Player Matchup

Izanami
Izanami
Gold IV
BedsideSteak67
Izanami
Gold IV
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 115L
1,468 MMR
Solo
Janus
Janus
Silver III
FBGM X Dr4g
Janus
Silver III
Level 100
God Stats
2W - 1L
1,454 SR
Queue Stats
14W - 14L
1,460 MMR
Solo
Da Ji
Da Ji
Silver II
PlayvsXpert
Da Ji
Silver II
Level 112
God Stats
1W - 0L
1,648 SR
Queue Stats
7W - 3L
1,597 MMR
Party 1
Ymir
Ymir
Gold III
RougeLdr
Ymir
Gold III
Level 125
God Stats
1W - 4L
1,564 SR
Queue Stats
74W - 67L
1,327 MMR
Party 1
Shiva
Shiva
Gold IV
blackout411
Shiva
Gold IV
Level 68
God Stats
25W - 24L
1,496 SR
Queue Stats
57W - 59L
1,497 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,532 SR
1,470 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,576 SR
1,470 MMR
King Arthur
King Arthur
Gold III
AAAhhhYokai
King Arthur
Gold III
Level 158
God Stats
10W - 10L
1,511 SR
Queue Stats
195W - 207L
1,475 MMR
Solo
Jing Wei
Jing Wei
Bronze IV
GOAT_Merk
Jing Wei
Bronze IV
Level 51
God Stats
0W - 1L
1,660 SR
Queue Stats
19W - 45L
1,462 MMR
Solo
Cliodhna
Cliodhna
Silver II
Hodor0126
Cliodhna
Silver II
Level 128
God Stats
0W - 2L
1,691 SR
Queue Stats
15W - 14L
1,493 MMR
Solo
Atlas
Atlas
Gold IV
IceIceBergy7
Atlas
Gold IV
Level 118
God Stats
4W - 6L
1,504 SR
Queue Stats
210W - 207L
1,434 MMR
Solo
Tiamat
Tiamat
Gold II
PupsToDust6999
Tiamat
Gold II
Level 49
God Stats
2W - 3L
1,513 SR
Queue Stats
23W - 29L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 1
17,250
595
21,681
22,492
10,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
6 / 1 / 10
15,663
540
18,378
15,522
7,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
15 / 3 / 5
17,685
610
29,108
29,493
21,061
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
19
1 / 0 / 15
14,288
493
9,884
32,898
37,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
0 / 1 / 8
15,673
540
21,410
29,522
30,073
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
FenrirYu HuangThothArachne

VS

Bans
MedusaNemesisCabrakanSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AAAhhhYokai
King Arthur
20
2 / 5 / 1
14,550
502
23,562
34,986
40,455
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
GOAT_Merk
Jing Wei
19
0 / 8 / 1
12,187
420
8,286
22,634
8,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cliodhna
Hodor0126
Cliodhna
20
3 / 4 / 3
13,771
475
11,182
29,294
13,720
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 8 / 5
10,990
379
7,879
28,304
36,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
3 / 4 / 3
13,634
470
25,252
21,258
14,531
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
29
Kills
8
8
Deaths
29
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AAAhhhYokai
King Arthur
2
5
1
0.5
W
7
3
1
2.5
W
6
1
10
11
L
Jing Wei
GOAT_Merk
Jing Wei
0
8
1
0.06
L
Cliodhna
Hodor0126
Cliodhna
3
4
3
1.13
L
0
8
5
0.31
W
15
3
5
5.83
L
3
4
3
1.13
W
Ymir
1
0
15
8.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,461
Damage
76,161
129,927
Taken
136,476
106,700
Mitigated
113,775
29,225
Healing
27,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AAAhhhYokai
King Arthur
23,562
721
0
4,248
34,986
40,455
0
7,147
27,839
18,370
113,622
W
21,681
14,955
0
1,311
22,492
10,860
6,017
7,452
15,040
0
190,955
W
18,378
820
183
3,588
15,522
7,416
976
7,019
8,503
131,674
0
L
Jing Wei
GOAT_Merk
Jing Wei
8,286
5,759
0
6,327
22,634
8,307
3,696
4,311
18,323
0
105,576
L
Cliodhna
Hodor0126
Cliodhna
11,182
735
0
8,082
29,294
13,720
0
5,685
23,609
0
133,545
L
7,879
1,984
869
2,725
28,304
36,762
60
6,996
21,308
45,532
0
W
29,108
10,158
0
8,370
29,493
21,061
2,483
5,804
23,689
0
176,223
L
25,252
725
473
4,972
21,258
14,531
66
5,554
15,704
107,750
0
W
Ymir
9,884
2,894
0
4,194
32,898
37,290
100
12,094
19,696
52,589
0
W
21,410
3,800
583
10,996
29,522
30,073
2,655
8,450
21,072
6,024
135,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,559
Gold Earned
65,132
881
Minions Killed
748
0
Camps Cleared
0
2,845,768
Distance Traveled
2,694,495
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,550
502
229
8
0
504,778
3
W
Izanami
17,250
595
256
9
0
521,800
1
W
Janus
15,663
540
183
6
0
606,743
6
L
Jing Wei
12,187
420
146
5
0
512,983
4
L
Cliodhna
13,771
475
180
6
0
640,298
8
L
Atlas
10,990
379
39
1
0
480,190
10
W
Da Ji
17,685
610
163
6
0
590,347
1
L
Tiamat
13,634
470
154
5
0
556,246
6
W
Ymir
14,288
493
57
2
0
574,085
12
W
Shiva
15,673
540
222
8
0
552,793
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role