Player Matchup

Baron Samedi
Baron Samedi
CentralPiano28
Baron Samedi
Level 160
God Stats
5W - 1L
1,832 SR
Queue Stats
132W - 125L
1,529 Elo+
Solo
Izanami
Izanami
Dubosaurus
Izanami
Level 151
God Stats
3W - 1L
1,269 SR
Queue Stats
74W - 84L
1,527 Elo+
Party 1
Nike
Nike
Solidyne
Nike
Level 48
God Stats
4W - 4L
1,404 SR
Queue Stats
32W - 35L
1,532 Elo+
Party 1
Apollo
Apollo
truck10000291
Apollo
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 19L
1,269 Elo+
Party 4
Hun Batz
Hun Batz
xHotCaknd
Hun Batz
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 103L
1,532 Elo+
Party 4
Team Averages
Level 113
1,501 SR
1,478 Elo+

VS

Team Averages
Level 81
1,392 SR
1,409 Elo+
King Arthur
King Arthur
Cole_Wrld04
King Arthur
Level 32
God Stats
27W - 37L
1,493 SR
Queue Stats
346W - 376L
1,349 Elo+
Party 3
Heimdallr
Heimdallr
DrunkenOldQrow
Heimdallr
Level 149
God Stats
3W - 7L
1,454 SR
Queue Stats
110W - 127L
1,470 Elo+
Solo
Ne Zha
Ne Zha
IRain NA
Ne Zha
Level 126
God Stats
1W - 7L
1,221 SR
Queue Stats
300W - 281L
1,559 Elo+
Party 2
Poseidon
Poseidon
JaBBaWoCkEE 689
Poseidon
Level 73
God Stats
8W - 6L
1,703 SR
Queue Stats
119W - 119L
1,523 Elo+
Party 2
Cernunnos
Cernunnos
Terroah
Cernunnos
Level 24
God Stats
0W - 3L
1,091 SR
Queue Stats
196W - 228L
1,145 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CentralPiano28
Baron Samedi
16
7 / 2 / 6
9,856
616
10,281
10,089
5,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Dubosaurus
Izanami
15
6 / 1 / 2
9,136
571
11,096
13,668
5,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
14
1 / 0 / 0
8,482
530
6,131
12,158
13,884
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

14
0 / 1 / 5
8,238
515
5,611
10,366
4,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
xHotCaknd
Hun Batz
15
5 / 1 / 1
9,144
572
6,770
13,324
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cole_Wrld04
King Arthur
11
1 / 4 / 0
6,583
411
6,370
13,784
10,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
DrunkenOldQrow
Heimdallr
14
0 / 2 / 0
8,434
527
8,152
9,253
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ne Zha
IRain NA
Ne Zha
14
3 / 4 / 1
8,613
538
11,109
16,285
6,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
13
1 / 6 / 1
8,424
527
6,124
12,043
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
Terroah
Cernunnos
11
0 / 3 / 1
6,466
404
3,708
10,530
3,357
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
19
Kills
5
5
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CentralPiano28
Baron Samedi
7
2
6
5
L
King Arthur
Cole_Wrld04
King Arthur
1
4
0
0.25
L
Heimdallr
DrunkenOldQrow
Heimdallr
0
2
0
0
W
Izanami
Dubosaurus
Izanami
6
1
2
7
L
Ne Zha
IRain NA
Ne Zha
3
4
1
0.88
L
Poseidon
1
6
1
0.25
W
Nike
1
0
0
1
L
Cernunnos
Terroah
Cernunnos
0
3
1
0.17
W
0
1
5
2.5
W
Hun Batz
xHotCaknd
Hun Batz
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,889
Damage
35,463
59,605
Taken
61,895
35,268
Mitigated
28,779
22,573
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CentralPiano28
Baron Samedi
10,281
613
509
3,626
10,089
5,907
918
3,634
6,455
70,568
0
L
King Arthur
Cole_Wrld04
King Arthur
6,370
1,052
103
3,426
13,784
10,011
84
497
13,287
0
34,823
L
Heimdallr
DrunkenOldQrow
Heimdallr
8,152
4,288
0
386
9,253
4,042
0
759
8,494
0
68,085
W
Izanami
Dubosaurus
Izanami
11,096
7,830
0
5,976
13,668
5,437
18
656
13,012
0
76,760
L
Ne Zha
IRain NA
Ne Zha
11,109
4,513
0
4,362
16,285
6,411
0
1,728
14,557
0
60,169
L
Poseidon
6,124
829
0
1,526
12,043
4,958
0
7,383
4,660
73,897
0
W
Nike
6,131
198
0
1,519
12,158
13,884
0
0
12,158
0
62,816
L
Cernunnos
Terroah
Cernunnos
3,708
1,278
0
1,037
10,530
3,357
1,388
1,021
9,509
0
43,166
W
5,611
3,467
0
4,152
10,366
4,116
110
400
9,966
0
59,328
W
Hun Batz
xHotCaknd
Hun Batz
6,770
1,277
0
6,791
13,324
5,924
0
1,503
11,821
0
75,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,856
Gold Earned
38,520
546
Minions Killed
430
0
Camps Cleared
0
1,646,558
Distance Traveled
1,524,108
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,856
616
117
7
0
251,574
3
L
King Arthur
6,583
411
46
3
0
313,009
2
L
Heimdallr
8,434
527
118
7
0
284,010
2
W
Izanami
9,136
571
107
7
0
314,589
3
L
Ne Zha
8,613
538
82
5
0
324,956
5
L
Poseidon
8,424
527
116
7
0
291,615
8
W
Nike
8,482
530
88
6
0
421,456
1
L
Cernunnos
6,466
404
68
4
0
310,518
1
W
Apollo
8,238
515
99
6
0
300,769
1
W
Hun Batz
9,144
572
135
8
0
358,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role