Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
V1ncentLaw丶文森洛
Baron Samedi
Level 142
God Stats
18W - 8L
1,193 SR
Queue Stats
855W - 630L
1,577 Elo+
Party 2
Ares
Ares
burinkusu100
Ares
Level 95
God Stats
10W - 10L
1,537 SR
Queue Stats
421W - 480L
1,569 Elo+
Solo
Zeus
Zeus
ttvSirgoat420
Zeus
Level 105
God Stats
29W - 23L
1,572 SR
Queue Stats
47W - 43L
1,564 Elo+
Solo
Hercules
Hercules
小小的空白格
Hercules
Level 134
God Stats
9W - 10L
1,648 SR
Queue Stats
959W - 596L
1,602 Elo+
Party 2
Team Averages
Level 112
1,490 SR
1,563 Elo+

VS

Team Averages
Level 72
1,500 SR
1,569 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BongoChungus
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,615 Elo+
Party 1
Ymir
Ymir
HavingAnAneurysm
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,615 Elo+
Party 1
Ne Zha
Ne Zha
billylizard
Ne Zha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
1 / 1 / 7
8,638
1,080
11,749
11,144
5,570
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 5
8,787
1,098
9,270
3,802
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 6
9,532
1,192
4,687
7,662
10,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 0 / 3
8,595
1,074
10,406
2,657
1,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 5
8,794
1,099
9,288
6,819
5,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

320

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
0 / 0 / 1
8,298
1,037
5,150
6,438
2,872
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
 
Raijin
13
0 / 2 / 0
7,687
961
3,309
5,094
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 0
8,230
1,029
7,664
6,431
2,841
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 1
8,812
1,102
5,837
19,640
25,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
13
0 / 2 / 1
7,851
981
7,131
11,943
5,545
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
9
Kills
1
1
Deaths
9
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
7
4.5
L
Hou Yi
 
Hou Yi
0
0
1
0.5
L
Raijin
 
Raijin
0
2
0
0
L
1
2
0
0.5
L
0
3
1
0.17
W
2
0
5
4.5
L
Ne Zha
0
2
1
0.25
W
1
0
6
4
W
3
0
3
4.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,400
Damage
29,091
32,084
Taken
49,546
25,034
Mitigated
38,484
13,146
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,749
5,929
0
2,372
11,144
5,570
0
5,821
5,111
0
30,698
L
Hou Yi
 
Hou Yi
5,150
2,640
0
738
6,438
2,872
0
3,163
3,275
0
25,554
L
Raijin
 
Raijin
3,309
280
0
205
5,094
1,906
0
1,811
3,186
20,711
0
L
7,664
282
871
27
6,431
2,841
0
2,173
4,121
17,604
0
L
5,837
371
0
1,644
19,640
25,320
0
11,585
7,658
9,385
0
W
9,270
973
2,128
1,562
3,802
2,509
0
1,692
1,980
28,025
0
L
Ne Zha
7,131
2,040
0
2,357
11,943
5,545
0
5,631
6,209
0
20,880
W
4,687
136
0
3,052
7,662
10,177
0
3,937
3,553
11,250
0
W
10,406
709
245
53
2,657
1,605
0
1,399
1,190
25,306
0
W
9,288
1,052
0
3,734
6,819
5,173
0
3,273
3,440
0
15,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,346
Gold Earned
40,878
148
Minions Killed
161
5
Camps Cleared
5
773,572
Distance Traveled
840,811
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,638
1,080
43
5
3
158,112
1
L
Hou Yi
8,298
1,037
55
7
3
153,991
0
L
Raijin
7,687
961
37
5
1
101,419
0
L
Ra
8,230
1,029
41
5
0
200,099
0
L
Ymir
8,812
1,102
4
1
0
168,402
3
W
Baron Samedi
8,787
1,098
37
5
1
162,616
2
L
Ne Zha
7,851
981
24
3
1
216,900
0
W
Ares
9,532
1,192
14
2
0
163,294
4
W
Zeus
8,595
1,074
44
6
0
113,251
0
W
Hercules
8,794
1,099
10
1
1
176,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role