Player Matchup

Cupid
Cupid
DTFisME
Cupid
Level 130
God Stats
1W - 2L
1,285 SR
Queue Stats
53W - 66L
1,484 Elo+
Solo
Danzaburou
Danzaburou
DaMonchies
Danzaburou
Level 148
God Stats
9W - 12L
1,579 SR
Queue Stats
842W - 808L
1,575 Elo+
Solo
Atlas
Atlas
DapperDad
Atlas
Level 109
God Stats
8W - 7L
1,512 SR
Queue Stats
635W - 681L
1,582 Elo+
Solo
Nike
Nike
Xivulai
Nike
Level 123
God Stats
4W - 4L
1,525 SR
Queue Stats
311W - 326L
1,481 Elo+
Solo
Chronos
Chronos
everestVQ_88
Chronos
Level 91
God Stats
2W - 0L
1,717 SR
Queue Stats
150W - 145L
1,484 Elo+
Solo
Team Averages
Level 120
1,523 SR
1,521 Elo+

VS

Team Averages
Level 123
1,569 SR
1,558 Elo+
Zeus
Zeus
ALF1998
Zeus
Level 157
God Stats
0W - 2L
1,487 SR
Queue Stats
35W - 36L
1,538 Elo+
Solo
Izanami
Izanami
Nagozuki
Izanami
Level 87
God Stats
1W - 2L
1,797 SR
Queue Stats
83W - 71L
1,564 Elo+
Party 1
Set
Set
Nurvoz
Set
Level 104
God Stats
4W - 2L
1,609 SR
Queue Stats
126W - 83L
1,613 Elo+
Party 1
Kali
Kali
Xniac
Kali
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 81L
1,519 Elo+
Party 1
Shiva
Shiva
thebobbylobby
Shiva
Level 117
God Stats
1W - 3L
1,451 SR
Queue Stats
300W - 288L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DTFisME
Cupid
20
4 / 5 / 11
12,562
739
21,998
23,362
15,603
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
DaMonchies
Danzaburou
19
4 / 3 / 13
12,843
755
22,181
20,827
12,296
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atlas
DapperDad
Atlas
19
4 / 4 / 13
11,965
704
15,756
29,513
40,917
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nike
Xivulai
Nike
19
5 / 2 / 11
12,265
721
18,789
23,076
30,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
everestVQ_88
Chronos
20
4 / 1 / 15
12,252
721
20,011
22,838
12,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
ALF1998
Zeus
15
0 / 8 / 9
10,055
591
18,736
18,478
8,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Nagozuki
Izanami
20
1 / 2 / 11
11,560
680
27,649
21,456
12,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Set
Nurvoz
Set
18
4 / 3 / 7
11,432
672
17,912
25,954
29,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kali
Xniac
Kali
19
8 / 4 / 5
12,241
720
21,410
25,519
18,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
2 / 5 / 12
12,016
707
18,084
32,846
46,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
59
21
Kills
15
15
Deaths
22
63
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Zeus
ALF1998
Zeus
0
8
9
0.56
W
Cupid
DTFisME
Cupid
4
5
11
1.9
W
Danzaburou
DaMonchies
Danzaburou
4
3
13
3.5
W
Atlas
DapperDad
Atlas
4
4
13
2.63
L
Izanami
Nagozuki
Izanami
1
2
11
3.25
L
Set
Nurvoz
Set
4
3
7
2.5
W
Nike
Xivulai
Nike
5
2
11
5.25
L
Kali
Xniac
Kali
8
4
5
2.63
W
Chronos
everestVQ_88
Chronos
4
1
15
11.5
L
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,735
Damage
103,791
119,616
Taken
124,253
111,401
Mitigated
114,680
48,904
Healing
49,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
ALF1998
Zeus
18,736
858
1,386
2,474
18,478
8,160
574
7,036
11,442
32,922
0
W
Cupid
DTFisME
Cupid
21,998
8,799
7,543
4,532
23,362
15,603
1,857
3,334
20,028
0
47,133
W
Danzaburou
DaMonchies
Danzaburou
22,181
6,097
6,180
6,288
20,827
12,296
4,235
2,795
18,032
0
44,258
W
Atlas
DapperDad
Atlas
15,756
5,803
3,548
5,414
29,513
40,917
412
5,461
24,052
30,509
0
L
Izanami
Nagozuki
Izanami
27,649
16,072
2,502
7,320
21,456
12,612
1,633
6,643
14,813
0
60,081
L
Set
Nurvoz
Set
17,912
5,472
2,532
6,307
25,954
29,482
412
6,972
18,982
0
31,336
W
Nike
Xivulai
Nike
18,789
1,693
3,021
2,434
23,076
30,288
777
2,920
20,156
6,050
29,991
L
Kali
Xniac
Kali
21,410
8,388
4,449
8,875
25,519
18,306
1,400
7,956
17,563
0
33,599
W
Chronos
everestVQ_88
Chronos
20,011
5,825
5,109
4,835
22,838
12,297
2,780
4,226
18,612
42,585
0
L
18,084
1,946
4,376
9,406
32,846
46,120
264
9,133
23,713
0
27,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,887
Gold Earned
57,304
195
Minions Killed
173
0
Camps Cleared
0
1,738,635
Distance Traveled
1,626,286
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,055
591
36
2
0
279,120
0
W
Cupid
12,562
739
61
4
0
296,466
3
W
Danzaburou
12,843
755
26
2
0
343,647
1
W
Atlas
11,965
704
23
1
0
343,102
0
L
Izanami
11,560
680
76
4
0
302,889
4
L
Set
11,432
672
26
2
0
343,962
0
W
Nike
12,265
721
37
2
0
378,199
3
L
Kali
12,241
720
29
2
0
353,040
0
W
Chronos
12,252
721
48
3
0
377,221
5
L
Shiva
12,016
707
6
0
0
347,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role