Player Matchup

Sobek
Sobek
 
Sobek
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BigWiggie
Thanatos
Level 66
God Stats
6W - 10L
1,453 SR
Queue Stats
227W - 236L
1,404 Elo+
Party 3
Ganesha
Ganesha
Infravermeio
Ganesha
Level 83
God Stats
6W - 8L
1,544 SR
Queue Stats
192W - 217L
1,412 Elo+
Party 3
Fafnir
Fafnir
Jeringaslokas
Fafnir
Level 103
God Stats
2W - 6L
1,448 SR
Queue Stats
408W - 406L
1,432 Elo+
Solo
Medusa
Medusa
Skuldarr
Medusa
Level 29
God Stats
6W - 5L
1,535 SR
Queue Stats
54W - 67L
1,323 Elo+
Party 1
Team Averages
Level 64
1,496 SR
1,414 Elo+

VS

Team Averages
Level 76
1,425 SR
1,400 Elo+
Thanatos
Thanatos
BubbleB0I
Thanatos
Level 67
God Stats
1W - 1L
1,266 SR
Queue Stats
9W - 12L
1,430 Elo+
Party 4
Anubis
Anubis
GetGanked22
Anubis
Level 114
God Stats
1W - 0L
1,557 SR
Queue Stats
9W - 15L
1,404 Elo+
Party 4
Nike
Nike
Moneymike3245
Nike
Level 66
God Stats
5W - 4L
1,360 SR
Queue Stats
158W - 143L
1,394 Elo+
Party 2
Ymir
Ymir
StraightMan541
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Izanami
Izanami
correia2292
Izanami
Level 114
God Stats
13W - 12L
1,441 SR
Queue Stats
293W - 320L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 2 / 4
8,362
440
6,513
14,851
16,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
BigWiggie
Thanatos
11
2 / 8 / 1
7,502
395
7,825
18,480
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ganesha
Infravermeio
Ganesha
13
0 / 4 / 1
8,072
425
7,671
14,120
6,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 3 / 0
8,017
422
6,410
14,581
10,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Skuldarr
Medusa
15
5 / 2 / 3
9,094
479
16,046
13,550
5,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BubbleB0I
Thanatos
16
8 / 2 / 4
10,163
535
9,226
16,548
6,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
17
8 / 0 / 4
11,051
582
17,482
13,328
6,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 0 / 2
9,828
517
8,204
14,049
12,909
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 1
7,628
401
4,699
11,236
5,522
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
correia2292
Izanami
14
1 / 5 / 2
9,063
477
10,407
20,754
7,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
10
Kills
19
19
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
2
4
2.5
L
Thanatos
BigWiggie
Thanatos
2
8
1
0.31
W
Thanatos
BubbleB0I
Thanatos
8
2
4
5
W
Anubis
8
0
4
10
L
Ganesha
Infravermeio
Ganesha
0
4
1
0.13
L
0
3
0
0
W
1
0
2
2
L
Medusa
Skuldarr
Medusa
5
2
3
3.25
W
1
3
1
0.5
W
Izanami
correia2292
Izanami
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,465
Damage
50,018
75,582
Taken
75,915
44,796
Mitigated
37,969
29,050
Healing
36,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,513
1,627
0
4,313
14,851
16,155
0
3,927
10,924
24,379
0
L
Thanatos
BigWiggie
Thanatos
7,825
2,338
0
12,071
18,480
6,028
0
5,567
12,913
0
51,534
W
Thanatos
BubbleB0I
Thanatos
9,226
2,417
0
14,121
16,548
6,299
1,022
3,721
12,827
0
59,555
W
Anubis
17,482
1,284
0
8,536
13,328
6,031
2,835
5,115
8,213
89,573
0
L
Ganesha
Infravermeio
Ganesha
7,671
478
0
1,855
14,120
6,835
399
8,476
5,644
48,017
0
L
6,410
2,030
0
4,494
14,581
10,250
0
2,363
12,218
53,961
0
W
8,204
1,417
0
2,750
14,049
12,909
936
5,550
8,499
0
71,019
L
Medusa
Skuldarr
Medusa
16,046
10,027
0
6,317
13,550
5,528
0
1,848
11,702
0
80,808
W
4,699
775
0
2,063
11,236
5,522
557
2,623
8,613
19,867
0
W
Izanami
correia2292
Izanami
10,407
6,480
183
8,433
20,754
7,208
0
3,585
17,169
0
82,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,047
Gold Earned
47,733
392
Minions Killed
506
0
Camps Cleared
0
1,660,991
Distance Traveled
1,710,361
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,362
440
29
2
0
365,933
4
L
Thanatos
7,502
395
79
4
0
347,975
3
W
Thanatos
10,163
535
92
5
0
414,453
2
W
Anubis
11,051
582
153
8
0
321,522
1
L
Ganesha
8,072
425
74
4
0
335,439
2
L
Fafnir
8,017
422
79
4
0
298,800
3
W
Nike
9,828
517
117
6
0
332,068
2
L
Medusa
9,094
479
131
7
0
312,844
0
W
Ymir
7,628
401
27
1
0
322,965
0
W
Izanami
9,063
477
117
6
0
319,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role