Player Matchup

Atlas
Atlas
Doc_Holiday199
Atlas
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
HungLike_Epstein
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
batwingrules3013
Sun Wukong
Level 158
God Stats
2W - 1L
1,661 SR
Queue Stats
146W - 128L
1,572 Elo+
Party 2
Baron Samedi
Baron Samedi
smitemedady
Baron Samedi
Level 102
God Stats
4W - 7L
1,560 SR
Queue Stats
4W - 8L
1,425 Elo+
Party 2
Thanatos
Thanatos
times_x_infinity
Thanatos
Level 155
God Stats
44W - 22L
1,639 SR
Queue Stats
199W - 180L
1,565 Elo+
Party 2
Team Averages
Level 97
1,572 SR
1,513 Elo+

VS

Team Averages
Level 39
1,443 SR
1,390 Elo+
Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Its_Carlitox_777
Cerberus
Level 18
God Stats
2W - 10L
1,090 SR
Queue Stats
2W - 10L
1,157 Elo+
Party 3
Neith
Neith
ade_alca
Neith
Level 49
God Stats
4W - 3L
1,433 SR
Queue Stats
8W - 17L
1,257 Elo+
Party 3
Ra
Ra
green-pupu
Ra
Level 3
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 1L
1,643 Elo+
Party 3
Thor
Thor
yuumiscks
Thor
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 85L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 7
6,976
498
2,912
12,325
12,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
HungLike_Epstein
Danzaburou
12
0 / 0 / 7
7,686
549
6,489
6,546
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
batwingrules3013
Sun Wukong
12
8 / 0 / 4
8,525
609
9,806
12,149
12,011
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
smitemedady
Baron Samedi
12
2 / 0 / 5
7,758
554
5,433
5,748
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 3 / 3
9,131
652
8,677
11,040
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
4 / 4 / 0
7,072
505
4,894
9,754
7,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 0
5,240
374
2,131
11,156
4,828
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
ade_alca
Neith
10
0 / 5 / 0
5,905
422
3,580
9,230
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 4 / 1
6,710
479
2,283
7,083
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
12
1 / 4 / 0
7,033
502
3,979
11,476
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
19
Kills
5
5
Deaths
19
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
4
0
1
W
0
2
7
1.75
W
Danzaburou
HungLike_Epstein
Danzaburou
0
0
7
3.5
L
0
2
0
0
L
Neith
ade_alca
Neith
0
5
0
0
W
Sun Wukong
batwingrules3013
Sun Wukong
8
0
4
10
L
0
4
1
0.13
W
Baron Samedi
smitemedady
Baron Samedi
2
0
5
4.5
W
9
3
3
3.5
L
Thor
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,317
Damage
16,867
47,808
Taken
48,699
35,779
Mitigated
22,764
20,529
Healing
13,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,894
1,625
0
1,822
9,754
7,658
915
1,822
7,932
0
37,517
W
2,912
1,178
0
577
12,325
12,537
461
1,752
10,573
22,027
0
W
Danzaburou
HungLike_Epstein
Danzaburou
6,489
2,852
543
2,265
6,546
2,727
2,623
342
6,204
0
55,231
L
2,131
190
0
3,052
11,156
4,828
96
3,659
7,497
17,077
0
L
Neith
ade_alca
Neith
3,580
987
0
2,597
9,230
3,772
452
920
8,310
0
38,287
W
Sun Wukong
batwingrules3013
Sun Wukong
9,806
1,840
0
3,332
12,149
12,011
8
547
11,602
0
43,610
L
2,283
101
292
1,506
7,083
2,486
263
1,272
5,811
42,239
0
W
Baron Samedi
smitemedady
Baron Samedi
5,433
830
1,034
2,030
5,748
2,684
1,678
1,520
4,228
48,429
0
W
8,677
2,834
0
10,748
11,040
5,820
187
911
10,129
0
51,988
L
Thor
3,979
1,030
0
3,770
11,476
4,020
0
809
10,667
0
42,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,076
Gold Earned
31,960
339
Minions Killed
326
0
Camps Cleared
0
1,365,649
Distance Traveled
1,237,207
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,072
505
64
5
0
243,874
3
W
Atlas
6,976
498
23
2
0
257,234
1
W
Danzaburou
7,686
549
85
6
0
265,113
1
L
Cerberus
5,240
374
47
3
0
232,808
0
L
Neith
5,905
422
67
5
0
226,021
0
W
Sun Wukong
8,525
609
74
5
0
287,388
3
L
Ra
6,710
479
68
5
0
249,472
5
W
Baron Samedi
7,758
554
75
5
0
248,749
0
W
Thanatos
9,131
652
82
6
0
307,165
1
L
Thor
7,033
502
80
6
0
285,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role