Player Matchup

Da Ji
Da Ji
Silver IV
 
Da Ji
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver V
Beastlyhood2
Sylvanus
Silver V
Level 69
God Stats
3W - 1L
1,314 SR
Queue Stats
58W - 82L
618 MMR
Solo
Artemis
Artemis
Bronze II
TTVRLHighSchool
Artemis
Bronze II
Level 103
God Stats
21W - 7L
1,759 SR
Queue Stats
170W - 227L
-142 MMR
Solo
Charybdis
Charybdis
Silver IV
iMooney
Charybdis
Silver IV
Level 69
God Stats
14W - 15L
1,510 SR
Queue Stats
56W - 75L
731 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
patken
Baron Samedi
Silver V
Level 145
God Stats
6W - 3L
1,512 SR
Queue Stats
75W - 81L
762 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,519 SR
694 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,430 SR
675 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver IV
 
Ah Muzen Cab
Silver IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
Ammit97
Sobek
Bronze III
Level 66
God Stats
64W - 103L
1,261 SR
Queue Stats
71W - 114L
-95 MMR
Solo
King Arthur
King Arthur
Silver III
LostVanguard88
King Arthur
Silver III
Level 81
God Stats
1W - 3L
1,535 SR
Queue Stats
86W - 101L
695 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
NickRock117
Ao Kuang
Silver IV
Level 146
God Stats
6W - 6L
1,352 SR
Queue Stats
171W - 191L
688 MMR
Solo
Merlin
Merlin
Bronze III
locomasto
Merlin
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 47L
586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
5 / 5 / 9
12,032
501
14,701
21,384
11,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Beastlyhood2
Sylvanus
17
7 / 0 / 7
12,480
520
10,170
18,588
25,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
8 / 3 / 7
12,394
516
22,081
18,064
8,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
iMooney
Charybdis
19
3 / 2 / 8
12,591
525
14,547
12,871
5,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
patken
Baron Samedi
17
2 / 1 / 9
11,320
472
18,589
17,082
8,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BellonaThothJing WeiYu Huang

VS

Bans
ShivaZeusBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
3 / 3 / 0
11,862
494
9,470
14,886
7,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Ammit97
Sobek
14
0 / 2 / 2
9,133
381
5,966
22,581
22,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
LostVanguard88
King Arthur
16
1 / 9 / 2
10,742
448
13,684
26,368
26,703
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
NickRock117
Ao Kuang
16
7 / 3 / 1
11,066
461
9,529
23,597
10,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
locomasto
Merlin
14
0 / 8 / 1
9,182
383
10,840
18,045
7,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
25
Kills
11
11
Deaths
25
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
5
9
1.9
L
Ah Muzen Cab
 
Ah Muzen Cab
3
3
0
1
L
Sobek
Ammit97
Sobek
0
2
2
0.5
W
Sylvanus
Beastlyhood2
Sylvanus
7
0
7
10.5
L
King Arthur
LostVanguard88
King Arthur
1
9
2
0.22
L
Ao Kuang
NickRock117
Ao Kuang
7
3
1
2.5
W
8
3
7
3.83
W
Charybdis
iMooney
Charybdis
3
2
8
3.5
L
Merlin
locomasto
Merlin
0
8
1
0.06
W
Baron Samedi
patken
Baron Samedi
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,088
Damage
49,489
87,989
Taken
105,477
60,616
Mitigated
73,496
44,378
Healing
28,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,701
2,947
0
5,110
21,384
11,778
1,541
5,688
15,696
0
75,456
L
Ah Muzen Cab
 
Ah Muzen Cab
9,470
2,572
0
4,908
14,886
7,017
0
2,318
12,568
0
119,169
L
Sobek
Ammit97
Sobek
5,966
282
0
8,776
22,581
22,283
0
8,975
13,606
28,970
0
W
Sylvanus
Beastlyhood2
Sylvanus
10,170
2,982
8,537
8,466
18,588
25,979
378
7,865
10,723
34,557
0
L
King Arthur
LostVanguard88
King Arthur
13,684
861
0
7,549
26,368
26,703
0
4,215
22,153
615
79,987
L
Ao Kuang
NickRock117
Ao Kuang
9,529
1,789
0
7,345
23,597
10,324
0
5,564
18,033
85,070
0
W
22,081
13,117
837
7,575
18,064
8,997
3,564
5,413
12,651
0
93,290
W
Charybdis
iMooney
Charybdis
14,547
8,473
0
4,619
12,871
5,210
3,480
1,451
11,420
0
104,783
L
Merlin
locomasto
Merlin
10,840
613
0
260
18,045
7,169
0
7,687
10,358
65,996
0
W
Baron Samedi
patken
Baron Samedi
18,589
1,957
3,236
5,998
17,082
8,652
365
6,841
10,241
112,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,817
Gold Earned
51,985
581
Minions Killed
621
0
Camps Cleared
0
2,161,581
Distance Traveled
2,191,669
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,032
501
107
4
0
494,582
0
L
Ah Muzen Cab
11,862
494
197
8
0
419,799
2
L
Sobek
9,133
381
45
2
0
495,692
2
W
Sylvanus
12,480
520
39
2
0
422,264
8
L
King Arthur
10,742
448
152
6
0
400,853
6
L
Ao Kuang
11,066
461
107
4
0
464,579
4
W
Artemis
12,394
516
110
5
0
398,643
3
W
Charybdis
12,591
525
182
8
0
442,197
9
L
Merlin
9,182
383
120
5
0
410,746
6
W
Baron Samedi
11,320
472
143
6
0
403,895
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role