Player Matchup

Chronos
Chronos
 
Chronos
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
A1_Sauce_GoD-
Sol
Level 147
God Stats
5W - 2L
1,338 SR
Queue Stats
1,030W - 1,203L
1,494 Elo+
Solo
Mulan
Mulan
HawkEye17_
Mulan
Level 59
God Stats
1W - 3L
1,687 SR
Queue Stats
65W - 69L
1,442 Elo+
Solo
Team Averages
Level 112
1,508 SR
1,478 Elo+

VS

Team Averages
Level 91
1,615 SR
1,519 Elo+
Vulcan
Vulcan
 
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CheGutiLo
Gilgamesh
Level 43
God Stats
12W - 12L
1,714 SR
Queue Stats
123W - 106L
1,626 Elo+
Solo
Cthulhu
Cthulhu
alfredorecus
Cthulhu
Level 101
God Stats
23W - 13L
1,630 SR
Queue Stats
147W - 183L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
1 / 1 / 1
4,712
785
2,970
4,599
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 0 / 1
4,994
832
2,953
4,083
1,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
8
1 / 1 / 2
5,047
841
1,385
4,992
2,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
1 / 2 / 1
4,941
824
3,697
3,973
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
CheGutiLo
Gilgamesh
9
1 / 1 / 1
4,753
792
4,537
6,019
3,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
alfredorecus
Cthulhu
3
0 / 0 / 0
3,774
629
0
0
0
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
1
1
1.5
L
Vulcan
 
Vulcan
1
2
1
0.75
W
1
0
1
1.5
L
Gilgamesh
CheGutiLo
Gilgamesh
1
1
1
1.5
W
Mulan
1
1
2
2
L
Cthulhu
alfredorecus
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,308
Damage
8,234
13,674
Taken
9,992
5,392
Mitigated
5,339
3,863
Healing
1,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
2,970
1,246
0
969
4,599
1,366
287
1,602
2,672
12,791
0
L
Vulcan
 
Vulcan
3,697
977
0
909
3,973
1,843
0
2,565
1,408
16,963
0
W
2,953
1,163
0
2,199
4,083
1,561
399
983
2,980
13,623
1,765
L
Gilgamesh
CheGutiLo
Gilgamesh
4,537
1,066
0
1,022
6,019
3,496
0
2,996
3,023
0
9,907
W
Mulan
1,385
119
125
570
4,992
2,465
0
1,221
3,596
0
6,689
L
Cthulhu
alfredorecus
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,753
Gold Earned
13,468
68
Minions Killed
56
4
Camps Cleared
2
344,705
Distance Traveled
262,331
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
4,712
785
20
3
1
116,653
2
L
Vulcan
4,941
824
35
6
0
115,546
1
W
Sol
4,994
832
34
6
2
120,742
2
L
Gilgamesh
4,753
792
21
4
2
136,256
2
W
Mulan
5,047
841
14
2
1
107,310
0
L
Cthulhu
3,774
629
0
0
0
10,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role