Player Matchup

Baron Samedi
Baron Samedi
AscendRanger
Baron Samedi
Level 139
God Stats
6W - 1L
1,849 SR
Queue Stats
223W - 156L
1,527 Elo+
Party 2
Chaac
Chaac
UnbearableElite
Chaac
Level 50
God Stats
31W - 24L
1,563 SR
Queue Stats
174W - 124L
1,477 Elo+
Party 2
Cerberus
Cerberus
nat907
Cerberus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,541 Elo+
Party 2
Team Averages
Level 111
1,637 SR
1,515 Elo+

VS

Team Averages
Level 93
1,505 SR
1,426 Elo+
He Bo
He Bo
LordTub
He Bo
Level 83
God Stats
4W - 4L
1,609 SR
Queue Stats
127W - 173L
1,469 Elo+
Party 1
Hercules
Hercules
PrinceVegeta305
Hercules
Level 107
God Stats
1W - 2L
1,250 SR
Queue Stats
119W - 164L
1,451 Elo+
Party 1
Arachne
Arachne
x1Dynamic1x
Arachne
Level 88
God Stats
3W - 2L
1,655 SR
Queue Stats
89W - 99L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AscendRanger
Baron Samedi
14
3 / 0 / 4
8,644
665
13,430
7,659
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 6
8,513
655
7,562
9,338
8,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
nat907
Cerberus
13
3 / 2 / 3
8,538
657
8,223
13,500
6,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
LordTub
He Bo
12
1 / 4 / 1
7,628
587
6,581
8,730
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
12
0 / 2 / 2
7,388
568
5,153
12,268
11,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
x1Dynamic1x
Arachne
14
0 / 1 / 1
7,770
598
7,610
13,964
6,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
1
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AscendRanger
Baron Samedi
3
0
4
5
L
He Bo
LordTub
He Bo
1
4
1
0.38
L
Hercules
0
2
2
0.5
W
1
0
6
4
W
Cerberus
nat907
Cerberus
3
2
3
2.25
L
Arachne
x1Dynamic1x
Arachne
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,215
Damage
19,344
30,497
Taken
34,962
19,582
Mitigated
20,856
10,695
Healing
5,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AscendRanger
Baron Samedi
13,430
884
1,951
3,308
7,659
3,916
0
2,063
5,443
41,835
0
L
He Bo
LordTub
He Bo
6,581
558
0
244
8,730
3,220
0
5,511
2,899
24,408
0
L
Hercules
5,153
998
0
2,334
12,268
11,610
0
6,053
5,769
2,106
10,888
W
7,562
1,955
0
3,117
9,338
8,947
0
3,071
6,105
0
23,714
W
Cerberus
nat907
Cerberus
8,223
346
0
2,319
13,500
6,719
0
2,467
10,808
30,048
0
L
Arachne
x1Dynamic1x
Arachne
7,610
5,243
0
2,490
13,964
6,026
0
9,496
4,169
0
36,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,695
Gold Earned
22,786
191
Minions Killed
124
7
Camps Cleared
5
753,843
Distance Traveled
729,855
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,644
665
67
5
4
259,768
1
L
He Bo
7,628
587
41
3
1
222,854
2
L
Hercules
7,388
568
18
1
0
238,775
4
W
Chaac
8,513
655
49
4
0
252,018
0
W
Cerberus
8,538
657
75
6
3
242,057
3
L
Arachne
7,770
598
65
5
4
268,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role