Player Matchup

Chiron
Chiron
Diamond III
Boogle Time
Chiron
Diamond III
Level 157
God Stats
1W - 1L
1,706 SR
Queue Stats
100W - 89L
2,306 MMR
Party 2
Atlas
Atlas
Diamond II
O Barretta O
Atlas
Diamond II
Level 147
God Stats
22W - 6L
1,765 SR
Queue Stats
104W - 103L
2,340 MMR
Party 2
Nu Wa
Nu Wa
Diamond II
Tr1cky W1cky
Nu Wa
Diamond II
Level 159
God Stats
0W - 1L
1,623 SR
Queue Stats
113W - 122L
2,295 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,698 SR
2,314 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,826 SR
2,562 MMR
Medusa
Medusa
Grandmaster
BootaySmasher
Medusa
Grandmaster
Level 53
God Stats
26W - 12L
1,971 SR
Queue Stats
103W - 100L
3,199 MMR
Solo
The Morrigan
The Morrigan
Diamond II
Méat
The Morrigan
Diamond II
Level 154
God Stats
2W - 5L
1,634 SR
Queue Stats
581W - 385L
2,239 MMR
Party 1
Cthulhu
Cthulhu
Diamond I
Phantomly
Cthulhu
Diamond I
Level 160
God Stats
2W - 0L
1,873 SR
Queue Stats
646W - 424L
2,247 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
7 / 3 / 5
11,665
778
13,576
17,677
8,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 1 / 10
11,424
762
9,910
21,291
30,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
3 / 6 / 7
10,505
700
12,474
10,593
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
ShivaPersephoneAh Muzen CabBastet

VS

Bans
ThothAchillesHorusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 2
11,775
785
16,109
18,479
8,242
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
Méat
The Morrigan
15
1 / 5 / 7
10,436
696
11,041
10,225
6,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Phantomly
Cthulhu
16
3 / 4 / 5
11,507
767
13,826
24,667
25,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
13
Kills
10
10
Deaths
13
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chiron
7
3
5
3.17
W
6
4
2
1.75
W
The Morrigan
Méat
The Morrigan
1
5
7
0.9
L
3
1
10
8
W
Cthulhu
Phantomly
Cthulhu
3
4
5
1.38
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,960
Damage
40,976
49,561
Taken
53,371
44,225
Mitigated
40,394
10,137
Healing
15,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
13,576
5,573
1,393
3,858
17,677
8,645
1,200
9,142
8,535
0
52,839
W
16,109
7,684
0
6,440
18,479
8,242
1,866
7,453
11,026
0
62,556
W
The Morrigan
Méat
The Morrigan
11,041
1,687
411
1,341
10,225
6,834
1,027
4,512
5,392
44,481
3,384
L
9,910
3,875
0
4,160
21,291
30,841
68
8,755
12,536
28,748
0
W
Cthulhu
Phantomly
Cthulhu
13,826
743
420
7,244
24,667
25,318
287
10,660
13,643
43,996
0
L
12,474
4,931
0
726
10,593
4,739
670
5,531
5,062
46,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,594
Gold Earned
33,718
165
Minions Killed
197
3
Camps Cleared
10
830,326
Distance Traveled
846,543
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,665
778
78
5
2
289,399
2
W
Medusa
11,775
785
95
6
7
275,382
5
W
The Morrigan
10,436
696
68
5
0
255,408
1
L
Atlas
11,424
762
23
2
0
292,003
2
W
Cthulhu
11,507
767
34
2
3
315,753
1
L
Nu Wa
10,505
700
64
4
1
248,924
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role