Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
RiseoftheKarens_
Neith
Level 45
God Stats
2W - 1L
1,700 SR
Queue Stats
16W - 15L
1,669 Elo+
Solo
Discordia
Discordia
VoidedGrizz
Discordia
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,369 Elo+
Solo
Team Averages
Level 79
1,567 SR
1,513 Elo+

VS

Team Averages
Level 96
1,477 SR
1,421 Elo+
Nu Wa
Nu Wa
BunBunFuneral
Nu Wa
Level 128
God Stats
22W - 34L
1,558 SR
Queue Stats
320W - 352L
1,410 Elo+
Solo
Hercules
Hercules
Lil-Biggy589
Hercules
Level 101
God Stats
0W - 3L
1,374 SR
Queue Stats
210W - 227L
1,626 Elo+
Solo
Hun Batz
Hun Batz
xXDEVAST8AHXx
Hun Batz
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 0 / 8
8,491
708
5,273
13,116
10,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 3 / 5
9,136
761
15,666
12,046
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
VoidedGrizz
Discordia
14
4 / 2 / 6
9,057
755
10,163
6,314
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,523
627
7,936
11,109
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Lil-Biggy589
Hercules
13
3 / 2 / 1
7,949
662
7,222
13,808
10,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
xXDEVAST8AHXx
Hun Batz
11
1 / 4 / 4
7,387
616
5,311
10,469
5,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
5
5
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
8
6
L
1
5
3
0.5
L
Hercules
Lil-Biggy589
Hercules
3
2
1
1.75
W
5
3
5
2.5
W
Discordia
VoidedGrizz
Discordia
4
2
6
3.5
L
Hun Batz
xXDEVAST8AHXx
Hun Batz
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,102
Damage
20,469
31,476
Taken
35,386
19,716
Mitigated
20,771
12,578
Healing
2,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,273
997
2,997
5,432
13,116
10,655
430
2,482
10,299
19,800
4,434
L
7,936
2,228
0
406
11,109
3,957
342
4,062
7,047
31,890
0
L
Hercules
Lil-Biggy589
Hercules
7,222
2,148
0
2,194
13,808
10,854
0
7,895
5,913
0
12,598
W
15,666
6,630
0
3,053
12,046
6,352
867
3,567
8,324
0
37,668
W
Discordia
VoidedGrizz
Discordia
10,163
342
82
1,014
6,314
2,709
55
2,278
3,943
34,322
0
L
Hun Batz
xXDEVAST8AHXx
Hun Batz
5,311
369
0
233
10,469
5,960
462
3,606
6,863
0
17,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,684
Gold Earned
22,859
138
Minions Killed
97
8
Camps Cleared
2
662,015
Distance Traveled
639,731
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,491
708
45
4
3
229,061
3
L
Nu Wa
7,523
627
44
4
1
197,854
2
L
Hercules
7,949
662
22
2
0
214,608
2
W
Neith
9,136
761
38
3
3
205,850
2
W
Discordia
9,057
755
55
5
2
227,104
3
L
Hun Batz
7,387
616
31
3
1
227,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role