Player Matchup

Bastet
Bastet
Sincarnet
Bastet
Level 45
God Stats
9W - 2L
1,773 SR
Queue Stats
19W - 7L
1,719 Elo+
Party 1
Artemis
Artemis
Tekpipe
Artemis
Level 9
God Stats
12W - 5L
1,774 SR
Queue Stats
103W - 35L
1,852 Elo+
Party 1
Hades
Hades
aptfunk
Hades
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,616 Elo+
Party 1
Team Averages
Level 48
1,682 SR
1,729 Elo+

VS

Team Averages
Level 98
1,557 SR
1,707 Elo+
Chiron
Chiron
ClemmySZN
Chiron
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 58L
1,667 Elo+
Party 2
Yu Huang
Yu Huang
KitzDuser
Yu Huang
Level 126
God Stats
4W - 7L
1,240 SR
Queue Stats
88W - 87L
1,650 Elo+
Solo
Ymir
Ymir
SheLuvDrib
Ymir
Level 29
God Stats
130W - 34L
1,931 SR
Queue Stats
186W - 65L
1,803 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Sincarnet
Bastet
14
1 / 6 / 4
9,377
625
10,780
17,951
7,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Tekpipe
Artemis
14
2 / 6 / 1
8,881
592
11,915
16,163
7,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hades
aptfunk
Hades
14
2 / 8 / 4
9,823
655
9,292
20,140
17,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ClemmySZN
Chiron
16
8 / 2 / 7
11,504
767
18,491
13,722
7,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
KitzDuser
Yu Huang
17
9 / 0 / 7
12,095
806
19,418
10,543
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 4 / 15
11,486
766
8,017
20,273
27,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
20
20
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chiron
ClemmySZN
Chiron
8
2
7
5.75
W
Yu Huang
KitzDuser
Yu Huang
9
0
7
12.5
W
3
4
15
2.63
L
Bastet
Sincarnet
Bastet
1
6
4
0.5
L
Artemis
Tekpipe
Artemis
2
6
1
0.42
L
Hades
aptfunk
Hades
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,987
Damage
45,926
54,254
Taken
44,538
32,557
Mitigated
39,290
8,240
Healing
12,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ClemmySZN
Chiron
18,491
8,563
900
4,135
13,722
7,187
1,887
4,470
9,252
0
48,417
W
Yu Huang
KitzDuser
Yu Huang
19,418
1,743
219
2,714
10,543
4,638
492
2,051
8,492
58,950
0
W
8,017
1,860
0
4,175
20,273
27,465
152
3,170
17,103
22,533
0
L
Bastet
Sincarnet
Bastet
10,780
3,156
0
4,612
17,951
7,485
0
9,944
7,711
0
24,236
L
Artemis
Tekpipe
Artemis
11,915
3,274
0
328
16,163
7,801
0
8,276
7,512
0
47,669
L
Hades
aptfunk
Hades
9,292
847
226
3,074
20,140
17,271
0
8,645
11,019
22,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,081
Gold Earned
35,085
123
Minions Killed
185
5
Camps Cleared
10
722,656
Distance Traveled
745,232
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,504
767
67
4
6
249,241
5
W
Yu Huang
12,095
806
92
6
3
270,709
3
W
Ymir
11,486
766
26
2
1
225,282
3
L
Bastet
9,377
625
22
1
2
259,539
0
L
Artemis
8,881
592
63
4
3
225,378
3
L
Hades
9,823
655
38
3
0
237,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role