Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DWicked92
Hel
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,324 Elo+
Solo
Neith
Neith
devon_305
Neith
Level 28
God Stats
102W - 97L
1,733 SR
Queue Stats
348W - 412L
1,283 Elo+
Party 2
He Bo
He Bo
ninJa__MonKey565
He Bo
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,397 Elo+
Party 1
Bellona
Bellona
vGrxmpy
Bellona
Level 65
God Stats
7W - 1L
1,778 SR
Queue Stats
35W - 35L
1,453 Elo+
Party 1
Team Averages
Level 53
1,602 SR
1,391 Elo+

VS

Team Averages
Level 65
1,554 SR
1,412 Elo+
Loki
Loki
 
Loki
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Edeen43
Raijin
Level 61
God Stats
8W - 12L
1,468 SR
Queue Stats
35W - 37L
1,436 Elo+
Solo
Sylvanus
Sylvanus
Gangsta1Bear
Sylvanus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 162L
1,389 Elo+
Solo
Neith
Neith
JjomsS
Neith
Level 101
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 46L
1,243 Elo+
Solo
Bellona
Bellona
inceptionistx07
Bellona
Level 69
God Stats
2W - 1L
1,801 SR
Queue Stats
149W - 125L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 1 / 4
7,992
533
3,947
11,232
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 5
7,368
491
6,004
12,023
4,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
devon_305
Neith
13
8 / 1 / 1
7,847
523
11,674
12,609
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 3 / 2
8,154
544
3,918
8,169
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
vGrxmpy
Bellona
15
6 / 0 / 3
8,987
599
12,548
13,017
12,298
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 4 / 2
7,466
498
6,191
12,397
4,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Edeen43
Raijin
12
1 / 3 / 1
7,540
503
3,486
7,138
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Gangsta1Bear
Sylvanus
11
0 / 1 / 3
7,135
476
2,470
7,978
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
JjomsS
Neith
10
2 / 4 / 1
6,648
443
14,402
14,204
5,505
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 7 / 0
6,172
411
5,320
14,417
14,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
18
Kills
7
7
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
4
4
L
Loki
 
Loki
3
4
2
1
W
0
2
5
1.25
L
Raijin
Edeen43
Raijin
1
3
1
0.5
L
Sylvanus
Gangsta1Bear
Sylvanus
0
1
3
1.5
L
Neith
JjomsS
Neith
2
4
1
0.63
W
Neith
devon_305
Neith
8
1
1
8.5
L
1
7
0
0.14
W
2
3
2
1
W
Bellona
vGrxmpy
Bellona
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,091
Damage
31,869
57,050
Taken
56,134
29,746
Mitigated
34,844
19,864
Healing
17,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,947
2,323
0
501
11,232
4,390
282
509
10,723
0
66,427
L
Loki
 
Loki
6,191
1,376
0
4,164
12,397
4,543
0
1,027
11,370
0
49,474
W
6,004
797
3,419
6,773
12,023
4,691
0
891
11,132
38,560
0
L
Raijin
Edeen43
Raijin
3,486
285
0
1,349
7,138
2,551
0
3,145
3,993
49,298
0
L
Sylvanus
Gangsta1Bear
Sylvanus
2,470
1,315
1,352
3,189
7,978
8,141
98
2,895
5,083
22,499
0
L
Neith
JjomsS
Neith
14,402
2,723
236
4,362
14,204
5,505
200
2,855
11,349
0
58,582
W
Neith
devon_305
Neith
11,674
6,714
0
4,566
12,609
5,301
0
1,281
11,328
0
44,768
L
5,320
2,075
0
2,376
14,417
14,104
0
0
14,417
0
28,201
W
3,918
209
0
750
8,169
3,066
137
2,883
5,257
63,598
0
W
Bellona
vGrxmpy
Bellona
12,548
3,235
0
3,855
13,017
12,298
1,375
392
11,997
0
61,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,348
Gold Earned
34,961
446
Minions Killed
324
0
Camps Cleared
0
1,393,057
Distance Traveled
1,343,983
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,992
533
102
7
0
319,392
3
L
Loki
7,466
498
83
6
0
285,992
4
W
Hel
7,368
491
64
4
0
244,049
0
L
Raijin
7,540
503
74
5
0
270,220
2
L
Sylvanus
7,135
476
29
2
0
249,702
2
L
Neith
6,648
443
96
6
0
267,241
0
W
Neith
7,847
523
75
5
0
265,132
2
L
Bellona
6,172
411
42
3
0
270,828
4
W
He Bo
8,154
544
96
6
0
278,437
2
W
Bellona
8,987
599
109
7
0
286,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role