Player Matchup

Ymir
Ymir
Annunaki_Ghost-
Ymir
Level 48
God Stats
2W - 1L
1,310 SR
Queue Stats
156W - 199L
1,415 Elo+
Solo
Heimdallr
Heimdallr
GarbEdd
Heimdallr
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
Klode-Meno
Erlang Shen
Level 157
God Stats
46W - 38L
1,514 SR
Queue Stats
640W - 676L
1,577 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bybyka777
Morgan Le Fay
Level 52
God Stats
13W - 17L
1,412 SR
Queue Stats
193W - 227L
1,297 Elo+
Solo
Discordia
Discordia
xXschaffi1991xX
Discordia
Level 68
God Stats
28W - 14L
1,537 SR
Queue Stats
369W - 391L
1,375 Elo+
Solo
Team Averages
Level 86
1,455 SR
1,414 Elo+

VS

Team Averages
Level 65
1,440 SR
1,448 Elo+
Ra
Ra
BLX_GR
Ra
Level 40
God Stats
0W - 1L
1,329 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bellona
Bellona
Jotaro_Sekiro_32
Bellona
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
293W - 393L
1,388 Elo+
Solo
Arachne
Arachne
MrBomb_Fkw
Arachne
Level 83
God Stats
72W - 47L
1,610 SR
Queue Stats
229W - 217L
1,547 Elo+
Solo
Charybdis
Charybdis
Shadow913Killer
Charybdis
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Solo
Cerberus
Cerberus
XMypbN MoHax174
Cerberus
Level 45
God Stats
0W - 2L
1,261 SR
Queue Stats
42W - 69L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
9,012
530
9,995
19,769
12,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
GarbEdd
Heimdallr
13
1 / 2 / 3
7,893
464
5,269
9,836
4,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Klode-Meno
Erlang Shen
19
9 / 0 / 2
11,339
667
12,804
17,669
10,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
bybyka777
Morgan Le Fay
13
0 / 4 / 3
8,431
496
9,622
8,584
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
xXschaffi1991xX
Discordia
15
3 / 2 / 3
9,662
568
4,460
6,314
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
0 / 6 / 0
6,425
378
3,098
10,160
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 1
6,475
381
3,164
11,688
9,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
MrBomb_Fkw
Arachne
16
8 / 4 / 1
9,675
569
17,140
16,774
7,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Shadow913Killer
Charybdis
10
0 / 5 / 1
6,729
396
5,458
10,914
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
12
1 / 0 / 1
7,309
430
4,680
10,753
9,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
9
9
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Ra
0
6
0
0
W
Heimdallr
GarbEdd
Heimdallr
1
2
3
1.25
L
0
1
1
0.5
W
Erlang Shen
Klode-Meno
Erlang Shen
9
0
2
10
L
Arachne
MrBomb_Fkw
Arachne
8
4
1
2.13
L
Charybdis
Shadow913Killer
Charybdis
0
5
1
0.1
L
Cerberus
1
0
1
1.5
W
Morgan Le Fay
bybyka777
Morgan Le Fay
0
4
3
0.38
W
Discordia
xXschaffi1991xX
Discordia
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,150
Damage
33,540
62,172
Taken
60,289
33,940
Mitigated
33,914
20,705
Healing
16,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,995
1,282
2,745
9,393
19,769
12,785
442
4,256
15,513
48,025
0
L
Ra
3,098
150
130
685
10,160
3,736
170
3,797
5,977
28,713
0
W
Heimdallr
GarbEdd
Heimdallr
5,269
1,459
142
1,030
9,836
4,320
376
1,607
8,229
0
44,478
L
3,164
1,332
0
5,852
11,688
9,010
0
6,205
4,966
0
26,532
W
Erlang Shen
Klode-Meno
Erlang Shen
12,804
8,366
0
4,394
17,669
10,473
0
1,062
16,607
0
133,024
L
Arachne
MrBomb_Fkw
Arachne
17,140
11,415
0
4,223
16,774
7,438
0
5,498
11,056
0
75,425
L
Charybdis
Shadow913Killer
Charybdis
5,458
2,804
0
1,200
10,914
4,160
0
4,091
6,820
0
37,696
L
Cerberus
4,680
1,064
0
4,097
10,753
9,570
0
3,363
7,390
26,639
0
W
Morgan Le Fay
bybyka777
Morgan Le Fay
9,622
1,499
0
1,915
8,584
3,782
891
0
8,584
47,161
0
W
Discordia
xXschaffi1991xX
Discordia
4,460
165
0
1,086
6,314
2,580
804
853
5,461
62,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,337
Gold Earned
36,613
535
Minions Killed
337
0
Camps Cleared
0
1,553,497
Distance Traveled
1,580,045
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,012
530
65
4
0
281,931
1
L
Ra
6,425
378
46
3
0
324,314
1
W
Heimdallr
7,893
464
75
4
0
311,215
3
L
Bellona
6,475
381
49
3
0
224,627
0
W
Erlang Shen
11,339
667
190
11
0
414,916
4
L
Arachne
9,675
569
106
6
0
326,708
1
L
Charybdis
6,729
396
58
3
0
378,286
1
L
Cerberus
7,309
430
78
5
0
326,110
7
W
Morgan Le Fay
8,431
496
86
5
0
258,728
0
W
Discordia
9,662
568
119
7
0
286,707
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role