Player Matchup

Janus
Janus
Bronze III
cr7-byroon
Janus
Bronze III
Level 38
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 38
1,249 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,500 SR
1,409 MMR
Nemesis
Nemesis
Silver IV
RAINMAN979
Nemesis
Silver IV
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 3 / 0
9,242
840
5,161
7,983
2,849
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
NeithSkadiThorUllrAres

VS

Bans
IzanamiDanzaburouBakasuraThe MorriganAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
RAINMAN979
Nemesis
16
3 / 2 / 0
10,509
955
6,099
10,462
6,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
RAINMAN979
Nemesis
3
2
0
1.5
L
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,161
Damage
6,099
7,983
Taken
10,462
2,849
Mitigated
6,704
268
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
RAINMAN979
Nemesis
6,099
1,841
0
2,594
10,462
6,704
2,406
5,545
4,917
0
64,719
L
Janus
5,161
501
0
268
7,983
2,849
0
234
7,749
36,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,242
Gold Earned
10,509
77
Minions Killed
114
1
Camps Cleared
8
206,262
Distance Traveled
247,872
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,509
955
114
10
8
247,872
3
L
Janus
9,242
840
77
7
1
206,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role