Player Matchup

Hou Yi
Hou Yi
Diamond I
 
Hou Yi
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Masters
CommandoTheSin
Ne Zha
Masters
Level 160
God Stats
19W - 12L
1,882 SR
Queue Stats
709W - 673L
2,303 MMR
Solo
Fafnir
Fafnir
Diamond II
DKJ40
Fafnir
Diamond II
Level 102
God Stats
19W - 20L
1,811 SR
Queue Stats
374W - 372L
2,306 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Skinnylegennd
Nu Wa
Platinum II
Level 107
God Stats
45W - 31L
1,645 SR
Queue Stats
366W - 363L
1,827 MMR
Party 1
Mulan
Mulan
Platinum I
TogusaSenpai
Mulan
Platinum I
Level 160
God Stats
17W - 8L
1,730 SR
Queue Stats
148W - 141L
1,934 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,714 SR
1,974 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,628 SR
2,068 MMR
Baron Samedi
Baron Samedi
Platinum II
 
Baron Samedi
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond I
ENEMIES1STSTRIKE
Loki
Diamond I
Level 138
God Stats
40W - 32L
1,632 SR
Queue Stats
178W - 156L
2,424 MMR
Solo
Zhong Kui
Zhong Kui
Masters
JukeSkywaukr
Zhong Kui
Masters
Level 160
God Stats
17W - 19L
1,225 SR
Queue Stats
518W - 508L
2,428 MMR
Solo
Rama
Rama
Platinum I
SpiritOfQani
Rama
Platinum I
Level 104
God Stats
2W - 1L
1,986 SR
Queue Stats
206W - 197L
1,913 MMR
Solo
He Bo
He Bo
Diamond IV
sencInucIes
He Bo
Diamond IV
Level 69
God Stats
1W - 1L
1,798 SR
Queue Stats
119W - 108L
2,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
5 / 1 / 8
11,910
567
10,654
17,164
8,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
5 / 1 / 9
13,138
626
14,700
21,377
10,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
DKJ40
Fafnir
16
1 / 0 / 11
11,801
562
5,224
15,100
17,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
1 / 0 / 10
11,829
563
13,843
9,727
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
7 / 0 / 4
13,067
622
11,238
20,266
18,903
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
GebCliodhnaNemesis

VS

Bans
KaliBakasuraBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 1 / 0
7,305
348
3,526
11,283
10,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 3 / 1
9,866
470
11,955
16,257
8,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
JukeSkywaukr
Zhong Kui
14
1 / 4 / 0
9,029
430
7,195
15,632
10,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 3 / 2
10,126
482
8,205
15,970
5,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 8 / 1
9,497
452
7,764
17,070
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
19
Kills
2
2
Deaths
19
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
1
8
9
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
5
1
9
9.5
W
Fafnir
DKJ40
Fafnir
1
0
11
6.5
L
0
3
1
0.17
L
Zhong Kui
JukeSkywaukr
Zhong Kui
1
4
0
0.25
W
1
0
10
6
L
0
3
2
0.33
W
7
0
4
9
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,659
Damage
38,645
83,634
Taken
76,212
60,498
Mitigated
40,859
39,679
Healing
24,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
10,654
5,578
0
8,395
17,164
8,118
3,294
1,792
15,372
0
109,185
L
Baron Samedi
 
Baron Samedi
3,526
801
339
3,878
11,283
10,793
0
3,537
7,298
29,341
0
W
14,700
4,866
0
7,018
21,377
10,941
2,583
7,061
14,316
0
155,855
W
Fafnir
DKJ40
Fafnir
5,224
1,683
4,637
6,124
15,100
17,779
828
4,339
10,761
26,712
0
L
11,955
2,575
0
1,229
16,257
8,629
0
2,170
13,986
0
85,834
L
Zhong Kui
JukeSkywaukr
Zhong Kui
7,195
525
0
7,406
15,632
10,961
0
6,704
8,474
72,440
0
W
13,843
3,947
0
3,570
9,727
4,757
1,688
4,463
5,264
101,379
0
L
8,205
6,455
0
7,200
15,970
5,540
930
2,840
13,046
0
96,102
W
11,238
1,091
0
9,935
20,266
18,903
1,220
3,414
16,852
0
93,304
L
7,764
178
0
4,428
17,070
4,936
0
3,156
13,866
75,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,745
Gold Earned
45,823
685
Minions Killed
583
0
Camps Cleared
0
2,111,613
Distance Traveled
1,701,644
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,910
567
146
7
0
369,534
6
L
Baron Samedi
7,305
348
40
2
0
287,526
1
W
Ne Zha
13,138
626
190
9
0
497,249
2
W
Fafnir
11,801
562
29
1
0
421,929
6
L
Loki
9,866
470
135
6
0
392,598
6
L
Zhong Kui
9,029
430
112
5
0
316,314
1
W
Nu Wa
11,829
563
175
8
0
394,034
8
L
Rama
10,126
482
167
8
0
306,153
3
W
Mulan
13,067
622
145
7
0
428,867
2
L
He Bo
9,497
452
129
6
0
399,053
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role