11,163
507
73
3
0
364,524
4
L
Thoth
9,401
427
151
7
0
358,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role