Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Dr Donut9784
Discordia
Level 141
God Stats
3W - 3L
1,512 SR
Queue Stats
253W - 284L
1,444 Elo+
Party 2
Shiva
Shiva
Hotgeorge255
Shiva
Level 69
God Stats
10W - 16L
1,403 SR
Queue Stats
319W - 356L
1,467 Elo+
Solo
Geb
Geb
ShankyShadow400
Geb
Level 90
God Stats
2W - 5L
1,792 SR
Queue Stats
85W - 105L
1,426 Elo+
Party 2
Susano
Susano
XxViperxX 67246
Susano
Level 67
God Stats
8W - 6L
1,753 SR
Queue Stats
190W - 205L
1,490 Elo+
Party 2
Team Averages
Level 99
1,592 SR
1,465 Elo+

VS

Team Averages
Level 105
1,406 SR
1,526 Elo+
Izanami
Izanami
DkDoom6
Izanami
Level 82
God Stats
2W - 1L
1,390 SR
Queue Stats
17W - 10L
1,555 Elo+
Party 1
Awilix
Awilix
InvincibleKulo
Awilix
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 128L
1,610 Elo+
Party 3
Cerberus
Cerberus
ShootrMcGavn255
Cerberus
Level 148
God Stats
1W - 1L
1,235 SR
Queue Stats
24W - 23L
1,505 Elo+
Party 3
Bellona
Bellona
WardenKal
Bellona
Level 106
God Stats
3W - 4L
1,405 SR
Queue Stats
38W - 34L
1,507 Elo+
Party 1
Sol
Sol
Zink3r
Sol
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
2 / 1 / 1
6,150
559
8,221
7,808
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Discordia
Dr Donut9784
Discordia
11
1 / 3 / 0
6,184
562
5,052
6,311
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 0
6,060
551
2,263
9,281
4,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

8
0 / 2 / 3
5,556
505
4,964
11,417
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 2 / 0
5,419
493
3,313
8,384
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DkDoom6
Izanami
8
0 / 2 / 1
5,365
488
6,242
7,890
2,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 2 / 4
6,772
616
3,132
10,342
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
8
0 / 1 / 1
5,319
484
4,452
10,112
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
WardenKal
Bellona
13
4 / 0 / 1
7,342
667
7,626
6,226
3,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
Zink3r
Sol
10
2 / 0 / 3
6,290
572
8,116
7,342
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
9
9
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
1
1
2.5
W
Izanami
DkDoom6
Izanami
0
2
1
0.25
L
Discordia
Dr Donut9784
Discordia
1
3
0
0.33
L
0
1
0
0
W
3
2
4
2.5
L
0
2
3
0.75
W
Cerberus
0
1
1
0.5
W
Bellona
WardenKal
Bellona
4
0
1
4.5
L
1
2
0
0.5
W
Sol
Zink3r
Sol
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,813
Damage
29,568
43,201
Taken
41,912
17,384
Mitigated
19,263
16,526
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,221
6,900
0
4,594
7,808
2,574
759
2,154
5,654
0
46,726
W
Izanami
DkDoom6
Izanami
6,242
5,489
0
1,437
7,890
2,424
0
1,451
6,439
0
34,611
L
Discordia
Dr Donut9784
Discordia
5,052
71
0
2,129
6,311
2,219
0
3,115
3,196
39,190
0
L
2,263
620
0
3,533
9,281
4,087
0
624
8,657
0
41,878
W
3,132
791
0
750
10,342
4,022
0
2,628
7,524
0
40,489
L
4,964
640
181
3,907
11,417
5,711
81
4,469
6,948
16,032
0
W
Cerberus
4,452
514
405
3,093
10,112
6,564
0
2,473
7,637
16,671
0
W
Bellona
WardenKal
Bellona
7,626
1,998
0
3,777
6,226
3,907
1,116
299
5,883
0
54,794
L
3,313
227
0
2,182
8,384
2,793
0
2,206
6,178
0
28,203
W
Sol
Zink3r
Sol
8,116
3,262
0
3,887
7,342
2,346
237
2,581
4,413
44,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,369
Gold Earned
31,088
310
Minions Killed
344
0
Camps Cleared
0
1,085,808
Distance Traveled
1,152,561
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,150
559
87
8
0
189,092
3
W
Izanami
5,365
488
61
6
0
204,566
1
L
Discordia
6,184
562
77
7
0
218,980
3
L
Shiva
6,060
551
81
7
0
224,788
2
W
Awilix
6,772
616
75
7
0
243,898
3
L
Geb
5,556
505
11
1
0
222,290
3
W
Cerberus
5,319
484
35
3
0
226,385
6
W
Bellona
7,342
667
96
9
0
260,444
2
L
Susano
5,419
493
54
5
0
230,658
2
W
Sol
6,290
572
77
7
0
217,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role