Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Aracmon
Sylvanus
Level 124
God Stats
3W - 5L
1,579 SR
Queue Stats
92W - 78L
1,587 Elo+
Solo
Bellona
Bellona
Pakamistkti88
Bellona
Level 105
God Stats
2W - 1L
1,765 SR
Queue Stats
47W - 42L
1,524 Elo+
Solo
Yu Huang
Yu Huang
holySnite
Yu Huang
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 47L
1,723 Elo+
Solo
Team Averages
Level 133
1,569 SR
1,567 Elo+

VS

Team Averages
Level 138
1,453 SR
1,526 Elo+
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Mutscho
Sol
Level 128
God Stats
2W - 2L
1,222 SR
Queue Stats
25W - 31L
1,496 Elo+
Party 1
Baron Samedi
Baron Samedi
Saixz
Baron Samedi
Level 160
God Stats
5W - 1L
1,719 SR
Queue Stats
77W - 65L
1,605 Elo+
Party 2
Gilgamesh
Gilgamesh
Stinktier2k
Gilgamesh
Level 127
God Stats
4W - 2L
1,324 SR
Queue Stats
94W - 91L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
4 / 1 / 2
9,243
578
12,086
8,891
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
 
Bakasura
15
3 / 0 / 2
8,609
538
6,952
14,688
7,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Aracmon
Sylvanus
7
2 / 4 / 2
6,330
396
6,934
9,956
7,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
12
2 / 4 / 4
7,829
489
9,500
17,780
14,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
holySnite
Yu Huang
11
0 / 3 / 1
6,857
429
6,456
8,102
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 1 / 1
8,261
516
2,361
9,160
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
 
King Arthur
13
2 / 4 / 2
8,134
508
11,475
17,547
16,009
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
16
5 / 0 / 1
9,308
582
14,975
11,769
5,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Saixz
Baron Samedi
12
2 / 3 / 4
7,245
453
6,201
14,797
11,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Stinktier2k
Gilgamesh
11
2 / 3 / 2
7,077
442
4,683
12,057
7,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
12
12
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
1
2
5
L
Bakasura
 
Bakasura
3
0
2
4
W
Apollo
 
Apollo
1
1
1
1.5
W
King Arthur
 
King Arthur
2
4
2
0.75
L
Sylvanus
Aracmon
Sylvanus
2
4
2
0.75
W
Sol
5
0
1
5.5
L
Bellona
2
4
4
1
W
Baron Samedi
Saixz
Baron Samedi
2
3
4
1.33
W
Gilgamesh
Stinktier2k
Gilgamesh
2
3
2
1
L
Yu Huang
holySnite
Yu Huang
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,928
Damage
39,695
59,417
Taken
65,330
37,591
Mitigated
43,509
17,698
Healing
21,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
12,086
7,799
0
2,175
8,891
4,237
513
3,252
5,639
0
85,446
L
Bakasura
 
Bakasura
6,952
3,891
0
3,492
14,688
7,434
0
4,255
10,433
0
65,818
W
Apollo
 
Apollo
2,361
1,004
0
3,394
9,160
3,256
0
1,674
7,486
0
52,413
W
King Arthur
 
King Arthur
11,475
2,402
0
3,518
17,547
16,009
0
524
15,602
0
56,747
L
Sylvanus
Aracmon
Sylvanus
6,934
2,005
789
3,271
9,956
7,665
170
5,540
4,416
16,534
7,106
W
Sol
14,975
7,458
0
5,797
11,769
5,242
1,599
5,582
5,717
90,537
0
L
Bellona
9,500
4,746
0
7,064
17,780
14,581
1,350
2,808
14,972
0
53,658
W
Baron Samedi
Saixz
Baron Samedi
6,201
959
1,272
5,874
14,797
11,071
176
3,344
11,407
34,796
0
W
Gilgamesh
Stinktier2k
Gilgamesh
4,683
1,887
0
1,806
12,057
7,931
0
1,683
9,721
0
45,078
L
Yu Huang
holySnite
Yu Huang
6,456
684
0
907
8,102
3,674
0
5,321
2,781
48,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,868
Gold Earned
40,025
450
Minions Killed
451
0
Camps Cleared
0
1,545,659
Distance Traveled
1,499,381
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,243
578
142
9
0
311,014
5
L
Bakasura
8,609
538
134
8
0
404,421
6
W
Apollo
8,261
516
114
7
0
280,281
3
W
King Arthur
8,134
508
80
5
0
291,120
2
L
Sylvanus
6,330
396
25
2
0
197,626
4
W
Sol
9,308
582
153
10
0
303,424
6
L
Bellona
7,829
489
80
5
0
320,823
3
W
Baron Samedi
7,245
453
41
3
0
289,453
6
W
Gilgamesh
7,077
442
63
4
0
335,103
7
L
Yu Huang
6,857
429
69
4
0
311,775
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role