Player Matchup

King Arthur
King Arthur
JeffSix
King Arthur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SooooBAD
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Nox
Nox
randomblackguy1
Nox
Level 101
God Stats
0W - 2L
1,275 SR
Queue Stats
7W - 16L
1,277 Elo+
Party 2
Team Averages
Level 52
1,425 SR
1,426 Elo+

VS

Team Averages
Level 66
1,600 SR
1,344 Elo+
Zeus
Zeus
Kamikaze9817
Zeus
Level 68
God Stats
2W - 2L
1,699 SR
Queue Stats
28W - 47L
1,328 Elo+
Party 1
Fenrir
Fenrir
TheCyberGay
Fenrir
Level 73
God Stats
12W - 10L
1,527 SR
Queue Stats
40W - 60L
1,352 Elo+
Party 1
Chaac
Chaac
XxGhostMicxX
Chaac
Level 57
God Stats
7W - 3L
1,575 SR
Queue Stats
17W - 30L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JeffSix
King Arthur
12
0 / 8 / 1
8,353
557
5,863
18,917
17,173
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
SooooBAD
Danzaburou
14
1 / 5 / 0
9,487
632
13,863
14,449
5,945
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 1
9,143
610
12,995
9,250
4,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 9
11,151
743
16,615
8,004
3,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
5 / 0 / 7
10,614
708
11,509
13,758
6,692
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
5 / 1 / 10
10,813
721
10,281
24,855
22,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
15
15
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
JeffSix
King Arthur
0
8
1
0.06
W
5
1
9
9.5
L
Danzaburou
SooooBAD
Danzaburou
1
5
0
0.2
W
Fenrir
5
0
7
8.5
W
5
1
10
10
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,721
Damage
38,405
42,616
Taken
46,617
27,698
Mitigated
32,491
2,244
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
JeffSix
King Arthur
5,863
1,430
0
250
18,917
17,173
72
7,715
10,887
0
10,539
W
16,615
1,343
0
536
8,004
3,310
598
4,751
3,253
67,239
0
L
Danzaburou
SooooBAD
Danzaburou
13,863
5,673
0
1,994
14,449
5,945
250
5,001
9,124
0
48,560
W
Fenrir
11,509
2,989
0
5,085
13,758
6,692
1,150
4,264
9,494
0
35,914
W
10,281
3,528
165
8,717
24,855
22,489
110
4,995
19,860
0
21,297
L
12,995
1,029
0
0
9,250
4,580
371
4,218
4,938
33,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,983
Gold Earned
32,578
136
Minions Killed
167
4
Camps Cleared
10
714,854
Distance Traveled
834,143
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,353
557
17
1
0
201,365
1
W
Zeus
11,151
743
107
7
3
269,696
3
L
Danzaburou
9,487
632
63
4
3
247,266
1
W
Fenrir
10,614
708
43
3
5
302,341
4
W
Chaac
10,813
721
17
1
2
262,106
1
L
Nox
9,143
610
56
4
1
266,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role