Player Matchup

Sobek
Sobek
 
Sobek
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
ASAP_Ray197
Sol
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,583 Elo+
Party 3
Tiamat
Tiamat
Studder
Tiamat
Level 147
God Stats
8W - 4L
2,063 SR
Queue Stats
127W - 141L
1,501 Elo+
Solo
Bellona
Bellona
campingcrumbs
Bellona
Level 87
God Stats
1W - 1L
1,740 SR
Queue Stats
49W - 67L
1,282 Elo+
Solo
Thor
Thor
jellymanryan
Thor
Level 85
God Stats
1W - 3L
1,401 SR
Queue Stats
225W - 224L
1,523 Elo+
Solo
Team Averages
Level 90
1,641 SR
1,478 Elo+

VS

Team Averages
Level 107
1,530 SR
1,480 Elo+
Poseidon
Poseidon
Ezirbel
Poseidon
Level 106
God Stats
25W - 20L
1,583 SR
Queue Stats
601W - 564L
1,502 Elo+
Party 1
Artemis
Artemis
Hur1can3
Artemis
Level 82
God Stats
1W - 1L
1,518 SR
Queue Stats
137W - 142L
1,409 Elo+
Party 2
Xing Tian
Xing Tian
MattyElCuliau
Xing Tian
Level 156
God Stats
3W - 1L
1,497 SR
Queue Stats
98W - 97L
1,479 Elo+
Party 2
Tyr
Tyr
SenorChoch
Tyr
Level 65
God Stats
52W - 36L
1,640 SR
Queue Stats
231W - 218L
1,554 Elo+
Party 1
Loki
Loki
VortiCo
Loki
Level 128
God Stats
16W - 22L
1,410 SR
Queue Stats
549W - 632L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 3 / 3
7,208
451
6,921
15,134
18,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 2 / 0
7,524
470
12,434
12,450
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Studder
Tiamat
12
1 / 4 / 2
7,577
474
3,586
11,002
7,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
15
1 / 1 / 1
8,328
521
3,305
13,457
12,979
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 2
7,470
467
4,075
14,675
6,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Ezirbel
Poseidon
15
5 / 1 / 7
9,312
582
14,225
9,603
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Hur1can3
Artemis
11
0 / 1 / 4
7,113
445
4,738
7,133
2,839
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
MattyElCuliau
Xing Tian
11
0 / 1 / 9
7,385
462
5,293
16,203
14,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 1 / 4
9,553
597
10,645
9,731
8,943
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
VortiCo
Loki
14
2 / 3 / 9
8,642
540
6,550
11,494
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
6
Kills
13
13
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
3
0.83
L
1
2
0
0.5
W
Poseidon
Ezirbel
Poseidon
5
1
7
8.5
W
Artemis
Hur1can3
Artemis
0
1
4
2
W
Xing Tian
MattyElCuliau
Xing Tian
0
1
9
4.5
W
6
1
4
8
L
Tiamat
Studder
Tiamat
1
4
2
0.5
W
Loki
VortiCo
Loki
2
3
9
2.17
L
Bellona
1
1
1
1.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,321
Damage
41,451
66,718
Taken
54,164
50,738
Mitigated
34,996
22,955
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,921
817
0
4,873
15,134
18,896
0
5,033
10,101
22,236
0
L
12,434
6,037
0
7,540
12,450
4,716
1,314
4,527
7,923
68,200
0
W
Poseidon
Ezirbel
Poseidon
14,225
3,244
0
1,600
9,603
3,861
677
3,426
6,025
87,687
0
W
Artemis
Hur1can3
Artemis
4,738
1,991
0
2,042
7,133
2,839
0
5,054
2,079
0
45,348
W
Xing Tian
MattyElCuliau
Xing Tian
5,293
756
0
2,016
16,203
14,642
0
10,743
5,294
23,573
0
W
10,645
1,953
0
4,987
9,731
8,943
132
1,602
8,119
0
65,114
L
Tiamat
Studder
Tiamat
3,586
518
38
2,434
11,002
7,672
832
5,054
5,948
45,340
0
W
Loki
VortiCo
Loki
6,550
2,169
0
4,039
11,494
4,711
0
2,107
9,353
0
58,649
L
Bellona
3,305
1,418
0
3,205
13,457
12,979
0
0
13,457
0
62,625
L
4,075
813
0
4,865
14,675
6,475
278
4,904
9,771
0
48,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,107
Gold Earned
42,005
423
Minions Killed
467
0
Camps Cleared
0
1,440,672
Distance Traveled
1,662,517
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,208
451
23
1
0
305,772
4
L
Sol
7,524
470
102
6
0
271,240
3
W
Poseidon
9,312
582
129
8
0
325,586
6
W
Artemis
7,113
445
78
5
0
330,688
2
W
Xing Tian
7,385
462
28
2
0
323,059
4
W
Tyr
9,553
597
119
7
0
321,583
2
L
Tiamat
7,577
474
97
6
0
277,854
2
W
Loki
8,642
540
113
7
0
361,601
5
L
Bellona
8,328
521
123
8
0
278,695
3
L
Thor
7,470
467
78
5
0
307,111
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role