Player Matchup

Sobek
Sobek
Pepe
Sobek
Level 148
God Stats
12W - 2L
1,737 SR
Queue Stats
76W - 12L
1,996 Elo+
Party 2
Rama
Rama
Renslayer
Rama
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 0L
2,046 Elo+
Party 2
King Arthur
King Arthur
džeko
King Arthur
Level 160
God Stats
34W - 10L
1,735 SR
Queue Stats
649W - 242L
1,878 Elo+
Party 2
Team Averages
Level 112
1,657 SR
1,973 Elo+

VS

Team Averages
Level 120
1,542 SR
1,447 Elo+
Set
Set
Ezralito7
Set
Level 145
God Stats
0W - 2L
1,313 SR
Queue Stats
26W - 28L
1,416 Elo+
Party 1
Ra
Ra
Imagineer3421
Ra
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 33L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
Portland Reppin
Sylvanus
Level 88
God Stats
10W - 6L
1,812 SR
Queue Stats
65W - 87L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Pepe
Sobek
10
1 / 2 / 9
7,114
711
3,131
10,047
8,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rama
15
12 / 2 / 4
9,711
971
18,060
9,920
5,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
džeko
King Arthur
12
3 / 1 / 13
7,957
796
4,334
7,828
7,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 1
6,857
686
6,519
10,687
6,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 8 / 3
7,214
721
5,061
10,297
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sylvanus
7
1 / 2 / 3
6,310
631
3,805
6,333
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
5
5
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
1
8
3
0.31
W
Sobek
Pepe
Sobek
1
2
9
2.75
L
Sylvanus
1
2
3
1.25
W
Rama
12
2
4
7
W
King Arthur
džeko
King Arthur
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,525
Damage
15,385
27,795
Taken
27,317
21,719
Mitigated
14,040
6,522
Healing
5,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,519
2,507
0
363
10,687
6,176
0
1,261
9,426
0
14,831
L
5,061
450
507
1,209
10,297
3,659
0
733
9,564
23,277
0
W
Sobek
Pepe
Sobek
3,131
883
0
1,564
10,047
8,585
96
2,600
7,447
7,574
0
L
Sylvanus
3,805
1,616
1,573
1,529
6,333
4,205
0
1,243
5,090
5,311
0
W
Rama
18,060
13,568
0
4,424
9,920
5,386
824
4,413
5,507
0
51,034
W
King Arthur
džeko
King Arthur
4,334
1,123
0
534
7,828
7,748
37
2,234
5,594
0
18,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,782
Gold Earned
20,381
132
Minions Killed
66
8
Camps Cleared
1
563,852
Distance Traveled
444,146
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,857
686
19
2
0
163,167
1
L
Ra
7,214
721
42
4
1
166,098
0
W
Sobek
7,114
711
8
1
0
180,609
5
L
Sylvanus
6,310
631
5
1
0
114,881
0
W
Rama
9,711
971
103
10
7
175,807
3
W
King Arthur
7,957
796
21
2
1
207,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role