Player Matchup

Fenrir
Fenrir
Big mama3925
Fenrir
Level 118
God Stats
5W - 12L
1,500 SR
Queue Stats
193W - 217L
1,386 Elo+
Solo
Geb
Geb
OdiseoPiqui
Geb
Level 89
God Stats
1W - 1L
1,618 SR
Queue Stats
13W - 19L
1,394 Elo+
Solo
Chronos
Chronos
Simpinsloth
Chronos
Level 83
God Stats
2W - 6L
1,057 SR
Queue Stats
102W - 124L
1,384 Elo+
Solo
Rama
Rama
Zobis
Rama
Level 76
God Stats
4W - 2L
1,764 SR
Queue Stats
37W - 44L
1,420 Elo+
Solo
King Arthur
King Arthur
deadlyopps
King Arthur
Level 106
God Stats
3W - 1L
1,314 SR
Queue Stats
65W - 63L
1,363 Elo+
Solo
Team Averages
Level 94
1,450 SR
1,389 Elo+

VS

Team Averages
Level 58
1,436 SR
1,487 Elo+
Ravana
Ravana
GaIadou
Ravana
Level 113
God Stats
2W - 2L
1,539 SR
Queue Stats
116W - 115L
1,546 Elo+
Solo
Thor
Thor
Ich3atitfun
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Zeus
Zeus
Mexicutioner164
Zeus
Level 27
God Stats
1W - 1L
1,523 SR
Queue Stats
14W - 15L
1,404 Elo+
Solo
Geb
Geb
Scaryfaces213
Geb
Level 103
God Stats
0W - 1L
1,268 SR
Queue Stats
6W - 5L
1,685 Elo+
Solo
Nu Wa
Nu Wa
baby_noodles123
Nu Wa
Level 46
God Stats
142W - 187L
1,349 SR
Queue Stats
195W - 277L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 1 / 6
9,157
832
10,099
11,136
6,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 0 / 12
9,072
825
6,373
11,658
10,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Simpinsloth
Chronos
16
3 / 1 / 4
8,981
816
5,691
7,680
3,536
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
Zobis
Rama
15
2 / 0 / 5
8,542
777
3,490
6,391
2,794
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
deadlyopps
King Arthur
15
5 / 0 / 4
8,928
812
8,458
12,758
11,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
GaIadou
Ravana
13
1 / 3 / 0
7,511
683
10,243
13,031
6,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 6 / 0
7,422
675
4,637
11,387
4,981
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 1
7,037
640
3,306
1,440
490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 1
7,600
691
7,076
12,446
10,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 2 / 0
7,990
726
7,621
8,402
3,808
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
14
Kills
2
2
Deaths
15
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
1
6
7
L
Ravana
GaIadou
Ravana
1
3
0
0.33
L
0
6
0
0
L
1
1
1
1.5
W
0
0
12
6
L
0
3
1
0.17
W
Chronos
Simpinsloth
Chronos
3
1
4
5
W
Rama
Zobis
Rama
2
0
5
4.5
L
0
2
0
0
W
King Arthur
deadlyopps
King Arthur
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,111
Damage
32,883
49,623
Taken
46,706
34,837
Mitigated
26,578
11,321
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,099
2,560
0
2,434
11,136
6,682
0
4,207
6,929
0
26,410
L
Ravana
GaIadou
Ravana
10,243
3,128
148
3,812
13,031
6,518
0
4,024
9,007
0
22,279
L
4,637
1,204
0
239
11,387
4,981
34
1,713
9,674
0
24,160
L
3,306
549
0
136
1,440
490
0
139
1,301
9,679
0
W
6,373
443
789
2,094
11,658
10,197
548
5,302
6,356
19,031
0
L
7,076
851
0
897
12,446
10,781
0
4,286
8,160
14,934
0
W
Chronos
Simpinsloth
Chronos
5,691
2,491
0
431
7,680
3,536
1,609
1,628
6,052
34,390
0
W
Rama
Zobis
Rama
3,490
2,693
888
1,482
6,391
2,794
2,336
2,748
3,643
0
19,913
L
7,621
2,892
0
2,082
8,402
3,808
1,155
1,902
6,500
35,041
0
W
King Arthur
deadlyopps
King Arthur
8,458
1,097
695
2,508
12,758
11,628
128
4,118
8,640
0
33,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,680
Gold Earned
37,560
188
Minions Killed
172
0
Camps Cleared
0
1,071,962
Distance Traveled
895,043
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,157
832
39
4
0
246,070
0
L
Ravana
7,511
683
34
3
0
220,728
0
L
Thor
7,422
675
38
3
0
208,701
2
L
Zeus
7,037
640
18
2
0
60,465
2
W
Geb
9,072
825
14
1
0
242,042
4
L
Geb
7,600
691
15
1
0
211,997
0
W
Chronos
8,981
816
63
6
0
152,241
0
W
Rama
8,542
777
39
4
0
190,042
2
L
Nu Wa
7,990
726
67
6
0
193,152
4
W
King Arthur
8,928
812
33
3
0
241,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role