Player Matchup

Set
Set
Gi4ntKitsune
Set
Level 53
God Stats
6W - 6L
1,452 SR
Queue Stats
183W - 208L
1,457 Elo+
Solo
Bellona
Bellona
StraightShootRR
Bellona
Level 59
God Stats
5W - 7L
1,605 SR
Queue Stats
215W - 238L
1,355 Elo+
Party 1
Merlin
Merlin
cM BackFire
Merlin
Level 98
God Stats
47W - 65L
1,384 SR
Queue Stats
149W - 165L
1,347 Elo+
Solo
Apollo
Apollo
lProda
Apollo
Level 24
God Stats
1W - 5L
1,199 SR
Queue Stats
35W - 43L
1,390 Elo+
Party 1
Bacchus
Bacchus
slarw
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 93L
1,461 Elo+
Solo
Team Averages
Level 60
1,428 SR
1,402 Elo+

VS

Team Averages
Level 69
1,487 SR
1,391 Elo+
Charybdis
Charybdis
ButtrSc0tch
Charybdis
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 38L
1,422 Elo+
Solo
Sol
Sol
Foofybunny
Sol
Level 68
God Stats
0W - 3L
1,154 SR
Queue Stats
35W - 52L
1,321 Elo+
Solo
Bacchus
Bacchus
GuyDonkey
Bacchus
Level 48
God Stats
23W - 19L
1,393 SR
Queue Stats
362W - 372L
1,323 Elo+
Solo
Atlas
Atlas
Imignoringyou
Atlas
Level 38
God Stats
39W - 43L
1,679 SR
Queue Stats
214W - 244L
1,451 Elo+
Solo
Nemesis
Nemesis
tttiiitttooo
Nemesis
Level 67
God Stats
2W - 3L
1,710 SR
Queue Stats
258W - 252L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,812
581
3,223
7,837
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 0
5,328
533
3,617
5,851
4,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
10
1 / 0 / 1
5,758
576
4,398
2,221
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
lProda
Apollo
10
5 / 0 / 2
5,794
579
5,635
5,578
1,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
slarw
Bacchus
8
2 / 0 / 5
5,528
553
3,136
4,470
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ButtrSc0tch
Charybdis
7
0 / 4 / 0
4,219
422
2,845
5,926
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 0
4,699
470
1,972
5,848
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
GuyDonkey
Bacchus
6
0 / 3 / 0
4,283
428
1,249
7,324
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 0
5,572
557
3,194
6,823
4,799
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
tttiiitttooo
Nemesis
8
0 / 1 / 1
4,862
486
1,902
7,779
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
2
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ButtrSc0tch
Charybdis
0
4
0
0
L
0
2
0
0
W
1
1
2
2
L
Bacchus
GuyDonkey
Bacchus
0
3
0
0
L
2
0
0
2
W
1
1
0
1
W
Merlin
1
0
1
1.5
W
Apollo
lProda
Apollo
5
0
2
6
W
Bacchus
slarw
Bacchus
2
0
5
4.5
L
Nemesis
tttiiitttooo
Nemesis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,009
Damage
11,162
25,957
Taken
33,700
13,552
Mitigated
15,995
8,172
Healing
7,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ButtrSc0tch
Charybdis
2,845
1,679
0
989
5,926
1,477
674
1,306
4,620
0
18,673
L
1,972
617
0
1,576
5,848
1,999
0
2,959
2,437
23,336
0
W
3,223
1,189
0
1,563
7,837
3,554
49
1,558
6,167
0
40,307
L
Bacchus
GuyDonkey
Bacchus
1,249
91
117
1,108
7,324
4,065
345
1,742
5,582
11,021
0
L
3,194
1,646
0
2,899
6,823
4,799
0
0
6,823
29,233
0
W
3,617
1,628
0
1,500
5,851
4,502
0
2,712
3,139
0
28,529
W
Merlin
4,398
196
106
1,200
2,221
769
87
606
1,437
32,701
0
W
Apollo
lProda
Apollo
5,635
4,472
0
1,944
5,578
1,834
340
664
4,914
0
30,363
W
Bacchus
slarw
Bacchus
3,136
468
89
1,770
4,470
2,893
0
585
3,885
18,615
0
L
Nemesis
tttiiitttooo
Nemesis
1,902
268
0
722
7,779
3,655
0
929
6,704
0
28,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,220
Gold Earned
23,635
261
Minions Killed
185
0
Camps Cleared
0
977,150
Distance Traveled
869,884
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,219
422
24
2
0
171,016
0
L
Sol
4,699
470
49
5
0
167,956
0
W
Set
5,812
581
72
7
0
216,588
3
L
Bacchus
4,283
428
10
1
0
152,428
0
L
Atlas
5,572
557
45
5
0
172,416
0
W
Bellona
5,328
533
64
6
0
207,604
3
W
Merlin
5,758
576
49
5
0
168,728
0
W
Apollo
5,794
579
51
5
0
184,587
0
W
Bacchus
5,528
553
25
3
0
199,643
1
L
Nemesis
4,862
486
57
6
0
206,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role