Player Matchup

Xbalanque
Xbalanque
KJ-Snakey
Xbalanque
Level 59
God Stats
12W - 19L
1,407 SR
Queue Stats
388W - 381L
1,416 Elo+
Party 3
Nike
Nike
MaterialGorl254
Nike
Level 77
God Stats
37W - 28L
1,505 SR
Queue Stats
273W - 333L
1,350 Elo+
Party 1
Eset
Eset
Samuraii_C1
Eset
Level 60
God Stats
3W - 2L
1,393 SR
Queue Stats
188W - 176L
1,443 Elo+
Party 3
Sol
Sol
TTV_Opt1c_zombie
Sol
Level 82
God Stats
4W - 2L
1,709 SR
Queue Stats
447W - 527L
1,370 Elo+
Party 1
Osiris
Osiris
XenoTekkers
Osiris
Level 29
God Stats
4W - 3L
1,518 SR
Queue Stats
124W - 112L
1,451 Elo+
Party 3
Team Averages
Level 61
1,506 SR
1,406 Elo+

VS

Team Averages
Level 85
1,481 SR
1,406 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
ManiRrastaFari
Guan Yu
Level 52
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 225L
1,426 Elo+
Party 2
Kuzenbo
Kuzenbo
Shebita9
Kuzenbo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 218L
1,298 Elo+
Solo
Ra
Ra
WarlordNkls
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 308L
1,419 Elo+
Party 2
Pele
Pele
XBennBeckman
Pele
Level 85
God Stats
27W - 29L
1,407 SR
Queue Stats
313W - 350L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
KJ-Snakey
Xbalanque
10
2 / 1 / 1
6,142
558
6,402
6,859
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
3 / 0 / 2
6,574
598
2,514
5,634
2,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 1 / 3
6,028
548
4,707
4,375
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 0
7,112
647
9,779
9,230
2,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
10
1 / 0 / 3
5,868
533
3,776
7,278
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 2 / 0
4,622
420
4,185
5,576
1,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 0
5,824
529
4,982
12,366
10,857
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
Shebita9
Kuzenbo
7
0 / 2 / 1
4,798
436
1,558
7,185
4,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

10
1 / 3 / 0
5,603
509
4,556
7,001
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
5,170
470
2,688
7,858
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
4
4
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Xbalanque
KJ-Snakey
Xbalanque
2
1
1
2.5
L
2
4
0
0.5
W
3
0
2
4
W
2
1
3
3.5
L
Kuzenbo
Shebita9
Kuzenbo
0
2
1
0.25
W
4
2
0
2
L
1
3
0
0.33
L
1
1
0
1
W
Osiris
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,178
Damage
17,969
33,376
Taken
39,986
12,711
Mitigated
22,173
12,491
Healing
13,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,185
1,449
73
1,563
5,576
1,438
0
0
5,576
0
25,979
W
Xbalanque
KJ-Snakey
Xbalanque
6,402
3,337
0
1,872
6,859
2,178
966
556
6,303
0
42,849
L
4,982
1,211
45
3,510
12,366
10,857
0
9,513
2,853
0
28,721
W
2,514
307
1,351
2,779
5,634
2,753
0
1,598
4,036
0
18,465
W
4,707
403
0
573
4,375
1,641
350
1,760
2,615
35,525
0
L
Kuzenbo
Shebita9
Kuzenbo
1,558
435
91
1,865
7,185
4,623
0
1,041
6,144
10,457
0
W
9,779
6,374
0
5,244
9,230
2,401
3,870
0
9,230
56,116
0
L
4,556
879
115
1,999
7,001
2,737
0
2,447
4,554
46,033
0
L
2,688
555
28
3,906
7,858
2,518
0
1,485
6,373
0
22,474
W
Osiris
3,776
2,335
0
672
7,278
3,738
20
2,200
5,078
0
35,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,724
Gold Earned
26,017
314
Minions Killed
230
0
Camps Cleared
0
1,022,441
Distance Traveled
1,028,419
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,622
420
37
3
0
175,136
3
W
Xbalanque
6,142
558
76
7
0
188,268
3
L
Guan Yu
5,824
529
53
5
0
212,706
2
W
Nike
6,574
598
35
3
0
214,331
1
W
Eset
6,028
548
56
5
0
203,516
2
L
Kuzenbo
4,798
436
20
2
0
204,354
2
W
Sol
7,112
647
84
8
0
175,789
0
L
Ra
5,603
509
76
7
0
205,545
3
L
Pele
5,170
470
44
4
0
230,678
2
W
Osiris
5,868
533
63
6
0
240,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role