Player Matchup

King Arthur
King Arthur
GdBlazingPhoenix
King Arthur
Level 108
God Stats
5W - 11L
1,453 SR
Queue Stats
118W - 116L
1,425 Elo+
Party 4
Ganesha
Ganesha
InvaderZeech
Ganesha
Level 28
God Stats
1W - 1L
1,342 SR
Queue Stats
40W - 57L
1,278 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Joker250
Morgan Le Fay
Level 99
God Stats
6W - 11L
1,527 SR
Queue Stats
17W - 23L
1,555 Elo+
Solo
Freya
Freya
Sillykangaroo225
Freya
Level 28
God Stats
14W - 13L
1,433 SR
Queue Stats
165W - 190L
1,436 Elo+
Party 4
Apollo
Apollo
mellowyellower
Apollo
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 68L
1,278 Elo+
Party 1
Team Averages
Level 78
1,451 SR
1,394 Elo+

VS

Team Averages
Level 59
1,385 SR
1,306 Elo+
Thor
Thor
Lanc3l07
Thor
Level 17
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 2
Hades
Hades
SupremeMrClean
Hades
Level 21
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 2L
1,209 Elo+
Party 3
Heimdallr
Heimdallr
deepsouthstyle
Heimdallr
Level 46
God Stats
2W - 3L
1,289 SR
Queue Stats
2W - 3L
1,418 Elo+
Party 3
Apollo
Apollo
flycape
Apollo
Level 103
God Stats
3W - 3L
1,325 SR
Queue Stats
117W - 136L
1,448 Elo+
Solo
Ra
Ra
iMelts
Ra
Level 109
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GdBlazingPhoenix
King Arthur
20
3 / 2 / 12
12,718
748
8,984
16,344
14,877
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
InvaderZeech
Ganesha
19
0 / 5 / 22
12,718
748
8,679
18,307
17,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Joker250
Morgan Le Fay
20
12 / 1 / 14
13,811
812
27,305
14,741
8,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
13 / 0 / 9
13,361
786
17,656
10,958
5,819
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
7 / 4 / 12
12,782
752
18,222
17,201
9,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
3 / 7 / 2
11,582
681
7,781
18,462
8,805
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 9 / 5
10,236
602
3,872
20,041
15,544
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
deepsouthstyle
Heimdallr
19
3 / 4 / 1
11,906
700
6,461
16,722
8,354
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
flycape
Apollo
18
4 / 8 / 3
11,761
692
13,467
22,896
10,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
18
1 / 7 / 4
11,102
653
14,875
15,530
7,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
26
35
Kills
11
12
Deaths
35
69
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GdBlazingPhoenix
King Arthur
3
2
12
4.5
W
Ganesha
InvaderZeech
Ganesha
0
5
22
2.2
W
Morgan Le Fay
Joker250
Morgan Le Fay
12
1
14
19
L
Thor
3
7
2
0.57
W
13
0
9
17.5
L
0
9
5
0.28
L
Heimdallr
deepsouthstyle
Heimdallr
3
4
1
0.88
L
Apollo
flycape
Apollo
4
8
3
0.69
L
Ra
1
7
4
0.43
W
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,846
Damage
46,456
77,551
Taken
93,651
56,007
Mitigated
50,503
20,969
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GdBlazingPhoenix
King Arthur
8,984
715
0
2,796
16,344
14,877
525
3,042
13,302
0
48,082
W
Ganesha
InvaderZeech
Ganesha
8,679
727
0
2,261
18,307
17,789
814
4,355
13,952
30,943
0
W
Morgan Le Fay
Joker250
Morgan Le Fay
27,305
2,105
127
4,891
14,741
8,521
1,383
5,744
8,828
75,789
0
L
Thor
7,781
945
0
1,040
18,462
8,805
0
11,149
7,258
0
31,495
W
17,656
7,336
224
5,351
10,958
5,819
2,066
2,699
8,128
60,480
0
L
3,872
506
286
688
20,041
15,544
39
11,788
8,084
8,906
0
L
Heimdallr
deepsouthstyle
Heimdallr
6,461
1,445
48
2,681
16,722
8,354
332
8,471
8,027
0
46,858
L
Apollo
flycape
Apollo
13,467
7,739
0
3,512
22,896
10,080
105
12,097
10,579
0
31,151
L
Ra
14,875
1,383
1,854
3,563
15,530
7,720
0
9,666
5,783
61,716
0
W
18,222
9,838
0
5,319
17,201
9,001
3,015
2,661
14,425
0
63,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,390
Gold Earned
56,587
339
Minions Killed
267
0
Camps Cleared
0
1,724,446
Distance Traveled
1,286,210
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,718
748
85
5
0
368,073
2
W
Ganesha
12,718
748
9
1
0
306,363
0
W
Morgan Le Fay
13,811
812
96
6
0
339,561
1
L
Thor
11,582
681
50
3
0
232,568
2
W
Freya
13,361
786
81
5
0
355,043
0
L
Hades
10,236
602
17
1
0
234,895
0
L
Heimdallr
11,906
700
77
5
0
287,351
0
L
Apollo
11,761
692
36
2
0
242,017
0
L
Ra
11,102
653
87
5
0
289,379
2
W
Apollo
12,782
752
68
4
0
355,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role