Player Matchup

Xbalanque
Xbalanque
Damaseem
Xbalanque
Level 37
God Stats
2W - 1L
1,230 SR
Queue Stats
6W - 4L
1,460 Elo+
Party 1
Ne Zha
Ne Zha
ITzDragonJrXz
Ne Zha
Level 147
God Stats
4W - 2L
1,579 SR
Queue Stats
151W - 104L
1,643 Elo+
Party 1
King Arthur
King Arthur
ITzDragonXz
King Arthur
Level 29
God Stats
10W - 3L
1,560 SR
Queue Stats
138W - 90L
1,769 Elo+
Party 1
Bacchus
Bacchus
Pro Micah 123
Bacchus
Level 97
God Stats
1W - 0L
1,234 SR
Queue Stats
73W - 45L
1,616 Elo+
Party 1
Zeus
Zeus
goldencobra00
Zeus
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 41L
1,726 Elo+
Party 1
Team Averages
Level 77
1,421 SR
1,643 Elo+

VS

Team Averages
Level 62
1,568 SR
1,379 Elo+
Neith
Neith
LilMacN1400
Neith
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 81L
1,208 Elo+
Party 3
Izanami
Izanami
MrDude2012
Izanami
Level 49
God Stats
15W - 16L
1,502 SR
Queue Stats
98W - 131L
1,468 Elo+
Party 2
Sylvanus
Sylvanus
Seanbob69
Sylvanus
Level 106
God Stats
125W - 136L
1,532 SR
Queue Stats
138W - 149L
1,483 Elo+
Party 2
Vulcan
Vulcan
SmoothedElf9715
Vulcan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,208 Elo+
Party 3
Awilix
Awilix
SupGankster
Awilix
Level 123
God Stats
2W - 2L
1,805 SR
Queue Stats
28W - 30L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Damaseem
Xbalanque
13
2 / 0 / 6
8,095
476
6,172
6,690
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 1 / 10
9,703
571
7,518
14,140
5,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
ITzDragonXz
King Arthur
14
2 / 0 / 12
9,310
548
8,386
14,988
15,961
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
12
2 / 1 / 7
8,169
481
5,038
16,398
17,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
10 / 4 / 7
10,256
603
19,099
9,099
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,857
462
4,338
8,654
3,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
MrDude2012
Izanami
12
2 / 4 / 0
7,680
452
4,806
11,966
4,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Seanbob69
Sylvanus
12
0 / 4 / 2
7,129
419
6,899
15,056
15,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 6 / 2
7,669
451
6,509
9,513
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
15
4 / 5 / 1
9,475
557
5,357
14,632
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
23
Kills
6
6
Deaths
23
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Damaseem
Xbalanque
2
0
6
5
W
7
1
10
12
W
King Arthur
ITzDragonXz
King Arthur
2
0
12
8
L
0
4
2
0.25
L
Izanami
MrDude2012
Izanami
2
4
0
0.5
W
Bacchus
2
1
7
5.5
L
Sylvanus
Seanbob69
Sylvanus
0
4
2
0.25
L
0
6
2
0.17
L
Awilix
4
5
1
0.9
W
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,213
Damage
27,909
61,315
Taken
59,821
45,256
Mitigated
33,621
14,312
Healing
11,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Damaseem
Xbalanque
6,172
3,096
0
2,336
6,690
2,597
1,641
2,527
4,163
0
48,715
W
7,518
1,309
0
5,890
14,140
5,897
345
3,130
10,452
0
67,729
W
King Arthur
ITzDragonXz
King Arthur
8,386
928
0
2,226
14,988
15,961
260
3,063
11,925
0
67,466
L
4,338
2,164
0
2,083
8,654
3,318
1,177
3,620
5,034
0
56,777
L
Izanami
MrDude2012
Izanami
4,806
2,927
301
3,320
11,966
4,326
895
6,479
5,487
0
57,666
W
Bacchus
5,038
342
739
2,425
16,398
17,225
90
3,974
12,424
27,880
0
L
Sylvanus
Seanbob69
Sylvanus
6,899
1,248
1,577
3,923
15,056
15,168
762
3,680
11,376
34,800
11,352
L
6,509
1,424
0
0
9,513
4,401
276
5,454
4,059
55,927
0
L
Awilix
5,357
2,117
0
690
14,632
6,408
305
4,904
9,728
0
60,666
W
19,099
2,811
0
696
9,099
3,576
455
2,432
6,475
76,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,533
Gold Earned
39,810
422
Minions Killed
443
0
Camps Cleared
0
1,684,739
Distance Traveled
1,480,904
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,095
476
82
5
0
305,793
4
W
Ne Zha
9,703
571
101
6
0
373,265
3
W
King Arthur
9,310
548
98
6
0
364,312
3
L
Neith
7,857
462
97
6
0
259,644
3
L
Izanami
7,680
452
105
6
0
280,768
2
W
Bacchus
8,169
481
23
1
0
352,974
2
L
Sylvanus
7,129
419
71
4
0
298,629
0
L
Vulcan
7,669
451
80
5
0
300,976
4
L
Awilix
9,475
557
90
5
0
340,887
6
W
Zeus
10,256
603
118
7
0
288,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role