Player Matchup

Hou Yi
Hou Yi
ItsAndr0meda
Hou Yi
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 38L
1,513 Elo+
Solo
Cerberus
Cerberus
Septeck
Cerberus
Level 43
God Stats
30W - 32L
1,468 SR
Queue Stats
255W - 242L
1,496 Elo+
Party 1
Ymir
Ymir
melgarguy
Ymir
Level 79
God Stats
138W - 160L
1,464 SR
Queue Stats
393W - 429L
1,489 Elo+
Party 1
Zhong Kui
Zhong Kui
ouch1
Zhong Kui
Level 85
God Stats
6W - 11L
1,437 SR
Queue Stats
414W - 445L
1,513 Elo+
Party 1
Thor
Thor
月夜见尊
Thor
Level 39
God Stats
0W - 1L
1,297 SR
Queue Stats
44W - 27L
1,683 Elo+
Solo
Team Averages
Level 60
1,433 SR
1,539 Elo+

VS

Team Averages
Level 110
1,696 SR
1,686 Elo+
Loki
Loki
CatFishBillaaaay
Loki
Level 147
God Stats
3W - 2L
1,919 SR
Queue Stats
16W - 7L
1,735 Elo+
Party 2
Janus
Janus
HEMAN-THE-MIGHTY
Janus
Level 129
God Stats
3W - 3L
1,291 SR
Queue Stats
110W - 131L
1,498 Elo+
Solo
Chaac
Chaac
MrMajorLeague
Chaac
Level 124
God Stats
1W - 0L
1,862 SR
Queue Stats
22W - 6L
1,858 Elo+
Party 2
Guan Yu
Guan Yu
NappyTimes
Guan Yu
Level 123
God Stats
7W - 8L
1,478 SR
Queue Stats
138W - 141L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
WallBot2
Danzaburou
Level 27
God Stats
1W - 0L
1,929 SR
Queue Stats
7W - 2L
1,874 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
7 / 10 / 6
11,555
1,156
15,962
25,440
9,852
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Septeck
Cerberus
16
2 / 3 / 12
10,782
1,078
8,457
19,843
29,138
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
16
1 / 3 / 13
10,718
1,072
10,013
18,096
25,315
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
ouch1
Zhong Kui
16
0 / 6 / 9
9,327
933
9,943
19,111
11,206
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
9 / 12 / 7
12,299
1,230
14,451
26,439
10,434
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

112

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 4 / 10
13,040
1,304
24,786
13,087
4,600
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
5 / 2 / 18
11,846
1,185
14,530
6,363
2,351
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
7 / 4 / 16
12,455
1,246
17,642
17,612
13,900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
NappyTimes
Guan Yu
17
2 / 3 / 22
11,682
1,168
14,795
17,238
20,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
WallBot2
Danzaburou
18
9 / 6 / 17
13,074
1,307
28,050
14,846
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
117
19
Kills
34
34
Deaths
19
47
Assists
83
Player
Kills
Deaths
Assists
KDA
W
11
4
10
4
W
5
2
18
7
L
Hou Yi
7
10
6
1
W
7
4
16
3.75
W
Guan Yu
NappyTimes
Guan Yu
2
3
22
4.33
L
Cerberus
Septeck
Cerberus
2
3
12
2.67
W
Danzaburou
WallBot2
Danzaburou
9
6
17
2.92
L
Ymir
1
3
13
2.5
L
Zhong Kui
ouch1
Zhong Kui
0
6
9
0.75
L
9
12
7
1.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,826
Damage
99,803
108,929
Taken
69,146
85,945
Mitigated
47,224
9,927
Healing
12,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,786
7,458
0
236
13,087
4,600
0
3,352
9,735
0
37,438
W
14,530
1,600
0
95
6,363
2,351
0
2,379
3,984
36,528
0
L
Hou Yi
15,962
9,564
0
1,409
25,440
9,852
0
2,668
22,772
0
28,422
W
17,642
7,306
0
4,158
17,612
13,900
0
8,088
9,524
42
42,006
W
Guan Yu
NappyTimes
Guan Yu
14,795
1,429
2,165
3,025
17,238
20,377
0
7,703
9,535
728
20,078
L
Cerberus
Septeck
Cerberus
8,457
1,325
90
3,252
19,843
29,138
0
3,027
16,816
24,581
0
W
Danzaburou
WallBot2
Danzaburou
28,050
16,946
0
2,451
14,846
5,996
0
6,891
7,955
0
43,829
L
Ymir
10,013
1,363
704
888
18,096
25,315
0
3,925
14,171
23,889
0
L
Zhong Kui
ouch1
Zhong Kui
9,943
515
197
2,364
19,111
11,206
0
1,182
17,929
22,588
0
L
14,451
4,738
0
1,023
26,439
10,434
0
3,949
22,490
0
24,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,681
Gold Earned
62,097
152
Minions Killed
188
3
Camps Cleared
10
846,877
Distance Traveled
941,660
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,040
1,304
16
2
3
203,133
0
W
Janus
11,846
1,185
62
6
1
184,653
0
L
Hou Yi
11,555
1,156
24
2
0
174,082
0
W
Chaac
12,455
1,246
73
7
4
192,648
1
W
Guan Yu
11,682
1,168
11
1
1
206,935
0
L
Cerberus
10,782
1,078
58
6
1
179,094
0
W
Danzaburou
13,074
1,307
26
3
1
154,291
0
L
Ymir
10,718
1,072
28
3
1
171,992
0
L
Zhong Kui
9,327
933
26
3
1
163,518
0
L
Thor
12,299
1,230
16
2
0
158,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role