Player Matchup

Mulan
Mulan
ImSoVerified
Mulan
Level 64
God Stats
1W - 0L
1,325 SR
Queue Stats
14W - 15L
1,472 Elo+
Party 2
Persephone
Persephone
Starzz01
Persephone
Level 61
God Stats
3W - 1L
1,549 SR
Queue Stats
15W - 17L
1,464 Elo+
Party 2
Xing Tian
Xing Tian
Swift6677
Xing Tian
Level 28
God Stats
2W - 1L
1,785 SR
Queue Stats
16W - 21L
1,446 Elo+
Party 2
Team Averages
Level 51
1,553 SR
1,461 Elo+

VS

Team Averages
Level 84
1,608 SR
1,347 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
BeamedByBlicky
Ares
Level 19
God Stats
2W - 2L
1,845 SR
Queue Stats
12W - 20L
1,273 Elo+
Party 1
Danzaburou
Danzaburou
pokeyhorse
Danzaburou
Level 105
God Stats
1W - 1L
1,478 SR
Queue Stats
30W - 53L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
7,706
771
10,508
8,100
7,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Persephone
Starzz01
Persephone
12
3 / 0 / 6
7,570
757
8,438
4,823
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Swift6677
Xing Tian
11
1 / 0 / 8
7,558
756
3,585
8,669
7,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 5 / 1
6,016
602
4,880
8,289
3,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 1
6,490
649
5,043
10,502
9,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
pokeyhorse
Danzaburou
10
1 / 3 / 0
6,432
643
5,169
7,714
3,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
L
0
1
1
0.5
W
5
1
4
7
W
Persephone
Starzz01
Persephone
3
0
6
6
W
Xing Tian
Swift6677
Xing Tian
1
0
8
5
L
Danzaburou
pokeyhorse
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,531
Damage
15,092
21,592
Taken
26,505
16,740
Mitigated
16,144
6,754
Healing
3,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,880
873
0
659
8,289
3,180
0
3,916
4,200
20,751
0
L
5,043
270
0
1,764
10,502
9,078
0
5,038
5,233
12,821
0
W
10,508
811
0
1,477
8,100
7,543
547
3,897
4,203
0
25,739
W
Persephone
Starzz01
Persephone
8,438
1,154
0
2,090
4,823
1,822
336
1,661
3,162
25,575
0
W
Xing Tian
Swift6677
Xing Tian
3,585
542
0
3,187
8,669
7,375
396
4,592
4,077
11,516
0
L
Danzaburou
pokeyhorse
Danzaburou
5,169
1,075
0
1,361
7,714
3,886
0
3,248
4,362
0
20,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,834
Gold Earned
18,938
96
Minions Killed
92
5
Camps Cleared
4
560,912
Distance Traveled
521,953
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,016
602
32
3
2
154,044
2
L
Ares
6,490
649
20
2
1
186,943
0
W
Mulan
7,706
771
42
4
4
190,959
5
W
Persephone
7,570
757
38
4
1
172,190
2
W
Xing Tian
7,558
756
16
2
0
197,763
1
L
Danzaburou
6,432
643
40
4
1
180,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role