Player Matchup

Chaac
Chaac
DI48LO
Chaac
Level 83
God Stats
7W - 11L
1,348 SR
Queue Stats
243W - 251L
1,572 Elo+
Party 1
Ullr
Ullr
Tekles
Ullr
Level 108
God Stats
0W - 3L
1,552 SR
Queue Stats
45W - 29L
1,705 Elo+
Party 1
Baron Samedi
Baron Samedi
Valhu
Baron Samedi
Level 149
God Stats
25W - 9L
1,894 SR
Queue Stats
409W - 292L
1,685 Elo+
Party 1
Team Averages
Level 113
1,598 SR
1,654 Elo+

VS

Team Averages
Level 125
1,527 SR
1,716 Elo+
Horus
Horus
CodeNameCannonn
Horus
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 66L
1,749 Elo+
Party 2
Achilles
Achilles
Glueinmynut
Achilles
Level 106
God Stats
13W - 5L
1,366 SR
Queue Stats
117W - 68L
1,656 Elo+
Party 2
Olorun
Olorun
ImMagika
Olorun
Level 121
God Stats
2W - 0L
1,715 SR
Queue Stats
52W - 30L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DI48LO
Chaac
18
0 / 4 / 9
14,337
623
17,067
40,077
52,670
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
Tekles
Ullr
17
3 / 7 / 4
13,466
585
29,571
24,768
13,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Valhu
Baron Samedi
20
6 / 2 / 3
15,517
675
31,525
22,131
29,985
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 7
15,991
695
18,912
36,586
55,988
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
Glueinmynut
Achilles
20
3 / 2 / 9
14,700
639
29,081
26,733
41,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
ImMagika
Olorun
20
4 / 4 / 5
14,989
652
30,630
36,011
21,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
9
Kills
12
13
Deaths
9
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
L
Chaac
DI48LO
Chaac
0
4
9
1.13
W
Achilles
Glueinmynut
Achilles
3
2
9
3.75
W
Olorun
ImMagika
Olorun
4
4
5
1.63
L
Ullr
Tekles
Ullr
3
7
4
0.71
L
Baron Samedi
Valhu
Baron Samedi
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,163
Damage
78,623
86,976
Taken
99,330
96,216
Mitigated
118,429
25,364
Healing
35,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,912
8,194
3,590
7,730
36,586
55,988
203
13,356
23,230
0
47,805
L
Chaac
DI48LO
Chaac
17,067
3,609
0
11,083
40,077
52,670
58
17,824
21,591
0
42,365
W
Achilles
Glueinmynut
Achilles
29,081
6,957
0
4,360
26,733
41,426
308
7,946
17,747
0
53,519
W
Olorun
ImMagika
Olorun
30,630
17,219
1,954
17,525
36,011
21,015
2,256
10,755
25,256
117,968
0
L
Ullr
Tekles
Ullr
29,571
15,161
0
646
24,768
13,561
842
8,592
16,062
0
77,012
L
Baron Samedi
Valhu
Baron Samedi
31,525
3,468
6,469
7,166
22,131
29,985
484
4,624
17,395
77,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,320
Gold Earned
45,680
234
Minions Killed
244
5
Camps Cleared
12
1,218,469
Distance Traveled
1,236,000
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,991
695
50
2
1
419,387
4
L
Chaac
14,337
623
42
2
1
433,575
4
W
Achilles
14,700
639
49
2
6
439,781
2
W
Olorun
14,989
652
145
6
5
376,832
1
L
Ullr
13,466
585
93
4
3
392,071
0
L
Baron Samedi
15,517
675
99
4
1
392,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role