Player Matchup

Cthulhu
Cthulhu
DpK xGutsy
Cthulhu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,664 Elo+
Solo
Medusa
Medusa
Jony Dangerous
Medusa
Level 84
God Stats
0W - 2L
1,294 SR
Queue Stats
165W - 251L
1,300 Elo+
Party 1
Merlin
Merlin
Squeeziebean
Merlin
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
184W - 182L
1,305 Elo+
Solo
Scylla
Scylla
THEINFAMOUS-LORD
Scylla
Level 121
God Stats
2W - 1L
1,464 SR
Queue Stats
129W - 139L
1,402 Elo+
Solo
Janus
Janus
ToxicAngel43
Janus
Level 137
God Stats
6W - 9L
1,362 SR
Queue Stats
353W - 439L
1,310 Elo+
Party 1
Team Averages
Level 98
1,424 SR
1,396 Elo+

VS

Team Averages
Level 101
1,531 SR
1,385 Elo+
Sol
Sol
A Grim God
Sol
Level 93
God Stats
2W - 0L
1,698 SR
Queue Stats
80W - 101L
1,349 Elo+
Solo
Anhur
Anhur
BubbAlicous25
Anhur
Level 147
God Stats
3W - 6L
1,292 SR
Queue Stats
421W - 435L
1,447 Elo+
Solo
Jormungandr
Jormungandr
El Dos Ocho
Jormungandr
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 69L
1,318 Elo+
Solo
Ah Puch
Ah Puch
Magic_Show32
Ah Puch
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Chernobog
Chernobog
bru2u
Chernobog
Level 128
God Stats
7W - 7L
1,663 SR
Queue Stats
187W - 245L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DpK xGutsy
Cthulhu
18
5 / 5 / 6
11,376
711
14,442
15,347
13,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 10 / 6
10,086
630
10,836
20,998
8,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
18
2 / 7 / 5
10,651
666
12,759
13,261
5,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 7 / 4
12,754
797
20,304
13,222
5,473
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 4 / 6
11,060
691
12,315
12,946
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 17
11,975
748
19,231
14,934
6,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
6 / 8 / 15
11,978
749
9,985
20,023
9,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jormungandr
El Dos Ocho
Jormungandr
18
5 / 3 / 20
11,400
713
10,914
18,390
22,645
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Magic_Show32
Ah Puch
20
14 / 2 / 10
13,985
874
25,958
24,861
15,216
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chernobog
bru2u
Chernobog
16
0 / 5 / 12
9,827
614
4,607
10,421
4,862
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
106
21
Kills
32
33
Deaths
21
27
Assists
74
Player
Kills
Deaths
Assists
KDA
W
7
3
17
5.17
W
6
8
15
1.69
L
Cthulhu
DpK xGutsy
Cthulhu
5
5
6
1.6
W
Jormungandr
El Dos Ocho
Jormungandr
5
3
20
5
L
1
10
6
0.4
W
Ah Puch
Magic_Show32
Ah Puch
14
2
10
9.5
L
Merlin
2
7
5
0.64
L
9
7
4
1.57
L
4
4
6
1.75
W
Chernobog
bru2u
Chernobog
0
5
12
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,656
Damage
70,695
75,774
Taken
88,629
39,010
Mitigated
58,876
16,503
Healing
38,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,231
1,553
2,002
6,556
14,934
6,399
1,274
9,919
4,870
34,399
0
W
9,985
4,189
1,645
4,769
20,023
9,754
1,722
13,000
6,734
0
20,398
L
Cthulhu
DpK xGutsy
Cthulhu
14,442
787
1,141
1,513
15,347
13,463
414
10,270
5,077
22,909
0
W
Jormungandr
El Dos Ocho
Jormungandr
10,914
1,878
2,470
3,367
18,390
22,645
327
11,508
6,355
21,706
0
L
10,836
3,800
690
3,556
20,998
8,893
936
16,183
4,815
37
19,508
W
Ah Puch
Magic_Show32
Ah Puch
25,958
1,886
1,479
13,960
24,861
15,216
1,573
15,729
8,945
56,736
0
L
Merlin
12,759
548
1,589
1,081
13,261
5,384
846
11,206
2,055
30,736
0
L
20,304
1,734
1,920
2,784
13,222
5,473
1,368
8,430
4,792
31,236
0
L
12,315
660
661
1,568
12,946
5,797
653
10,078
2,868
26,718
0
W
Chernobog
bru2u
Chernobog
4,607
2,404
1,426
737
10,421
4,862
1,667
8,484
1,868
107
17,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,927
Gold Earned
59,165
165
Minions Killed
159
0
Camps Cleared
0
1,227,077
Distance Traveled
1,449,247
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,975
748
31
2
0
331,791
0
W
Anhur
11,978
749
22
1
0
273,421
0
L
Cthulhu
11,376
711
33
2
0
283,531
0
W
Jormungandr
11,400
713
12
1
0
322,135
0
L
Medusa
10,086
630
36
2
0
261,603
0
W
Ah Puch
13,985
874
62
4
0
272,128
0
L
Merlin
10,651
666
42
3
0
263,061
0
L
Scylla
12,754
797
25
2
0
184,282
0
L
Janus
11,060
691
29
2
0
234,600
1
W
Chernobog
9,827
614
32
2
0
249,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role