Player Matchup

Danzaburou
Danzaburou
ErebusXVII
Danzaburou
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 34L
1,367 Elo+
Party 2
Cliodhna
Cliodhna
TTL DRAGON4003
Cliodhna
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,328 Elo+
Party 3
Merlin
Merlin
TTV VPSNAKE
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,248 Elo+
Party 3
Bakasura
Bakasura
YOURSNOWMAN
Bakasura
Level 117
God Stats
28W - 18L
1,305 SR
Queue Stats
67W - 84L
1,386 Elo+
Party 2
Geb
Geb
deserted_syntax2
Geb
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 95L
1,697 Elo+
Solo
Team Averages
Level 45
1,461 SR
1,405 Elo+

VS

Team Averages
Level 54
1,468 SR
1,417 Elo+
Rama
Rama
 
Rama
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Ay Paisan
Kuzenbo
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 224L
1,502 Elo+
Party 1
King Arthur
King Arthur
DoomMainHere
King Arthur
Level 49
God Stats
20W - 15L
1,516 SR
Queue Stats
308W - 284L
1,239 Elo+
Solo
Nu Wa
Nu Wa
Sir Ginko1268
Nu Wa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,472 Elo+
Party 1
Bakasura
Bakasura
raheem_savage10
Bakasura
Level 47
God Stats
11W - 9L
1,322 SR
Queue Stats
165W - 185L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ErebusXVII
Danzaburou
9
1 / 2 / 0
5,559
428
4,273
9,183
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
7
0 / 6 / 1
5,245
403
7,390
11,093
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
1 / 6 / 1
5,866
451
4,114
9,093
3,304
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
YOURSNOWMAN
Bakasura
11
3 / 1 / 1
6,659
512
5,665
11,986
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 2
6,103
469
2,312
6,184
3,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 2 / 0
7,213
555
5,117
8,115
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Ay Paisan
Kuzenbo
9
0 / 2 / 3
6,259
481
3,943
9,432
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
DoomMainHere
King Arthur
12
5 / 0 / 3
7,830
602
7,177
7,785
6,799
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 3
7,303
562
8,661
6,386
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
11
3 / 0 / 2
6,770
521
3,933
10,651
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
15
15
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
0
1.5
W
Kuzenbo
Ay Paisan
Kuzenbo
0
2
3
0.75
W
King Arthur
DoomMainHere
King Arthur
5
0
3
6.5
L
Danzaburou
ErebusXVII
Danzaburou
1
2
0
0.5
W
4
1
3
5.5
L
Cliodhna
0
6
1
0.08
L
Merlin
1
6
1
0.25
L
Bakasura
YOURSNOWMAN
Bakasura
3
1
1
3.5
L
0
0
2
1
W
Bakasura
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,754
Damage
28,831
47,539
Taken
42,369
19,215
Mitigated
25,072
8,644
Healing
10,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,117
4,339
0
3,002
8,115
2,896
1,669
927
7,014
0
55,894
W
Kuzenbo
Ay Paisan
Kuzenbo
3,943
2,035
289
2,782
9,432
9,047
0
2,538
6,460
13,038
0
W
King Arthur
DoomMainHere
King Arthur
7,177
1,523
0
1,713
7,785
6,799
0
1,989
5,796
0
46,821
L
Danzaburou
ErebusXVII
Danzaburou
4,273
1,845
0
3,012
9,183
3,412
377
2,069
6,958
0
27,630
W
8,661
2,089
0
285
6,386
2,035
637
692
5,684
51,554
0
L
Cliodhna
7,390
1,645
0
1,356
11,093
3,981
140
3,529
7,060
0
29,293
L
Merlin
4,114
1,103
0
907
9,093
3,304
0
1,329
7,622
27,218
0
L
Bakasura
YOURSNOWMAN
Bakasura
5,665
3,722
0
2,649
11,986
4,801
23
2,844
8,850
0
49,644
L
2,312
421
0
720
6,184
3,717
666
1,991
4,015
28,462
0
W
Bakasura
3,933
3,136
0
2,853
10,651
4,295
0
280
10,026
0
29,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,432
Gold Earned
35,375
264
Minions Killed
374
0
Camps Cleared
0
1,231,059
Distance Traveled
1,301,303
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,213
555
112
9
0
200,844
0
W
Kuzenbo
6,259
481
17
1
0
257,329
0
W
King Arthur
7,830
602
90
7
0
270,956
4
L
Danzaburou
5,559
428
39
3
0
208,433
0
W
Nu Wa
7,303
562
74
6
0
249,848
0
L
Cliodhna
5,245
403
39
3
0
259,087
0
L
Merlin
5,866
451
45
3
0
211,533
0
L
Bakasura
6,659
512
93
7
0
288,109
3
L
Geb
6,103
469
48
4
0
263,897
6
W
Bakasura
6,770
521
81
6
0
322,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role