Player Matchup

Kukulkan
Kukulkan
FTG Capone
Kukulkan
Level 16
God Stats
104W - 71L
1,722 SR
Queue Stats
133W - 118L
1,308 Elo+
Party 2
Baron Samedi
Baron Samedi
JuviaMarvell
Baron Samedi
Level 104
God Stats
12W - 6L
1,674 SR
Queue Stats
61W - 63L
1,481 Elo+
Party 2
Osiris
Osiris
iTzGuDTiMeZ
Osiris
Level 121
God Stats
3W - 3L
1,524 SR
Queue Stats
473W - 344L
1,594 Elo+
Party 2
Team Averages
Level 80
1,640 SR
1,461 Elo+

VS

Team Averages
Level 49
1,639 SR
1,373 Elo+
Baron Samedi
Baron Samedi
Da KLamHamm3r
Baron Samedi
Level 64
God Stats
8W - 4L
1,668 SR
Queue Stats
24W - 19L
1,565 Elo+
Solo
Hachiman
Hachiman
ZeroHunter99
Hachiman
Level 28
God Stats
3W - 1L
1,733 SR
Queue Stats
43W - 44L
1,268 Elo+
Party 1
Yemoja
Yemoja
iLeGenDzxuS
Yemoja
Level 54
God Stats
8W - 9L
1,516 SR
Queue Stats
29W - 32L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FTG Capone
Kukulkan
17
4 / 8 / 4
12,507
695
13,916
17,737
8,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
JuviaMarvell
Baron Samedi
17
2 / 8 / 7
12,792
711
13,956
23,073
16,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
16
5 / 10 / 3
12,377
688
14,636
25,583
28,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Da KLamHamm3r
Baron Samedi
19
11 / 7 / 9
14,816
823
14,981
20,649
10,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
ZeroHunter99
Hachiman
18
10 / 3 / 12
13,810
767
19,937
21,550
9,134
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
19
5 / 1 / 21
14,801
822
20,909
14,532
13,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
11
Kills
26
26
Deaths
11
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Da KLamHamm3r
Baron Samedi
11
7
9
2.21
L
Kukulkan
FTG Capone
Kukulkan
4
8
4
0.75
L
Baron Samedi
JuviaMarvell
Baron Samedi
2
8
7
0.69
W
Hachiman
ZeroHunter99
Hachiman
10
3
12
5.33
W
Yemoja
5
1
21
15.5
L
Osiris
5
10
3
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,508
Damage
55,827
66,393
Taken
56,731
53,262
Mitigated
32,433
11,164
Healing
20,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Da KLamHamm3r
Baron Samedi
14,981
1,065
2,697
5,864
20,649
10,268
635
11,735
8,914
50,596
0
L
Kukulkan
FTG Capone
Kukulkan
13,916
1,678
0
608
17,737
8,901
0
10,520
7,217
53,204
0
L
Baron Samedi
JuviaMarvell
Baron Samedi
13,956
715
2,232
7,598
23,073
16,171
84
12,632
10,441
32,640
0
W
Hachiman
ZeroHunter99
Hachiman
19,937
11,017
0
8,804
21,550
9,134
1,621
10,188
11,362
0
61,852
W
Yemoja
20,909
1,973
882
2,471
14,532
13,031
748
6,743
7,789
53,245
0
L
Osiris
14,636
5,451
0
726
25,583
28,190
15
13,366
12,217
0
40,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,676
Gold Earned
43,427
170
Minions Killed
200
6
Camps Cleared
6
844,412
Distance Traveled
852,607
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,816
823
77
4
2
260,704
1
L
Kukulkan
12,507
695
93
5
1
273,802
0
L
Baron Samedi
12,792
711
40
2
3
271,496
3
W
Hachiman
13,810
767
66
4
4
298,131
1
W
Yemoja
14,801
822
57
3
0
293,772
3
L
Osiris
12,377
688
37
2
2
299,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role