Player Matchup

Olorun
Olorun
Arqueo
Olorun
Level 62
God Stats
5W - 1L
1,731 SR
Queue Stats
20W - 13L
1,437 Elo+
Solo
Anhur
Anhur
DarkEmperor1520
Anhur
Level 82
God Stats
10W - 7L
1,242 SR
Queue Stats
189W - 196L
1,358 Elo+
Party 1
Mercury
Mercury
LoneWOLF04LB
Mercury
Level 88
God Stats
7W - 4L
1,514 SR
Queue Stats
196W - 217L
1,349 Elo+
Party 1
Jing Wei
Jing Wei
Manessah
Jing Wei
Level 62
God Stats
9W - 5L
1,489 SR
Queue Stats
69W - 94L
1,413 Elo+
Solo
Hera
Hera
fabiuslolMance
Hera
Level 44
God Stats
3W - 1L
1,834 SR
Queue Stats
23W - 33L
1,329 Elo+
Solo
Team Averages
Level 68
1,562 SR
1,377 Elo+

VS

Team Averages
Level 140
1,464 SR
1,466 Elo+
Geb
Geb
Corian1234
Geb
Level 123
God Stats
8W - 9L
1,525 SR
Queue Stats
23W - 16L
1,446 Elo+
Solo
Chaac
Chaac
CuteDoraemon
Chaac
Level 124
God Stats
35W - 24L
1,544 SR
Queue Stats
123W - 120L
1,395 Elo+
Solo
Osiris
Osiris
Vehyr
Osiris
Level 143
God Stats
31W - 38L
1,202 SR
Queue Stats
397W - 423L
1,457 Elo+
Solo
Ra
Ra
karnag20
Ra
Level 159
God Stats
2W - 7L
1,244 SR
Queue Stats
410W - 398L
1,517 Elo+
Party 2
Medusa
Medusa
peralbo_sb
Medusa
Level 149
God Stats
5W - 2L
1,803 SR
Queue Stats
451W - 440L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Arqueo
Olorun
6
1 / 0 / 0
3,667
611
2,293
1,682
462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 0 / 1
4,087
681
2,063
2,718
744
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
LoneWOLF04LB
Mercury
5
0 / 1 / 2
3,525
588
1,262
4,539
1,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
Manessah
Jing Wei
5
0 / 0 / 0
3,336
556
747
3,300
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 1
3,795
633
1,538
2,377
676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,187
531
640
3,881
2,185
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

4
0 / 1 / 0
3,092
515
957
3,389
1,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Vehyr
Osiris
6
2 / 2 / 0
3,963
661
3,024
4,599
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 1
3,649
608
1,476
2,296
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
peralbo_sb
Medusa
6
0 / 0 / 0
3,590
598
1,489
2,291
660
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
3
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
Arqueo
Olorun
1
0
0
1
L
0
0
0
0
L
0
1
0
0
W
1
0
1
1.5
W
Mercury
LoneWOLF04LB
Mercury
0
1
2
1
W
Jing Wei
Manessah
Jing Wei
0
0
0
0
L
Osiris
Vehyr
Osiris
2
2
0
1
W
1
1
1
1.5
L
0
1
1
0.5
L
Medusa
peralbo_sb
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,903
Damage
7,586
14,616
Taken
16,456
3,973
Mitigated
7,247
5,083
Healing
5,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Arqueo
Olorun
2,293
1,419
251
810
1,682
462
0
343
1,339
13,519
0
L
640
64
123
943
3,881
2,185
0
1,306
2,575
7,533
0
L
957
84
0
1,112
3,389
1,366
0
0
3,389
0
8,329
W
2,063
1,210
0
1,431
2,718
744
34
0
2,718
0
18,026
W
Mercury
LoneWOLF04LB
Mercury
1,262
485
0
1,250
4,539
1,341
0
843
3,696
0
15,656
W
Jing Wei
Manessah
Jing Wei
747
670
0
885
3,300
750
0
349
2,951
0
15,094
L
Osiris
Vehyr
Osiris
3,024
1,035
0
1,875
4,599
2,289
0
1,256
3,343
0
15,184
W
1,538
376
0
456
2,377
676
0
581
1,796
17,842
0
L
1,476
230
136
488
2,296
747
0
715
1,581
21,545
0
L
Medusa
peralbo_sb
Medusa
1,489
558
0
973
2,291
660
0
554
1,737
0
22,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,410
Gold Earned
17,481
156
Minions Killed
139
0
Camps Cleared
0
614,826
Distance Traveled
562,603
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,667
611
34
6
0
114,097
0
L
Geb
3,187
531
11
2
0
121,327
2
L
Chaac
3,092
515
11
2
0
74,457
0
W
Anhur
4,087
681
31
5
0
111,510
2
W
Mercury
3,525
588
35
6
0
153,812
1
W
Jing Wei
3,336
556
30
5
0
121,183
0
L
Osiris
3,963
661
34
6
0
129,412
1
W
Hera
3,795
633
26
4
0
114,224
1
L
Ra
3,649
608
40
7
0
136,571
2
L
Medusa
3,590
598
43
7
0
100,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role