Player Matchup

Hades
Hades
Tronchatoro3000p
Hades
Level 36
God Stats
3W - 2L
1,499 SR
Queue Stats
17W - 17L
1,374 Elo+
Party 2
Danzaburou
Danzaburou
adybich71
Danzaburou
Level 28
God Stats
32W - 36L
1,490 SR
Queue Stats
55W - 62L
1,378 Elo+
Party 2
Geb
Geb
castrozo_
Geb
Level 37
God Stats
0W - 1L
1,651 SR
Queue Stats
18W - 18L
1,382 Elo+
Party 2
Team Averages
Level 34
1,547 SR
1,378 Elo+

VS

Team Averages
Level 74
1,449 SR
1,542 Elo+
Hel
Hel
Hlance425
Hel
Level 109
God Stats
3W - 4L
1,119 SR
Queue Stats
681W - 721L
1,587 Elo+
Party 1
Sol
Sol
Ray_The_Mann
Sol
Level 84
God Stats
8W - 7L
1,494 SR
Queue Stats
189W - 191L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
UndyingSword864
Nu Wa
Level 29
God Stats
7W - 2L
1,733 SR
Queue Stats
81W - 56L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,783
565
4,350
8,745
3,442
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
adybich71
Danzaburou
12
3 / 6 / 0
7,847
654
7,632
13,725
5,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 2
7,705
642
5,666
16,200
14,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 9
8,909
742
8,028
9,064
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
5 / 4 / 7
8,899
742
10,617
10,081
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 0 / 9
9,032
753
15,579
6,024
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
13
13
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
0
9
8.5
W
5
4
7
2.13
L
0
4
2
0.25
W
4
0
9
8.5
L
Danzaburou
adybich71
Danzaburou
3
6
0
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,648
Damage
34,224
38,670
Taken
25,169
23,016
Mitigated
11,557
2,296
Healing
14,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,028
1,376
5,402
7,289
9,064
4,499
626
4,212
4,852
28,631
0
W
10,617
3,556
0
1,274
10,081
4,487
558
3,949
6,132
35,551
3,593
L
4,350
458
308
376
8,745
3,442
0
7,444
1,074
13,052
0
W
15,579
6,910
0
177
6,024
2,571
1,755
2,690
3,334
31,138
0
L
Danzaburou
adybich71
Danzaburou
7,632
2,239
0
924
13,725
5,077
53
11,796
1,493
0
32,050
L
5,666
834
0
688
16,200
14,497
0
12,887
2,933
17,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,335
Gold Earned
26,840
92
Minions Killed
152
1
Camps Cleared
11
560,507
Distance Traveled
650,567
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,909
742
49
4
3
229,207
4
W
Sol
8,899
742
54
5
5
207,857
2
L
Hades
6,783
565
26
2
0
129,400
2
W
Nu Wa
9,032
753
49
4
3
213,503
4
L
Danzaburou
7,847
654
46
4
1
193,878
2
L
Geb
7,705
642
20
2
0
237,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role