Player Matchup

Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AltDozder
Artemis
Level 129
God Stats
29W - 27L
1,715 SR
Queue Stats
309W - 321L
1,524 Elo+
Solo
Zeus
Zeus
OmGiTsAGod
Zeus
Level 129
God Stats
0W - 1L
1,759 SR
Queue Stats
8W - 10L
1,371 Elo+
Solo
Baron Samedi
Baron Samedi
lArchDemonl
Baron Samedi
Level 63
God Stats
5W - 3L
1,527 SR
Queue Stats
92W - 94L
1,484 Elo+
Solo
Arachne
Arachne
晨曦下的意淫
Arachne
Level 109
God Stats
17W - 10L
1,539 SR
Queue Stats
775W - 759L
1,462 Elo+
Party 1
Team Averages
Level 106
1,608 SR
1,468 Elo+

VS

Team Averages
Level 89
1,504 SR
1,420 Elo+
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MightyActionX丶
Neith
Level 100
God Stats
12W - 4L
1,628 SR
Queue Stats
188W - 196L
1,475 Elo+
Party 2
Nemesis
Nemesis
Nemise
Nemesis
Level 62
God Stats
19W - 22L
1,335 SR
Queue Stats
137W - 137L
1,420 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zerox777
Morgan Le Fay
Level 110
God Stats
1W - 1L
1,583 SR
Queue Stats
3W - 6L
1,187 Elo+
Solo
Horus
Horus
こども子供のころ
Horus
Level 65
God Stats
6W - 3L
1,475 SR
Queue Stats
27W - 17L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 4 / 0
9,018
475
4,797
18,159
16,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
AltDozder
Artemis
15
3 / 3 / 3
9,253
487
9,420
11,646
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 4 / 1
8,228
433
8,471
8,195
2,948
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
lArchDemonl
Baron Samedi
1
0 / 0 / 0
3,760
198
0
0
0
15
8 / 5 / 3
9,775
514
13,672
21,099
11,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 1 / 6
10,527
554
9,174
11,810
9,469
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 6
9,266
488
10,502
13,552
5,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Nemise
Nemesis
17
6 / 1 / 6
11,162
587
12,801
14,665
7,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
zerox777
Morgan Le Fay
17
2 / 2 / 4
10,431
549
5,433
11,392
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 4 / 5
9,250
487
4,612
15,220
13,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
13
Kills
16
16
Deaths
13
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
0
0.25
W
Chang'e
 
Chang'e
4
1
6
7
L
Artemis
AltDozder
Artemis
3
3
3
1.5
W
2
5
6
1
W
Nemesis
Nemise
Nemesis
6
1
6
9
L
1
4
1
0.38
L
Baron Samedi
lArchDemonl
Baron Samedi
0
0
0
0
W
Morgan Le Fay
zerox777
Morgan Le Fay
2
2
4
2
W
2
4
5
1.13
L
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,360
Damage
42,522
59,099
Taken
66,639
35,111
Mitigated
43,302
19,198
Healing
22,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,797
458
0
7,951
18,159
16,885
460
7,031
11,128
0
65,785
W
Chang'e
 
Chang'e
9,174
1,373
4,382
7,743
11,810
9,469
2,167
1,185
10,625
69,915
0
L
Artemis
AltDozder
Artemis
9,420
4,095
0
3,283
11,646
3,967
400
552
11,094
0
64,139
W
10,502
5,038
0
3,079
13,552
5,988
969
972
12,580
0
63,778
W
Nemesis
Nemise
Nemesis
12,801
7,281
0
623
14,665
7,771
2,295
2,293
12,372
0
106,616
L
8,471
939
0
1,294
8,195
2,948
0
3,003
5,192
54,126
0
L
Baron Samedi
lArchDemonl
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
zerox777
Morgan Le Fay
5,433
716
0
2,005
11,392
6,488
1,035
1,768
9,624
78,261
0
W
4,612
2,020
950
4,022
15,220
13,586
598
2,788
12,432
0
21,368
L
13,672
9,107
0
6,670
21,099
11,311
0
4,021
17,078
0
75,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,034
Gold Earned
50,636
390
Minions Killed
522
0
Camps Cleared
0
1,455,120
Distance Traveled
1,860,650
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,018
475
111
6
0
376,725
2
W
Chang'e
10,527
554
116
6
0
353,272
9
L
Artemis
9,253
487
104
5
0
377,273
7
W
Neith
9,266
488
104
5
0
323,657
2
W
Nemesis
11,162
587
134
7
0
465,380
0
L
Zeus
8,228
433
72
4
0
298,553
5
L
Baron Samedi
3,760
198
0
0
0
0
0
W
Morgan Le Fay
10,431
549
140
7
0
343,636
10
W
Horus
9,250
487
28
1
0
374,705
6
L
Arachne
9,775
514
103
5
0
402,569
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role